TheFeed really appreciates it when business types go against the grain of kool-aid drinking loyalty and are actually honest with the press and public about their products. One of these such incidents happened recently when Brian Woodhouse, buisness director of Bizarre Creations told Eurogamer that "we feel like we've got more time [on PGR4]. Last time round, we feel like we got the game ripped away from us."
Yes, PGR3 did very well, but it didn't meet the expectations Bizarre set up for themselves. "With a launch title, you've constantly got this issue with difficulty with the hardware and not getting the game up and running early enough. This time around, because we're building it on a modular tech base we're able to bring the game up really early and think about all of those things as we go through..."
Woodhouse admitted that PGR2 was the only PGR game the company “got right", and added that Bizarre has spent “a fortune” building PGR4. Assuming there will be no delays, we'll be able to get our hands on the product of that fortune this September.