
TheFeed is proud to present Epic Fail, a brand new feature that brings you the greatest failures in the world of videogames, popular culture and technology. We're not talking run-of-the-mill defeat here; Epic Fail is reserved for the top of the bottom: Grand-scale fiascos only.
To kick off Epic Fail, we've compiled the below list of the most egregious failures in the current generation of videogaming. Because we can, we've defined the "Current" generation as beginning five years ago and ending this morning at 8 AM.
10) The Phantom: Originally announced in 2002, this never to-be-released gaming platform had a seemingly solid idea at its core: A set-top launch console that could play PC games, meaning thousands of Phantom games would be available at launch and development would be a snap. The problem was, like its namesake, The Phantom remained invisible. Reportedly, Phantom Entertainment has lost more than $62.7 million since it began work on The Phantom, without a single unit ever being sold. The SEC has implied Phantom's president was running a "pump and dump" stock scheme in promoting the Phantom.
9) Advent Rising: Okay, it's hard to call a game with ratings like 67% on gamerankings.com a total failure, but the expectations for this 3rd person action title were so high before the game's 2005 release, anything short of magnificent was a failure. The game had everything going for it: Written by Orson Scott Card, and hyped to the moon, Advent Rising was planned as the first in a three part series. It had a comic book. There was a million-dollar contest at the game's launch for the first player to find a hidden symbol in-game. But when it came out for the PC and Xbox, it got mixed reviews and gamers were like "meh." As far as the million bucks: Majesco was forced to cancel the contest when security issues with Xbox Live's global time syncing made the contest unfair.
8) Psychonauts: This isn't a failure on the part of the game's developer or programmers. The fault here lies squarely with you, the gaming community. Psychonauts was hailed by some as the best videogames of all time, but due to marketing problems, bad timings and a lack of imagination on the part of the gaming community, Psychonauts sold only 100,000 copies. After Advent Rising and Psychonauts, Majesco announced its plans to withdraw from the "big budget console game marketplace" and now makes Wii games and titles for the casual market.

7) Sonic The Hedgehog (360): How could you possibly mess up the first next-gen outing of long-beloved videogame character Sonic the Hedgehog? By putting him in the middle of a glitched up mess of a game that manages to do everything wrong: The story is dumb. The controls barely work. The level design is pedestrian.The camera angles are horrible. It looks like a dog crap. You don't even get to play as Sonic very often. Overall, Sonic is more like watching an alcoholic hitting rock bottom than playing an enjoyable videogame.
6) Gizmondo: This GPS-enabled handheld system looked, smelled and tasted like shady since it was announced in 2005. There were hardly any games for it. No one bought it, and the funnest thing that ever happened in the history of the system was Tiger Telemetrics' president Bo Stefan Eriksson crashing a million dollar sports car in Malibu, then being accused of being involved in organized crime.
5) N-Gage: Nokia, the creators and marketers of the N-Gage, will join their comrades who made Gizmondo in whatever level of hell is reserved for makers of over-hyped, under-performing handheld gaming systems. The N-Gage had a solid idea at its core--a cellphone that plays games--but the device's design was so bad, both playing games and talking on the phone were awkward, plus most of the few N-Gage titles that saw release were buggy, lagged-out messes. The device sold only 2 million units in 3 years, against projections of 6 million. Even Nokia themselves admitted the N-Gage was ultimately a failure...and a costly one at that.
4) The PlayStation 3's launch: It's hard to believe how much things have changed for Sony in the last year. Twelve months ago, the electronics giant was the 800 pound-gorilla of the gaming industry, sporting the most successful console ever and a seeming lock on the entire "next-gen" market. Twelve months later, their actual sales aer nowhere near their predictions, they've cut console prices to the bone and Nintendo has soundly thrashed them in next-gen console sales.
The PS3's launch failed epically due to a combination of weak launch titles, a way-too-high-price, a lack of dynamic exlcusive games, bad judgment about the market's desire for a top-of-the-line gaming machine, an inexplicable advertising campaign, and general arrogance on the part of Sony's executives. On the positive side, a recent sales up-tick spawned by lowered prices points a future in which a bruised Sony is still a contender.
3) E.T. The Extra Terrestrial. Yeah, the ultimate failure of E.T. for the Atari 2600 happened in 1982, but you can't compile a list of videogame failures without including this one. The failure of this game nearly killed the entire industry; it's so epic, the failure traveled through time to the present.
2) Red Ring Of Death: The finicky, loud and ugly 360 has never been lauded for its great design, but the system's problems are more than aesthetic. With a failure rate reportedly hovered around 30%, it's a wonder Bill Gates' upstart machine was even able to stay in business, and, we imagine, without Micrososft's deep pockets it wouldn't' have. After all, no matter how good Halo 3 is, you can't play it on a bricked machine, and gamers who are left with broken consoles are unlikely to become lifelong, loyal customers.
1) Every North American MMO Since World of Warcraft: It was only a few years ago when the entire game industry seemed geared toward everything massively multiplayer. A quick look at 2004 and 2005's E3 rundown reveals dozens of MMOs either in development or planned. WoW killed or crippled all of them. The reasons are many, but a huge contributing factor is simply how good World of Warcraft is as a game. WoW perfectly balances fun and challenge, and keeps its players involved no matter where on the hardcore-to-casual spectrum they happen to fall. Its painless beginning quests and easy early-level progression are fun for more casual gamers, while end-game, 40-man raids and endless grinds appeal to the hardcore community. In contrast to WoW, consider The Sims Online and Star Wars: Galaxies, two games that veered wildly in opposite directions but failed the same way: Epically.
The Sims Online launched in December 2002, and we bet you don't even remember it exists. At the time, a Sims MMO seemed like a no-brainer. EA sunk $25 million in the game in the hopes that the huge built-in fan base of The Sims players would love an online version of their favorite game. Can't lose, right? Sadly, while TSO was graphically impressive, EA forgot to actually include a game in the the game, seemingly because it believed casual gamers would run screaming from even the slightest challenge. The decision to keep it stupid-easy made The Sims Online little more than an animated chat-room that cost 10 bucks a month to play. Pre-launch P.R. trumpeted the game's servers as being able to handle more than a million people, but they never got close. Today TSO is a virtual ghost town.
Star Wars Galaxies had the opposite problem as The Sims Online. Its complexity demanded so much of gamers, and its worthwhile accomplishments were so time-consuming, only the most super-dedicated players and lovers of the grind could hope to achieve the highest honor in the game: Jedi status.
Eventually, Sony Online got tired of hemorrhaging money and swung SW:G in the other direction, making "Jedi" a level zero character class, meaning everyone who earned Jedi status legitimately had all but wasted those many, many hours of grinding. The existence of thousands of Jedis (because what other class would you pick?) messes with the Star Wars Universe's mythology almost as much as the last three movies. Sony also gutted the game's complex crafting and abilities systems and generally nerfed the hell out of the experience, dumbing everything way down. All of this, of course, alienated the dwindling fanbase of the game even further. The backlash was strong, and current estimates of the game'smarket share hover around 1.4% compared to WoW's 52%.
Honorable Mention: G4tv: We made the list for interrupting the exclusive first television airing of the Halo 3 trailer at the 2007 E3 convention in order to show a commercial. Mistakes were made. Heads were rolled. Etc.


Comment(s)
XP runs faster, no doubt, but a new computer will run Vista just fine.
Sadly, it's the only way to get DX10.
- Sony not putting rumble into the SIXAXIS and denying its importance
- too many SKU's for console makers
- Shadowrun
I'd rather G4 made some money, paid it's staff well, and produced great content for our viewing pleasure. Who cares about the complainers.
...
...Actually, I played ICE's "Cyberspace" instead.
Wait -- what are we talking abo--
-- dang kids, get off my lawn!
i played shadowrun not knowing anything about it and loved the game.
lol
---
Vista is fine. But then again I bought a new cpu. About 500 dollars. Not the expensive, and it runs pretty fast.
then I just reset it and it's gone
I don't understand the problem
The 360 was higher on the list... which is fair. so far the PS3 hasn't lived up to it's hype, but what console in it's first year ever did. Maybe the NES... lol
As for the 360... I'd be damn pissed off if my michine went down.. even if I can get it fixed for free.
the sixais is coming out. they are making it directional runbling, so to speak.
I know man... it wasn't that bad. But think of psychonaughts. Good game that just didn't make it. It doesn't help that the development studio that made the game has been dismatled either. People on gametrailors make a good point... Lair should be on here too.
@trkydk
yeah... fixing a mistake
I should die because I timed the jump wrong, not because I FELL THROUGH THE !@#$%?& FLOOR!!!
The ONE and only positive thing about that game was the music. Good rock/orchestra crossovers. Except for the pathetic hip-hop though...
Funny, my laptop has Vista and 2GB of RAM, and Vista eats up a whopping 20%. And this is Ultimate. Also, my processor is hardly the greatest thing ever made, but this laptop is still MUCH faster than my XP wielding desktop. 90% of you people who complain about Vista are bandwagonning and have never even tried it. You couldn't PAY me to use XP again.
Funny, my laptop has Vista and 2GB of RAM, and Vista eats up a whopping 20%. And this is Ultimate. Also, my processor is hardly the greatest thing ever made, but this laptop is still MUCH faster than my XP wielding desktop. 90% of you people who complain about Vista are bandwagonning and have never even tried it. You couldn't PAY me to use XP again.
THE FREAKIN HANNA MONTANNA GAME!!!!!!!!!
WTF IS UP WITH THAT?!?!?!?!?!?!?!?!?
IT, ALONG WITH THE HIGH SCHOOL MUSICAL GAME, RUINED ALL THAT I LOVED, WITH GAMES LIKE THAT I AM ASHAMED TO BE CALLED A GAMER!!!!!!!!!
A SAD TIME INDEED FOR THE VIDEO GAME COMMUNITY,, I DON'T EVEN KNOW IF THE HALO TRILOGY CAN BALANCE OUT THE HORRIBLE PLAGUE THAT THESE GAMES HAVE BROUGHT UPON US.....
sorry to all of the 10 year old girls that this might upset but its true so deal with
lol my 2 cents
@CounterSniper17
Sonic Adventure 2 Battle is the best sonic game of all time.
I also agree with almost all the other things on this list.
Yeah, Sonic Adventure 2 was good as well, but I liked the fact that in SA 1, you played through each character's story 100%. The game didn't forcibly switch you to play as Sonic, then play as Tails in a plane robot later on. And each character had a unique story and ending. (Big the cat's levels were a royal pain in the ass though).
It actually felt like an "Adventure" game rather than a traditional "Run as fast as you can to the finish" Sonic game, and I appreciated it for that.
It was also My personal killer-app for the Dreamcast, and I got one just to play Sonic Adventure. Ah memories.....
Actually the developers of Psychonauts (Double Fine) hasen't been dismantled at all. Double Fine has another game in development called "Brutal Legend" that stars Jack Black as the VO work for your in game character. If you like Metal then this game is right up your alley.
1) Visual Studio a prgram i need for school ( im a computer science major) does not work with vista Vista wants the new ersion 2008 which is not out yet!!!! gues wh makes Visual studio Microsoft.
2) you are allowed to instal Vista 1 time and the CD key will expire after that you need a new key eventhough according to the rules you are allowed to reinstall it on the same comuper over and over. I had mine crash and spent 2.5 hours on the phone with MS fighting to get a new key!
Vista is however the best virus i have ever had. if you are getting a new computer do your self a huge favor get a windows xp dvd with at your local bestbuy and instal it first thing!
and my 360's disk tray jams everytime i close it and whenever i try to open it with no CD in it. I have to close it when it's vertical and open it when it's horizontal to reduce the risk of jamming, but it doesn't 100% stop it.
you should have left tech tv alone after you bought it
after all you only kept 1 show from that and g4
so you went from havening 2 great channels 20 havening 1 almost lame one
congrats Comcast you spent 5 million dollars on a tv show and wrecked 2 great networks
plus this whole channel is r-tarded half the time anyway, you just push further and further the idea that the only people who watch this is horny, teenaged nerds.
and what about the GAMECOM?! i loved/hated that little guy.
Star Wars Galaxies was the best MMO during it's pre-cu days. It wasn't THAT complex. It's actually the only MMO that made me actually want to play it and GRIND my professions. An awesome community too. Just talking to people in the cantinas was fun.
Agreed, the game didn't fail. People failed the game.
LRN2ENGRISH
How about Fable? I mean come on, that was much worse then Advent Rising in terms of the hype bar set way to high.
I am pretty sure that we all can come up with an example of an overhyped game, but I think we can all agree Fable is one of the biggest fails from Peter and Lionhead.
I am still waiting for Project Ego...
How about Fable? I mean come on, that was much worse then Advent Rising in terms of the hype bar set way to high.
I am pretty sure that we all can come up with an example of an overhyped game, but I think we can all agree Fable is one of the biggest fails from Peter and Lionhead.
I am still waiting for Project Ego...
And they cannot be basing this on the number of subs that WOW has because.... WoW has been released in 17 more countries than any other MMO out there. It's supposed to have that ammount of people playing when you spread the game all over the world, because it didnt then THAT would be a failure.
And they cannot be basing this on the number of subs that WOW has because.... WoW has been released in 17 more countries than any other MMO out there. It's supposed to have that ammount of people playing when you spread the game all over the world, because it didnt then THAT would be a failure.
Sims Online? Made and failed well before WoW.
SWG? Tripped on its own junk as far as loosing players. WoW had little to do with it.
What about Second Life? An MMO that's doing great, and making lots of revenue and subs.
Lineage? It's hardly failing in terms of subs and revenue.
City of Heroes/Villains? Still doing well. The game's still going steady and continues to add new content and systems.
Tabula Rasa? Early to tell, but it seems to be picking up steam.
It's hard to compete with WoW as they inflate subs by citing all subs ever created (not just active subs), and adding in worldwide subs.
G4 should get the #1 spot for this biased review that almost screams endorsements (even if it isn't true). Two spotty references citing devs with histories of doing bad jobs (SOE and EA), without citing any successful devs (like NCSoft or Linden).
Lots of spin. Is sjohnson from Fox News? :p
Though you have to hand it to Blizzard, they can sure advertise. Good MMO's out there; Everquest 2 and Lord of the Rings Online are just a couple.
http://www.g4tv.com/xplay/re views/1527/Lord_of_the_Rings_O nline_Shadows_of_Angmar.html < br />
Oh and 4/5 for Everquest 2 also.
http://www.g4tv.com/xplay/re views/83/EverQuest_2.html
SWG was the closest to what you can call an RPG... ROLE PLAYING GAME... Have you ever seen a game where people can pass HOURS in a Cantina just to chat with others? Oh and don't try replying "Cause there was nothing else to do" You're far from the reality!
Solo play was possible because a "solo hunter" could go out and hunt for HOURS to get the meat / hide or whatever was needed to craft crazy armor / weapon.
Oh my god did I say CRAFT? YES I DID. Cause players were actually making stuff for others! And only a good crafter could make the BEST weapon there was.
Oh and you probably never played if you're referring to JEDI as part of SWG, cause Jedi was not the most important part of the game when it was the real Star Wars Galaxies (Pre-CU). I have seen WARS without even 1 Jedi ... and that was the real fun!
Not a RPG in my opinion...
I could give you more example… but it’s too painful to remember that… I’m still trying to find something that looks like that… maybe one day!
..TO Comment.
SWG was pre-WOW and was alot of fun. SOE destroyed the game starting with the CH nerf followed by the Combat Update. Don't know what happened after the CU because I was part of the 98% of players who left the game.