DLC and microtransactions are here to stay, but what do they do for companies? How much DLC are people buying and how much money is it making the publisher?
Next-Gen.biz has a great article with graphs and everything. They look at Rock Band and Guitar Hero III and mostly examine how much DLC gamers are buying over time.
They briefly mention, though, that Guitar Hero III has released free DLC and that will definitely skew the data, but at the end of the day, DLC looks to be here to stay.
Unfortunately, in the grand scheme of things, it doesn't generate that much revenue for the publisher. We think it will get increasingly difficult for companies to justify spending development time on DLC after the game is released.
You might end up seeing features held back for DLC that previously would have been included in the retail release.
Rock Band is a little different because their strategy from the start was to sell a music platform and then release DLC.
Read the article and come on back here. Tell us what you think.
Next-Gen.biz: DLC Battle: Rock Band Vs Guitar Hero