Having recently played Call of Duty: Black Ops 2 and Far Cry 3 in the same week, it wasn’t long before I started craving that FPS middle ground between ultra narrow linearity and a story-driven sense of direction. The “wide linear” design of Crysis 2 hit that sweet spot, and after a brief but satisfying hands-on session with Crysis 3, I’m pleased to say that I’m wholly optimistic about Crytek’s 2013 sequel.
The traditional FPS controls (and having reviewed Crysis 2 only last year) made getting into Crysis 3 nearly instantaneous. Nor did I need much orientation with the added bow and arrow, which is toggled with the d-pad. Its tactical advantages complement an already fortified Prophet, the game’s protagonist, particularly when it comes to stealth. You'll find enough tools and environmental options that you can’t help but be proactive, and it’s a joy to mix things up during a firefight, confusing the enemy by dropping in and out of stealth and keeping steadily fortified with the armor.