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G4 Blizzcon 2010 Sweepstakes: Win Your Very Own Jinx Murlock Hoodie!

Do you love the World of Warcraft so much that you’ve considered plastic surgery just so you can look like one of the characters in the game? Tell the doctor to put down that scalpel, because we’ve got you covered.

J!NX is introducing a brand-new Murloc Hoodie at BlizzCon 2010, and we are not only giving you an exclusive look at them, we have three of them to give away to you! In resplendent red, green, and white, this hoodie has a special, added, built-in bonus: whenever you zip it all the way up, the hoodie converts into an actual Murloc head.

Hit the jump for all the sweepstakes details!

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Comic Jumper Sweepstakes

Have you yet to jump onboard the Comic Jumper revolution and held out on picking up a new Xbox 360 Slim? Then have we got the sweepstakes for you!

We're giving away a custom-painted Comic Jumper console (250 GB Xbox 360 Slim), designed by The Walking Dead's Cliff Rathburn. This console is not available through retail, and there is only one available so you know you want it!

Enter our Comic Jumper Xbox 360 Sweepstakes now, and you can also check out the Cliff Rathburn comic “Walking Dead” inspired TV show on AMC, and it will be available on Zune movies for Xbox Live.

Be sure to read the Official Rules and then head over to our sign up page. The entry period ends at 9:00 AM PT on October 12, 2010.

Hit the jump for a look at the front and backside.

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Last week, in the course of presenting a televised debate on violence in video games, and whether the Supreme Court should uphold California's violent game ban law, Fox News LA reporter Michael Brownlee said the law is "aimed at cracking down on popular games like Halo and Cop Killer."

Cop Killer, eh? Haven''t heard of that one. That got us thinking about the divide between the content in games that are being released and played, and games like Cop Killer, that only exist in the imaginations of people who don't like games. In terms of violence and inappropriate content, real games can't possibly compete. So we compiled a list of the top seven most offensive games you can only play in the minds of game opponents.

Cop Killer


Cop Killer -- Gamers who purchased Cop Killer based on its title and artwork expecting a realistic law-enforcement murder simulation, but the game instead takes a wild left turn and offers a simulation of factory work. It's more of a Marxist critique of late industrial capitalism than a shooter. You play as a minimum wage employee of an arms manufacturing plant that creates the exploding ammunition known as Cop Killer bullets. While no violence is ever presented on screen, as you endlessly load pallet after pallet full of ammunition, you imagine where the bullets will go, and contemplate the nature of a system that pays you less than a living wage to toil endlessly in a factory whose only product is mechanized death.

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American Ninja Warrior

The date has been set. The premiere of American Ninja Warrior is Saturday, December 12. Hosted by G4's Blair Herter and Allison Haislip, American Ninja Warrior's debut will consist of a two action-packed hours on both December 12 and December 19 from 6:00-8:00pm ET/PT.

Ninja Warrior premiered on G4 back in 2006, but American Ninja Warrior represents the first time this many Americans have had a chance to tackle the infamous obstacle course, Mount Midoriyama. Contestants range from a deputy DA, a member of the National Guard and one fan so passionate he actually convinced his local radio station to fly him to Los Angeles to compete.

Make sure to join Blair and Allison as they watch 30 contestants try to become the first American Ninja Warrior. Remember, American Ninja Warrior premieres on Saturday, December 12 and continues the following Saturday, December 19, from 6:00-8:00pm ET/PT.

Tags: G4



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At Tokyo Game Show 2009, Microsoft and Sony touted their upcoming motion controllers in different ways. Sony actually showed off working games at itsTGS press conference. Resident Evil 5 and LittleBigPlanet were demonstrated on stage. While it was only two games, it was an important showing for two reasons. First, it showed real-world applications of Sony's motion controls on existing products. Secondly, Sony showed that it will have first-party and third-party support.



Microsoft, on the other hand, issued a press release, confirming support from several major publishers and developers. It also held a Natal panel featuring Capcom’s Keiji Inafune, Sega’s Toshihiro Nagoshi, and Konami’s Hideo Kojima . From what I understand, the panel was more about concepts than actual products (it's hard to tell since it was in Japanese and the translation was lacking). Still, Microsoft supported its Natal initiative with star power and big names.

Microsoft Staffing Up For Internal Project Natal Game Studio

In the battle of wave motion cannons controllers, who do you think did the better job at TGS 2009? Do you like what Sony did, with real-world demonstrations and actual games? Or do you prefer Microsoft's broad support and star-studded panel? Do you prefer actuality or potentiality? The motion-control skirmish (a subsection of the console wars) will be interesting to watch in 2010. For this round, I want to know which company used TGS more effectively, in your opinion.

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Resident Evil 5

Sony showed off two well-known games that will be using its motion controller in different ways: Resident Evil 5 and LittleBigPlanet. During its Tokyo Game Show 2009 press conference, the company revealed that the motion controller will be launching with a Resident Evil 5: Alternate Edition, which will take full advantage of the motion controls.

The company also announced that LittleBigPlanet will be getting patched to work with motion controls as well. While it's important to have new products to support the controllers, it's very cool that Sony is patching older games to implement motion.

The question is, of course, do you care? Do you want to experience RE5 in a different way? How about LBP?

Welcome to "Morning Hangover" -- an excellent way to start your day with the crew at TheFeed...no matter what you're recovering from. Every morning you'll hear musings from two of TheFeed's editors and have the chance to share your thoughts on what's going on in the gaming world. So buckle up, break the Internets, and keep reading!
 
Sony Motion Control
 
Patrick Klepek: At Tokyo Game Show, it's widely believed that Sony will be releasing concrete details about its motion controller that was announced at E3 2009. A number of developers have expressed interest in it, especially because it might allow them to create games for the Wii and PlayStation 3 simultaneously (or at least open the door to proper ports). 
 
What do you want to see from Sony's controller? Are you already tired of the motion control revolution? Scratch that. It doesn't even matter if you're tired of it because it isn't going anyway. Motion control is just getting started. It's only going to get bigger from here.
 

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The Clone Wars

Attack of the Show's Olivia Munn and Kevin Pereira are hosting Comic-Con 09's LucasFilms: Star Wars Spectacular panel. Featuring voice talent from The Clone Wars show, as well as supervising director Dave Filoni, this session combines two for your favorite things: AotS and Star Wars! To make the event even more meta, TheFeed's Stephen Johnson will be live blogging the whole thing!

Click here for G4tv.com's live blog on the Comic-Con 09 LucasFilms: Star Wars Spectacular panel.



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Sony CEO Kaz Hirai Says Core Gamers Should Be Served Before The Mainstream

With the success of the Nintendo Wii, numerous gaming-industry pundits have focused on what console companies are doing to garner the mainstream audience. In a sense, it's understandable; out of the gate, the Wii has reached a broad audience in a way that (arguably) no console ever has. While the shortsighted reaction would be to mimic the Wii in every way possible and as soon as possible, Sony believes in a more gradual approach -- an approach that has worked for the company twice before. It will go after the mainstream audience with products like Buzz, SingStar, and its unnamed motion controller. However, Sony feels that it's important to start with the core audience and build out. In a recent interview with The Guardian, Sony Computer Entertainment CEO Kaz Hirai said:

"We have always started with the core audience and then expanded. A console always needs a solid core of games that appeal to gamers. Look at God of War. We launched that in the seventh year of the Playstation 2 and a lot of people wondered why we did. It's because we always wanted to keep the support of the core gaming audience.

That's not to say we're not doing anything to expand the demographics. Singstar and Buzz are obvious examples. But we need to do this in a controlled way. If you go mainstream too quickly and don't support the core gaming audience then you lack the pillar to support your platform. Without this pillar you end up with a fickle audience that might be big but will probably move on."

A lot of what Hirai is saying makes complete sense, but this generation is quite different from the previous two and the market has changed considerably. The most obvious point is that the PlayStation 3 does not enjoy the same market position as the PlayStation and PlayStation 2. With that in mind, can Sony afford to use the same approach it did in the past? Or does it need to alter its gameplan drastically in order to catch up to Microsoft? (Let's be honest -- neither company is going to catch up to Nintendo.)

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Late Night with Jimmy Fallon has been aggressively covering videogames. The show has already reported on E3 2009 and interviewed Double Fine's excellent Tim Schafer on Brutal Legend. The gaming goodness isn't stopping there though. 1Up's Sam Kennedy (Mr. Kennedy!!!) has reported that Microsoft's Kudo Tsunoda will be on tonight's show to demo Project Natal.

I'm thrilled that Late Night with Jimmy Fallon is giving a lot of time to videogames. The exposure is brilliant for the business. Schafer and Tsunoda are both fantastic spokesmen for gaming. Certainly the exposure is great for Double Fine, EA, and Microsoft, but everyone involved in gaming should be happy that the industry is getting this type of coverage.

How do you feel about a late show covering games? Is it a sign of how far the business has come? Do you think it's just the flavor of the week? Or is it simply a matter of Fallon's team (hi Gavin!) being the right age and the right demographic? Most importantly, can Fallon possibly use Project Natal without looking like a tool?

Now that Microsoft, Nintendo, and Sony have had their E3 2009 press conferences (and all of us have had time to digest the hours of information delivered), I thought it would be a good idea to take a look back at this year's pressers, analyze them, and assign letter grades. All three companies did some things well and some poorly. Here's one man's opinion on the pressers...or the E3 2009 press conference report card!

E3 2009 Press Conference Report Card: Rating The Microsoft, Nintendo, And Sony Pressers

Microsoft

Since Microsoft kicked things off on Monday (and the three consoles companies happened to go in alphabetical order), I'll start with it first. More than its competitors, Microsoft understands that E3 press conferences are no longer just large media briefings. Millions of its customers can watch, whether it's through networks like G4, sites like G4tv.com, or services like Xbox Live. Charts, pie graphs, and sales figures dominated E3 press conferences in the past, but they simply don't fly anymore. Pressers now require tons of sizzle (check), ample star power (Paul McCartney, Ringo Starr, check), and buttery flow (check). The one area (in terms of showmanship) where the company faltered was with its executives; MS senior vice president Don Mattrick is a very smart man, but he's not as captivating as past Xbox execs like J Allard, Seamus Blackley, and Ed Fries. Despite Mattrick's shortcomings, Microsoft did the best job at making its presser fan-friendly while still getting its key messages across.

Although several readers of TheFeed don't give a damn about social-networking services like Facebook and Twitter, there are millions of people that do. Microsoft integrating these services into Xbox Live is frickin' huge! It's one thing to have a self-contained network like Xbox Live or PlayStation Network, but opening up a gaming console to two immensely popular services likeFacebook and Twitter is just enormous. This announcement was tremendous for Microsoft. It adds two very big reasons for its Xbox 360 customers to keep their consoles on.

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Phil Harrison may have left Sony in February, but GameSpot reported that he may have left some parting gifts as he filed two patents last January that could be potentially used for games.

One of the patent is a "handheld device with touchscreen and digital tactile pixels" that differentiates itself from similar existing technologies. How? The patent states,  "existing touch screens are configured to receive a mechanical input and provide a visible output," but they "are not configured to provide both a visible and a mechanical output." Basically, it's a multi-point touchscreen and feedback technology that tells you, "Yes man, you're touching the screen," not just through visuals but through other means.

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