The story in BioWare's Knights of the Old Republic RPG was nothing short of awesome, and if you haven't experienced it, then you're completely missing out on some of gaming's most revered moments. With the announcement of the upcoming MMO project from EA and BioWare, Star Wars: The Old Republic, we expect the story elements to be an incredible experience once again in the upcoming "story-driven" MMO.
As mentioned in yesterday's announcement, The Old Republic will have a unique story for each player in the game, whether the player chooses his/her allegiance with the Sith Empire or the Galactic Republic. Lead writer Daniel Erickson gave out some details on the The Old Republic's upcoming tale, ranging from its relevance to the Knights of the Old Republic title to class choices.
Taking place about 300 hundred years after the events of the first KOTOR game, The Old Republic focuses on the high tension between the Republic and Sith Empire. Erickson's interview with Shack News revealed the following details:
On the way story will work in The Old Republic:
"We have classes in the game, and every class has a different story. Every class has a story that will take you from the first level of the game to the last level of the game, and none of those stories are the same.
In the same way, faction stuff is split out between the Empire and Republic. So the takeaway note from this is, if you roll a Jedi character and you play them from the first level to the last level, and then you roll a Sith and you play them from the first, you will not see one repeated quest, line of dialogue, or piece of content. It is a 100% different story experience.
That is not to say you won't see the opposite side of the conflict. It is about war. We don't play common people. We play huge heroes in the Star Wars universe, which means the war is important."
On the strength of class-based story:
"You are a Sith. You have a Darth Vader fantasy. You are now playing, for all intents and purposes, a Sith RPG."
On the idea of choice-based story in an MMO:
"You're 60 hours into the game on the light side, and you hit this huge choice. You know exactly what you want to do, and you look for the save button, and you realize there is no save button. I'm gonna make this choice, and this choice is going to be my choice forever. It makes not only the individualism of we're actually telling this story, but the power of making these choices stronger than they've ever been in any BioWare game."
Hit the source for the rest of the interview. Star Wars: The Old Republic will be available for the PC.