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Video Game Voters Network Launches

Posted by Brian Leahy - Wednesday, May 14, 2008 4:55 PM

As we head toward the 2008 Presidential Election, there are a lot of issues that will be important to voters. An issue that will be important to you is a candidate's position on videogames.

That's why the Entertainment Software Association has launched the Video Game Voters Network (VGVN), a website dedicated to making it easy for game-playing voters to contact the candidates about games. The site offers news about games and how they relate to politics as well as opportunities to take action.

By signing up and entering your information, the VGVN will send a form letter to the Presidential candidates that stresses education about videogames instead of legislation.

Here is an excerpt from that letter:

"I am writing to make you aware of an issue that is quite important to me and millions of Americans - the right to free speech. In recent years, we have seen representatives at all levels of government attempt to restrict this right by passing laws that regulate the sale and rental of video games. As an American, a voter, and an avid video game player, I want to ensure my rights are protected."

If you want to get involved, head over to the Video Game Voters Network.


Comment(s)


Posted by cogadh - Wednesday, May 14, 2008 6:02 PM
Um, the VGVN has been around for quite a while now, at least since 2006.

Its great that they are trying to make sensible video game law and education an issue, but it is not something that should be an issue in national politics, especially the Presidential election. We have far more important things to worry about in this election, like a failing economy, ridiculous gas prices and that unjust war the last moron to call himself President got us involved in. If they want to really make a difference in the perception of video games in the US, it needs to be done at the state level, where most of the unconstitutional attempts at regulating video games are occurring.

Posted by kiohto - Wednesday, May 14, 2008 6:52 PM
launches? cogadh is right, its been around for yrs, ive been apart of it for yrs

Posted by sfubear - Wednesday, May 14, 2008 7:05 PM
this is all true but i do not want people to restrict the games that can be made and sold because I am an adult and should not have the entertainment that I can get a hold of because of a politicians misguided hatred towards videogames and their effects on children, especially when these often attacked games are made for adults in the first place, prevention of such things is easier then overturning something that gets passed . While their are many more important issues to handle first I think the protection of our bill of rights is important too.

Posted by cogadh - Wednesday, May 14, 2008 10:23 PM
The thing is, the only federal law/regulation that is currently being considered is one that would require retailers to post signs explaining the existing video game ratings system (which most retailers already do) and imposing fines on retailers who sell M and AO rated video games to minors. At the state level (in some states), lawmakers are actually trying to make it illegal to make or sell M and AO rated games. Which would you really prefer the VGVN would focus their efforts on? Personally, I see absolutely nothing wrong with the federal proposal, but the state level ones are ridiculous.

Posted by jrp9992 - Thursday, May 15, 2008 5:48 AM
Presidential candidates have more important issues to discuss like the economy and Iraq. I don't see why they should even care about video games in any capacity.

Posted by Slaytanic40oz - Thursday, May 15, 2008 7:38 AM
The state level ones will be ruled unconstitutional anyway so thats not too big a deal in the event they actually pass. Thats why your biblebelt states still have porn and tittybars

Posted by learnedfist - Thursday, May 15, 2008 9:20 AM
Joining this organization sounds like a good idea to me.

I do not like the proposed federal law because it will chill free speech by creating the risk of fines - even a retailer who tries in good faith to enforce age requirements occassionaly makes mistakes, is tricked by a fake ID, or hires a bad employee who doesn't take the rules seriously.

Two things are likely to result: (i) the (already high) cost of games will go up as retailers are forced to internalize the costs of compliance with the new law, including legal fees for defending against suits alleging non-compliance, the costs of monitoring employees to make sure they follow the law, and the occasional fine; and, MORE IMPORTANTLY, (ii) some retailers will stop carrying M rated games to avoid dealing with the Feds, which will create a disincentive for game studios to create them. That means less M rated games on the market for adults who want them.
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Posted by cogadh - Thursday, May 15, 2008 1:33 PM
How are fines against selling M or AO rated games to minors any different than the fines that already exist when retailers sell alcohol or cigarettes to minors? Those fines have never stopped retailers from selling cigs or alcohol, as they make huge amounts of money for the retailers, just like games do. Besides, any costs created by fines would be very easily absorbed by the huge profits games make.

Posted by learnedfist - Thursday, May 15, 2008 2:38 PM
@cogadh

You raise an interesting argument, but I don't think the markets for alchohol/tobacco and video games are comparable. I am pretty sure that alcohol and tobacco (which addict at least some of their users) make much more money per year than video games, making them a reliable cash cow worth the extra effort for retailers. And note, these heavily regulated items cost much more than their actual costs of production - the retailers pass the costs of legal compliance, so called sin-taxes, etc. on to their customers.

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