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Gamma 256 Features Awesome, Little Games

sjohnson
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Posted December 4, 2007 - By Stephen Johnson

 

With so much attention in the videogaming world focused on maximum storage capacity for game DVDs and BR Discs, it's worth it to remember that big games often suck, and little, tiny games can be very, very cool. Case-in-point: The collection of games created for the Gamma 256 contest that closed out the Montreal Games Festival.

The rules of the contest, sponsored by artistic game collective Kokoromi were simple: Every game had to fit in a space 256 by 256 pixels, and be playable in windows with an Xbox controller. Other than that, whatever the programmers wanted.

The tiny little games featured on Kokoromi are amazing, with ideas as diverse as Passages, an evocative, touching meta-game that allows players to live an entire life in a few minutes, to Bloody Zombies, a unique combination of Lemmings and gore movies where players mow down zombies and use their blood to get from platform to platform. Without complicated graphics and bells and/or whistles, the only thing in these games is pure gameplay and innovation... two gaming features developers sometimes seem to forget about when designing their massive, million dollar games.

Almost all of the entrants to the contest are sitting there on Kokoromi's website, just waiting for you to download and play them. They're free... except in terms of the productivity you will lose at work. Seriously, you'll be playing these games all day.

Wired: Indie Game Designers Find Inspiration By Thinking Small

Gamma 256 Features Awesome, Little Games
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