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Education and Games Part 2: The SAT

Posted by Justin Fassino - Saturday, May 24, 2008 9:00 AM

Last week we looked at the impact gaming is having on higher education, but that’s not the only way games are connecting to teaching.  Companies like Kaplan, best known for its standardized testing prep programs, are getting into the videogame arena.

Click the jump to see how.



Last July, Kaplan was contacted by Aspyr Media, the Texas-based developer that specializes in cross-developing PC games to the Mac. The two organizations worked together to come up with a new type of game, one that improves players’ skill at taking that universally dreaded college entrance requirement, the SAT test. Scheduled to be released on the PC, Mac OSX and DS, Kaplan and Aspyr’s SAT “game” will resemble other edutainment software already available, like Brain Age and Ubisoft’s My Coach series.

“We saw a lot of success with games like Brain Age and realized that there is this huge, huge audience and there are voids throughout that audience,” Aspyr VP for Publishing Ted Staloch said.

But just because the game is about tests doesn’t mean it can’t be enjoyable. The team at Aspyr says they’re focusing on making the game a piece of entertainment.

“The game is going to be an amazingly fun game so the audience can be as big as Brain Age,” Staloch said.

“It’s that science or that art of knowing what is the timing and the pace and what is acceptable for us to consider it to be fun or enjoyable or satisfying. We’re really trying to grab that first and bring in the expertise after,” Staloch said.

SAT prep is just the tip of the iceberg for Aspyr and Kaplan; both companies are looking to use their new relationship to further develop software for helping people get more fun out of studying for their test-taking.

 

Aspyr hopes to capitlize on the new market games like Brain Age have opened up


“I think there’s a couple things,” Staloch said, “[the DS is] proven. It’s easy for us to look at a 12 million unit comparable in Brain Age and say that this audience likes game like this. And that audience might be young and it might be old; it doesn’t matter we just know there’s an audience that enjoys that. The nice thing Aspyr has and is able to do that a company like Kaplan couldn’t do is that we can support all platforms that are relevant. So going pretty specific into the style of our game and similar styles to games like Brain Age, and you realize that it works really good on the DS because it’s portable.”

But Kaplan and Aspyr don’t plan to stop at the DS, they say they’ll be expanding to other platforms as well. And the evolution of a video game demographic that has exploded on the scene with casual games being the focus? Staloch says Aspyr wants a piece of the pie.

“Thankfully the video games audience has just gotten so wide over the last 5 years. From Aspyr’s standpoint, we’re in the video game business so how we have to make the games and have that reach deep the biggest audience possible will do.

“I think its something we can all look at in the next 5 or 10 years and all say ‘huh maybe this was a lot bigger than we gave it credit for just because of what people might take away from this.’”


Comment(s)


Posted by ABYSSAL - Saturday, May 24, 2008 12:22 PM
I wish aspyre would make Dreamfall 2 that game was awesome

Posted by Apsalus07 - Saturday, May 24, 2008 1:53 PM
This is actually a good idea. If you have to study for the SAT, what would you rather do: buy a test-prep book or buy a test-prep GAME?

Posted by nor094200 - Saturday, May 24, 2008 7:59 PM
id do neither?

Posted by Veda - Saturday, May 24, 2008 11:02 PM
How long until an entire curriculum is squeezed into the DS? Although I wouldn't be dismayed to one day witness the beginning of a "miniversity" education. At least its something.

Posted by metfan31 - Sunday, May 25, 2008 5:58 AM
cool! too bad i think the DS is lame.

Posted by rocketwolf - Sunday, May 25, 2008 8:07 AM
don't forget freerice.com it's a vocab game that can help you study for SAT and at the same time donate food

Posted by alan31362 - Sunday, May 25, 2008 8:38 AM
I think that the gamers as a population are natrually adept at the sorts of skills needed for test-taking...

Coming from this POV myself, I've been able to experience firsthand that the ability to delay gratification (GRINDING in many rpg's), the ability to see problems from different angles (echochrome, starcraft) and the willingness to persevere, to apply lessons learned later (i'm looking squarely at GTA4) are crucial to the entire field of studies...

Aside from shaping the a great "character" adapted for studying, games like brain training, etc. allow for some middling-difficulty cognitive puzzle-solving.

A huge boost to my earlier education was that games gave me the desire to know and understand the world around me. While most games on the market aren't exactly literary masterpieces, there are games like Deus Ex which have definitely pushed the envelope.

... however, none of these games can really hold a candle to focused studying.
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Posted by Bookshelf - Sunday, May 25, 2008 9:16 AM
@alan31362
if there was an entire game that was nothing but flash cards and quiz's and notes on a certain subject,then ya it could.

Posted by Azteron - Sunday, May 25, 2008 6:35 PM
I think this is a great idae becaus ei take test better on a computer than paper

Posted by alan31362 - Sunday, May 25, 2008 9:33 PM
Bookshelf--

In that case, define "game."

I'm sure we both know of several people who treat school like an RPG; Grinding now, fun later. I'd just rather not subconsciously mix fun/serious work.

Also, I think it might be worth pointing out that the use of flashcards isn't to LEARN, per se, its just to help with rote memorization, which isn't really learning.

Posted by paranoic - Monday, May 26, 2008 12:51 AM
I seriously doubt anyone using this game would play it for more than 15 minutes. If I had to use my console to study I would probably stare at it and decide to put in a funner game. So i would prefer the old school way of hitting the books.

Posted by Guyduc - Monday, May 26, 2008 2:10 PM
It could be an assassination type game. First mission: Kill a man whose name is a suffix which means "study."

Posted by Sexyforueyes - Wednesday, May 28, 2008 7:13 AM
If school's actually find a way to use this effectively then we could have a better system of getting kids to learn. Kids enjoy learning but there it needs to be fun and enjoyable. Also a kid will learn more if he wants to accomplish something by learning or through learning which could be the encouragement they need to learn on this basis.

On a higher note shooting someone in the back in Halo or Gears of War and seeing letters spill out instead of blood in which they spell a new vocabulary word would be hilarious to see!
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