At Comic-Con 2012, Alex Hutchinson, Creative Director, lead an equally informative and entertaining panel about Assassin's Creed 3. The panel revealed a lot of interesting facts about the development of the game. Here are the five most intriguing things we learned during the Assassin's Creed 3 Comic-Con 2012 panel!
The Weapons Are Going To Be Totally Bad Ass
Setting the game in American naturally changes some aspects of gameplay, and one of those is the weapons available to Conner, the game's Native American lead character. "A native American lead seemed like the perfect fit," Hutchinson explained. Neither British or American, Connor allowed the team to use a main character who was removed fray, but who also had new arsenal of weapons at his disposal.
Conner is a dual weapons specialist, who wields a tomahawk along with other close combat weapons, and mid-range options like a bow and arrow. There will also be guns, so don't worry. One of the tools that caught my eye during the demo was the Rope Dart. It's sort of like a grappling hook with noose on the end of it. Shooting the rope dart over, say, a tree limb, allows you to hang targets silently. It looks incredibly wicked.
With a Native American lead character, it seems natural to wonder whether or not players will be able to use scalping as a kill. Hutchinson addressed it head on: "We had it in for a very short while. There are some horrible histories of colonial towns offering bounties. When we dug into it deeper, we found it really terrifying. We didn't want the picture on YouTube of 100 dead soldiers all scalped."
So that looks like a big "no."
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