News
(1)Previews
Review
Videos
Screenshots
(3)Cheats and Walkthroughs
News
(1)Previews
Review
Videos
Screenshots
(3)Cheats and Walkthroughs
News
(1)Previews
Review
Videos
Screenshots
(3)Cheats and Walkthroughs
Gamers have been yelling at their TVs since time immemorial. We yell at tough bosses, missed jumps and frustrating game design. So when the Kinect actually made use of this, it was well overdue.
Now when yell at our jackass companions to do something, they actually do it. But what of the decades’ worth of games that missed out on this opportunity? What of the millions of times we shouted at in-game companions as the continued to walk into that damn wall? With the recent inclusion of Kinect capabilities in Skyrim, I had to think about some games of millennia past that could use a similar retrofit.

Chrono Trigger – SNES
This instant classic created a canvas on which countless other JRPGs were painted. As such, I will assume this covers the myriad JRPGs that followed, including the stalwart Final Fantasy series. With any turn-based combat system featuring allies and their respective moves, simply using your voice to command an individual to use a certain move would feel pretty awesome and save a lot of time. It would certainly make the game go quicker when dealing with repetitive, low-level baddies. After a battle, it would also be pretty sweet to simply access restoration items immediately with your voice instead of having to open up your menu and sift through piles of potions.

















