FPS fans may love how the beta for Halo 3 plays, but it seems they’re not so fond of how the first next-gen Halo title looks.
Responding to the disappointment of a slew of beta testers and critics, Frank O’Connor of Bungie had a lot to say about the visual appeal of Master Chief’s (supposed) final outing.
“Well to be honest, we’ve seen them [the graphics] praised too. Multiplayer is by necessity a more sterile iteration of our graphical style and will always be tuned for performance and elegance rather than jamming the screen full of pixels. We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces.
We’re also focused on maintaining the Halo character and atmosphere in our visual design – we’re competing with ourselves, and not simply trying to match the aesthetic of other games. We think that folks will be happy with Halo 3’s graphical polish come September.
We have a long time to polish and iterate on the largely complete game at this point. We’ll be working on some big ticket items as well as making sure that the little details, like decorators and shaders are all in place. Lighting and atmospherics are going to be big keystones in our look and feel, and those really haven’t been shown except in multiplayer to this point.”
See, no worries. In no time Halo 3 will be looking good, just like the tomboyish young lass you wouldn’t date in high school, but grew up to be a supermodel.
Next-gen.biz: Bungie: Graphical Improvements Coming to Halo 3