'Two Worlds' Demo Available Now


Posted November 8, 2007 - By Stephen Johnson

Open-world RPG Two Worlds is available now, in demo form, on the Xbox Live downloader machine.

The RPG from  SouthPeak Games offers  "a huge portion of Two Worlds’ expansive single-player game to explore, complete with numerous quests to solve and wandering monsters to battle."

The demo is said to be several hours long and "sends players on an epic quest to the very heart of a dynamic, breathing world poised on the brink of an apocalypse."

Sounds shockingly original...okay, maybe not, but the classics are the classics for a reason, and Two Worlds does feature a card-based magic system and a pretty huge world. We haven't played it yet, so who knows?

The full version came out on the PS3 and the Xbox 360 on September 7th, but maybe you didn't pick it up. So try the demo, why don'tcha?

In other Two Worlds news, a massive update slate of improvments are headed to all versions of the game. The full list of fixes is under the break.

- Horse steering has been improved

- Character development curve not as steep over level 25

- HP regeneration slower for max values above 2000

- Death strike skill - executable by strike button while in sneak mode

- Critical hit skill fixed

- Damage is now allowed over 32000

- There is a cap on damage and armor at 99999

- Necromancer spells have been balanced

- Magical boosters - effect restricted to 5 boosters

- Stacking potions with different statistics - fixed

- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level

- Equipment Class cap on 50

- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you

- NPC's in towns don't resurrect

- Tweaked hi- level monster balance

- Wing Membrane ingredient added to Helllord

- Dragons strike not breakable by player hit

- Bomb traps attached to some chests and wardrobes

- Balanced number of lock picks in chests and wardrobes

- Walking under water and not dying has been fixed

- Inaccessible Cave north of Ashos has been fixed


- Multiplayer Lag issues have been improved

- Multiplayer too many skill points generated due to combat stats has been fixed

- Friendly fire disabled in RPG mode (players cannot damage each other) 

- Resurrect spell on players has been disabled

- Experience points for killing players has been removed 

- Disarming skill disabled against other players

- Freezing/stopping spells disabled against other players

- Multiplayer RPG quests given to all, reward splitter between players

- Team assault - main monuments 50 times stronger

- Barbarian - berserk skill in PvP reduced to 5

- Chest and wardrobe lock levels improved in multiplayer


PC specific:

- Issue of moving money between servers has been fixed

- Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed

- Enter opens console in single player

- Horse steering - stopping horse by back key changed

- Cloning character when logging on new WarNet server is fixed

- Boosters disappearing in Arena modes

- Atmosoheric fog for multiplayer towns added

- Chat over open dialogs possible (by F11 chat dialog)

- All PVP arenas unlocked from beginning


Xbox 360 specific:

- Improved single player framerate

- Interface - repeat changes selection left stick hold added

- Game HDD cache cleaning possibility - RB + A + B during game launch

- Achievements for 5 elements is fixed

- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip

- Hit info fonts larger

- “BACK – Show Instruction” text disappears

- Double saving multiplayer characters to protect character lost from power-off or hard-locks

- Interface - no controls after "server refused connection" is fixed

- Doubling gold in multiplayer is fixed

- Doubling objects in multiplayer is fixed

'Two Worlds' Demo Available Now


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