
It isn't hard to get David Kanaga going. The mastermind behind the music in DYAD and Proteus, indie darlings famous for their procedurally generated audio and unique content, Kanaga makes no secret about his love for music. He talks about his work the same way another would wax poetic about a significant other, with a kind of barely-contained excitement that is outright contagious.
"I've been doing music since I was twelve. That was around the time I discovered FruityLoops which is, like, this music software of sorts - it was around then that I could really start writing stuff and developing areas. Before that, I was always messing around on the piano. And I think what drew me to music is probably similar to what drew me to video games - just having this system with input was really intriguing and compelling to me." Kanaga begins.
"Cases where the music doesn't really affect the game have never seemed very interesting to me. As such, with the games I've been involved with, I've pushed to make them as interactive as possible."
While his working conditions have been all but perfect, Kanaga says 'he is still trying to figure out how to do this.'












