A few weeks back, Irrational Games unveiled the Columbia-fied collector's edition for BioShock Infinite, much to the delight of dystopian fiction lovers everywhere. The stunning collection includes a number of wonderfully detailed pieces, including the real eye/wallet catcher of the collection, the statue of what's quickly become Infinite's most recognizable characters, the Songbird.
We recently spoke with Irrational Games creative director Ken Levine and concept artist Robb Waters via email to find out more about how this collection came together and the Songbird's creation.
Of all the characters that have been revealed so far, the Songbird has consistently been a fan favorite. Did you have a sense when you were creating and designing him that, not unlike the Big Daddy, there was something inherently fascinating about him and that he had the potential to be such a popular character?
Robb Waters: I got a glimpse of the potential for Songbird when I sketched out a rough picture showing Elizabeth touching the monster’s bowing head. It was the unique express ability of the character that was apparent to me at that moment. Seeing beyond the gruesome exterior of the monster and getting a sense of the monster’s soul can make for a more interesting character. The abstracted, mysterious form of the character also allows the viewer to remain engaged, as it keeps them guessing as to what they are actually seeing.