Are you tired of lazy game design? In this week's Sessler's Soapbox, Adam is taking on poor context sensitive design in games. The feature is pretty wonderful when it works, but when it doesn't, it fails on an epic scale. What do you think? How do you feel about context-sensitivity? Any games where you like it? How about ones that annoy you? Check out the video and let us know what you think or share your thoughts on our forums.
Want more Adam? Check out the Sessler's Soapbox Podcast!