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TheFeed

Op Ed: Little Things Suck A Lot

Posted by Stephen Johnson - Saturday, March 15, 2008 8:07 AM

Sometimes it’s the little things mean a lot. And don't respond with "That's what she said." While big problems in games (clipping, bad controls, bad physics, repetitiveness, etc. etc.) are the obvious cause of most sucky games’ suck-it-tude, there are small, easily-correctable problems with some videogames that we would love to never, ever see again—teeny things that won’t sink an otherwise good game but annoy us, and could (and should) be abandoned for all time.

  • “You Suck” messages: Thankfully, this device isn’t used all that much anymore, but back in the day, it was pretty common for a game to upbraid you after you died or fell off your skateboard. “You suck!” the screen would read, as if you didn’t feel bad about yourself already. But maybe you don’t suck. You just got further than you ever had before, and rather than diss you, the game shouldn't tell you everything is going to be okay. Maybe the game should try to understand you instead of berate you. Maybe you’d be better with high self-esteem.

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