
Earlier this week, TheFeed reported that Bungie was tripling their servers for the influx of Halo 3 players. We posed the question: "Is three-times the server capacity enough, or will there still be lag and other problems with online when Halo 3 launches?"
If you bet on "There will be problems," pat yourself on the back; a winnar is you! Posters on Xbox.come reported a variety of problems with Live last night, from friends lists not working, to slowdowns, to error messages. (Warning: The board is very, very whiny.)
We're not sure how widespread the problem was, and we understand this "evidence" is highly anecdotal and suspect, but either way, everything seems to be working fine this morning. And the short interruption of service could hardly be considered unexpected. Honestly,we thought it would be much worse--the fact that the whole thing hasn't crashed completely under the weight of millions of new players is testament to planning and strong infrastructure.
This weekend, though, the real test begins. The load will come from with Halo players who finished the campaign mode and want to play online, people who ordered the game on the net finally receiving their copies in the mail and everyone having the day off work... oof.




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