TGS News


'The Old Republic', 'WAR' To Consoles?
Posted By: John Manalang - Wednesday, October 22, 2008 9:08 AM

It may seem like publisher Electronic Arts is giving all the MMORPG love to PCs lately with Mythic's Warhammer Online and the upcoming BioWare MMO, Star Wars: The Old Republic. However, EA executive Frank Gibeau said that both titles are "under consideration" for home console versions.

In Gibeau's interview with EuroGamer, he said:

"We've got this product, and we've got Warhammer at play. So we're trying to look at the primary research required to understand how would you deploy it, what the client size looks like, how big is the back-end, what the play experience looks like... Once we've got some of those questions answered, we'll be able to decide which is the right play to go after."

Considering the home console roots of the Knights of the Old Republic titles, the universe of BioWare's upcoming MMO, a console version of the title could be possible. As for Warhammer, it would be an interesting take if console owners could play with the PC community online. But, let's say, if EA goes forward with bringing these two MMO titles to consoles, what will happen to the 360's Champion's Online or the PS3's DC Universe Online? Hmm...

Warhammer Online: Age of Reckoning is now available for the PC.

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'The Old Republic' Story Details
Posted By: John Manalang - Wednesday, October 22, 2008 7:19 AM

The story in BioWare's Knights of the Old Republic RPG was nothing short of awesome, and if you haven't experienced it, then you're completely missing out on some of gaming's most revered moments. With the announcement of the upcoming MMO project from EA and BioWare, Star Wars: The Old Republic, we expect the story elements to be an incredible experience once again in the upcoming "story-driven" MMO.

As mentioned in yesterday's announcement, The Old Republic will have a unique story for each player in the game, whether the player chooses his/her allegiance with the Sith Empire or the Galactic Republic. Lead writer Daniel Erickson gave out some details on the The Old Republic's upcoming tale, ranging from its relevance to the Knights of the Old Republic title to class choices.

Taking place about 300 hundred years after the events of the first KOTOR game, The Old Republic focuses on the high tension between the Republic and Sith Empire. Erickson's interview with Shack News revealed the following details:

On the way story will work in The Old Republic:

"We have classes in the game, and every class has a different story. Every class has a story that will take you from the first level of the game to the last level of the game, and none of those stories are the same.

In the same way, faction stuff is split out between the Empire and Republic. So the takeaway note from this is, if you roll a Jedi character and you play them from the first level to the last level, and then you roll a Sith and you play them from the first, you will not see one repeated quest, line of dialogue, or piece of content. It is a 100% different story experience.

That is not to say you won't see the opposite side of the conflict. It is about war. We don't play common people. We play huge heroes in the Star Wars universe, which means the war is important."

On the strength of class-based story:

"You are a Sith. You have a Darth Vader fantasy. You are now playing, for all intents and purposes, a Sith RPG."

On the idea of choice-based story in an MMO:

"You're 60 hours into the game on the light side, and you hit this huge choice. You know exactly what you want to do, and you look for the save button, and you realize there is no save button. I'm gonna make this choice, and this choice is going to be my choice forever. It makes not only the individualism of we're actually telling this story, but the power of making these choices stronger than they've ever been in any BioWare game."

Hit the source for the rest of the interview. Star Wars: The Old Republic will be available for the PC.

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'Call Of Duty' Departing Word War II?
Posted By: John Manalang - Monday, October 20, 2008 1:03 PM

Treyarch producer Noah Heller touched on the subject that their upcoming FPS title Call of Duty: World At War may be the last game that will support a World War II setting. With the exception of Infinity Ward's massive hit Modern Warfare the Call of Duty game series have always faced-off against the Nazi regime.

In Heller's interview with Official Xbox Magazine, he said:

"Since World at War was in development for two years, it was still in development when Modern Warfare... well, it hadn't even come out yet," Heller explains. "So our path was a little bit set at that point but we also knew that we wanted to show the end of the war."

Modern Warfare's success was based on its gameplay mechanics and amazing multiplayer options, so WWII or not, as long as the title plays great, we have no complaints. Call of Duty: World At War will be out this November 11 for the PC, PS3, PS2, 360, Nintendo Wii and DS platforms.

 

 

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