What We Know: Gran Turismo 5 has been in development for what seems like an eternity, and eons after its demo version - Gran Turismo 5: Prologue – was released, it seems like Polyphony Digital is finally getting the game together for a March 2010 release in North America, Japan, and Europe.
What’s New At TGS: The new build of Gran Turismo 5 showed off a new course – Tokyo R249 – a track that’s actually built in the same neighborhood as Sony Computer Entertainment Japan. While the physics model seems to have been updated since we played the game at GamesCom, the promised damage modeling doesn’t seem much improved. The gameplay is still solid, and actually, while I usually think racing games are more difficult to play with a wheel, I loved it even more with the wheel when I got my hands on it at Polyphony Digital. Granted, it also helped to play with the wheel inside a slick racing rig, as well.
However, the big news is that we finally have game details. Gran Turismo 5 will feature 900 cars, 20 locations, 70 variations of tracks, a new physics model, and promised damage that will affect not only the physical appearance of the cars and affect performance, but for race cars, parts will see physical damage, and also get completely torn off the vehicle. Lose a fender or door, and it will lay in the track – damaging other cars that run into it. It’s about time Polyphony!
Gran Turismo 5 will also support many of the modes seen in Prologue including arcade and online modes, a beefed up Gran Turismo TV, as well as the ability to export recorded video to both YouTube and your PSP. Series creator Kazunori Yamauchi says that there will be even more features in the game revealed later, including PlayStation Eye camera support. Sweet!
What We Want To See: The game finally come out! There were rumors that Gran Turismo 5 might make it out before the end of the year, but sadly that won’t be the case as Polyphony confirmed that the game will make it out in March 2010. Better late than never, right?