
These days, it’s impossible to ignore casual games. With the popularity of the Wii, and with Microsoft and Sony expanding their downloadable content offerings, casual gaming is growing into much more than just a niche market. However, this growth may come with a cost. As more money is made off casual gaming it's possible developers will begin investing a bigger percentage of their budget into their games. And this begs the question, will the growth in casual gaming be detrimental to the traditional, hardcore gamer?
But slowly games evolved. The Super Nintendo added ‘X’ and ‘Y’ buttons along with ‘L’ and ‘R’ buttons on the top of the controller. Pretty soon you had dual analog sticks along with your D-Pad and as many as four triggers. Games became 3D, and PC gaming took off with twitchy first person shooters and real time strategy games so complex they would take weeks to truly master. If you were a teenage boy learning and growing with each new trend and addition, you could keep up. But everyone else who just had a passing interest in video games was left behind to play their old consoles or maybe even a web based flash game.
However, recently there has been a shift in the gaming landscape. With the introduction of the Nintendo Wii in late 2006, controls on a console were simplified for the first time ever. High-end graphics were not made a priority. And suddenly, people’s grandparents were playing Wii Sports. Stories from across the country told of entire families spending their Thanksgiving eating turkey and playing the Wii together. The Wii (along with the handheld DS) sold like crazy, broadening the gaming market to groups much larger than just men under the age of 35. Game makers took notice, and this development may force them to shift their strategies in response.The number of traditional of hardcore gamers is significant. The Playstation 2 sold over 120 million units, and both the X-Box 360 and Playstation 3 are selling rapidly in the current console war. However, while the install base of potential users is high, the development cost of games has skyrocketed. It is commonly estimated that a triple A title on either the Xbox 360 or Playstation 3 costs between $15-20 million to develop. All it takes is for one game to flop and a studio can find itself in financial trouble. For example, Clover Studios, makers of Viewtiful Joe and the critically acclaimed Okami, was shut down in 2006 after its games just didn’t sell.
With games like the annual Madden sequel always amongst the best sellers, it often doesn’t make sense for big publishers who are beholden to the demands of shareholders to risk a huge amount of money on an original idea. Therefore, the hardcore gamer suffers as they are subjected to sequel after sequel of established IPs. Granted, we aren’t complaining about Call of Duty 4 or Halo 3, but good original games are what bring new players into the gaming audience. A game like Gears of War or Uncharted: Drake’s Fortune could appeal to someone who has never been that into games before, and as soon as they buy a system, it expands the market and lessens a developer’s risk.
However, both Sony and Microsoft have made in-roads in the casual games market. Microsoft has been touting the Xbox Live Arcade from day 1 of the 360’s launch, and a number of solid downloadable titles have been released. In addition, a key component of Microsoft’s Press Conference at the just completed GDC focused on the community developed XNA games, which are simpler games created by independent developers. Sony, on the other hand, is heavily promoting its upcoming customizable, side scrolling platformer Little Big Planet, and is developing its own downloadable content, led by Echocrome. It is clear that no one can afford to ignore casual gaming, although both Sony and Microsoft are still primarily focused on cultivating their hard-core audience.
In addition, there has been a growth in games that bridge the gap between the casual and hardcore audiences. Guitar Hero and Rock Band are instrumental in bringing these two distinct groups together. Rock Band is especially accessible, as hard and expert guitar and drums will provide a challenge to most avid gamers, while you can also usually get just about any girl at a party to pick up the mic and sing a few songs. The developers at Harmonix are very aware of the broad appeal of their game, as they have been releasing downloadable songs from bands like The Police and The Ramones that appeal to an older audience, while also unleashing the occasional chick rock track for the ladies. Another game with the potential to be appealing to all gamers is Spore. This giant upcoming game from the creators of The Sims promises immeasurable amounts of user created content along with varied gameplay that will hopefully provide something for everybody.
Hardcore gamers, on the other hand, buy games. Gears of War has sold over 4.5 million copies. Super Mario Galaxy has sold over 5 Million. Call of Duty 4 has sold over 7 million copies across all platforms. Resistance: Fall of Man and Motorstorm sold over 2 million. Halo 3 is over 8 million. Smaller games like Dead Rising, Elder Scrolls IV: Oblivion, and Crackdown all broke a million. And all of this has happened while the next-gen systems are still growing their install base. While a few casual games like Mario Party, Big Brain Academy and WarioWare: Smooth Moves have broken through with excellent sales figures, they are all first party Nintendo titles. So far, 3rd party publishers have not found a way to sell or market their games to casual gamers.
In the end, it’s likely that both casual and hardcore gamers can peacefully coexist. There is still too much money to be made cranking out epic games like Final Fantasy and Metal Gear for that market to be ignored. At the same time, it is possible that some developers will shift their strategy to target newer, casual markets. In the long run, the emergence of casual gamers can only be good for the gaming industry, as it will bring in more fans, more money, and more talent to create great games. Besides, wouldn’t it be great if your parents understood what you are wasting all of your time doing?



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