A glurge of Grand Theft Auto IV content was released today, including the relevation of four new multiplayer modes! We'll have a gallery soon, but until then, read:
- Team Mafiaya Work: (2 to 8 teams) You're a member of a crew doing contract work for the mafiya—including such plum gigs as escorting wanted men, picking up MacGuffins and stealing cars. Work as a team to complete contracts before the time period ends and get the rewards. You'll probably want to do your best to scupper the other crew's work as well. Each contract you complete gives your team cash, and the crew with the most cash at the end of the round wins.
- Team Car Jack City: (2 - 8 teams) Cars spawn parked around the map and the teams must steal then and take them to a drop off point. The cash teams get for dropping of stolen vehicles depends on their condition—teams get less cash the more damaged they are. The exception to this are special bonus cars, stuffed with drugs, which five a set amount of cash on delivery no matter how damaged they are. Your crew has to get hold of whatever vehicles the boss wants. Whichever crew makes the most money wins. Simple.
- Turf War: (2 teams only) A timed capture-the-base mode. There are a number of bases around the map that you have to take by stand on on them for a short period of time. The more players that are on a base, the faster it can be captures. The more bases that your team owns, the faster your team's cash score increases. If the rival gang is on or near a base, you won't be be able to take control of it—so do what you can to try and... displace them. The team with the most cash at the end of the round wins.
- Race: Race to the finish through each checkpoint in order. If you take a wrong turn or mess up in some way, you can respawn your vehicle on the last checkpoint you passed. There is a large selection of races for cars, boats , and helicopters—you can choose laps and vehicle class/type. This mode has two sub-modes: Free Race and Cannonball Run.