In a recent interview with YouGamers, CEO of 3D Realms, Scott Miller did something very uncharacteristic of… well, anyone, and honestly addressed the blunders associated with the development of Duke Nukem Forever.
"First, we fully admit we're screwed up the development of DNF, and it's now an industry joke. I laugh (and cry) when I think about it, too. Our fault is that we set the bar too high, and we tried too hard to make the game to beat all games… In the last 18 months we've taken a much more realistic look at the project, we've hired a truckload of experienced help, and I personally believe we are now on the right track, finally."
Ladies and gentlemen, please give a round of applause to 3D Realms for doing a mighty big thing and admitting that they’ve screwed up. There’s nothing admirable about making a huge, probably multimillion-dollar mistake, but there’s something very admirable about admitting it.
In an age where certain game makers make huge blunders constantly and publicly and only respond with arrogance, it’s good to see that there are some people out there with balls enough to say, "we’ve made a mistake, we’re sorry, we promise we’ll do everything we can to fix it."
Even if it’s not the game to end all games, hopefully it will be worth the long, long wait and capture at least some of the essence that made Duke Nukem 3D just plain fun.
1up.com: 3D Realms: We Screwed Up Duke Nukem Forever