Ian Bogost, Founding Partner of Persuasive Games was kind enough to give us a few moments of his time to chat about their newest iPhone game Jetset, a Game for Airports that's steadily climbing the App Store charts.
Ty Colfax: So what made you want to create a game about airport security?
Ian Bogost: Well, we’ve been interested in airport security at the studio for a long time. I think what it comes down to is, I travel a lot for business, and so, I’m always at an airport. And there’s that old adage about writing what you know, and we sort of apply that to game design. The whole idea of the kind of arbitrariness of security policy as it relates to safety, and then the inconvenience that you experience as a traveler – that was something that we were interested in doing. I wanted to take that idea and update it, and in fact one of the most hilarious things between our web game and our iPhone game, is that on the web game we made up a bunch of absurd to stuff to kind of highlight the arbitrariness of it all and with the iPhone game, every single item is taken out of a real story from airport security in the last two years. So, truth is stranger than fiction as usual.
TC: In the approval process with Apple, did they censor the game at all?
IB: Well, the thing you need to understand about the App Store, is that Apple can do anything they want, right? So when you sign up, you are not guaranteed to have anything put on sale at the App Store. They’ve got complete control, and there’s no way to negotiate on that point, of course. But the approval process is daunting in that it’s very slow, and very opaque, and it’s hard to get feedback. Their first gripe was about what they claimed was offensive sexual content in the game, which amounted to a couple things that we had included based on these stories.
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