TGS News

Tecmo's Team Ninja Speaks On The Post Itagaki Era
Posted By: Raymond Padilla - Monday, November 03, 2008 4:03 PM

Gamasutra has an interesting interview with two producers from Tecmo's Team Ninja (best known for the Ninja Gaiden and Dead or Alive series). As many of you know, Team Ninja's Tomonobu Itagaki left the company amidst scandal and controversy. The move was particularly unusual for a Japanese developer, where brash and outspoken personalities are definitely not the norm. Gamasutra talks with Hitoshi Hasegawa and Yosuke Hayashi about the post-Itagaki era at Team Ninja, development philosophy differences on the three major consoles, and its experiment on the Nintendo DS. Here are some interesting tidbits.

On what Team Ninja has been up since Itagaki's departure, Hasegawa said:

"We've been taking some time reformatting and reorganizing our team around, but one thing for sure is that we know what our focus and our concentration and our team goals and objectives are. We've been using time recently in order to make sure that that's what we want to do, and continue to work on existing and future projects."

On Ninja Gaiden: Dragon Sword's tepid reaction in North America, Hayashi said:

"As a product from a development, concept, and content standpoint, the team is very happy and satisfied with what we were able to achieve and put in the final product. However, we do feel that we fell a little short in trying to communicate that, and have more gamers play what we were able to put in that final product.

It just wasn't the right sort of natural chemistry. It wasn't enough. But we're up for those kinds of challenges, to provide a new and unique way of playing for a given console. Ninja Gaiden: Dragon Sword was a perfect example of that, in providing a hardcore action game experience on a portable machine. That was our challenge at the time, but we'll continue to look at similar challenges in the future."

On developing games exclusively for one console, Hayashi said:

"I agree that if we work exclusively with one console that the final product will be a better game than if we were to create it simultaneously for multiple platforms.

Each system has its own philosophy behind it, so it's a matter if you can concentrate and focus 100 percent to adapt to that, or if you're going to have to balance that out with other titles."


'Mortal Kombat vs. DC Universe' Mashup #1 Depicts Frozen Batman and Smashed-Up Raiden
Posted By: Jeffrey Kanjanapangka - Wednesday, October 29, 2008 11:53 AM

Sub-Zero gives Batman the chill while Superman plows Raiden through walls in this first Ultimate Mash-Up video for Midway's cross-over fighting game Mortal Kombat vs. DC Universe for the PS3 and Xbox 360.

Mortal Kombat vs. DC Universe makes its debut November 10th on the Xbox 360 and PS3.

Mortal Kombat vs. DC Universe Ultimate Mash-Up #1



'Mortal Kombat vs. DC Universe' Story Trailer Collides Worlds
Posted By: Jeffrey Kanjanapangka - Wednesday, October 29, 2008 10:26 AM

Midway unveils the first story trailer depicting details into the DC and MK worlds colliding in their crossover fighting game Mortal Kombat vs. DC Universe.  Suddenly things make sense, right? Feel free to voice your opinion in the comments section below after watching the video.

Mortal Kombat vs. DC Universe collides onto the PS3 and Xbox 360 November 10th.

Mortal Kombat vs. DC Universe Story Intro

Midway Tones Down 'MK vs. DC Universe' To Get T-Rating
Posted By: James Elkin - Tuesday, October 28, 2008 3:08 PM

Bad news Mortal Kombat vs. DC Universe awaiters, Midway has gone back and toned down the violence in an attempt to keep it teen friendly. Apparently, their standard teen is of the “Aw Shucks, Gee Whiz” variety.

Coveting a T-rating, Midway has focused on the fatalities, most tragically moving the best one in years off screen. Yes, the Joker’s “gag-bullet-followed-by-hearty-laugh-followed-by-genuine-bullet-to-the-face” will no longer be seen in its entirety. We’ll let you guess which part in the sequence they’ve slid off the tube. (Hint: it’s the real bullet to the face part.)

Will all this teen friendliness mean more in sales? Who knows. Will it mean that longtime fans could be disappointed? Chances are… good.


New 'Castlevania Judgment' Screens Illuminate Trevor Belmont, Carmilla and Golem
Posted By: Jeffrey Kanjanapangka - Tuesday, October 28, 2008 11:26 AM

Konami delivers unto us the latest screens for their Wii fighting game Castlevania Judgment.  This batch illustrates:

- Trevor Belmont, the first vampire hunter to destroy Dracula.

- The voluptuous female vampire Carmilla, who worships Dracula.

- and Golem, "an artificial human being created by Carmilla. Perhaps due to a mutation, he awakens to self-awareness. He seeks the meaning of being alive."

...and yes we too think these three would make a great sitcom. Castlevania Judgment ships to the Nintendo Wii November 18th.

Click the image below for the Castlevania Judgment image gallery

Castlevania Judgment image gallery.

New 'Super Street Fighter II Turbo HD Remix' Detail Chun-Li, Vega and Balrog
Posted By: Jeffrey Kanjanapangka - Tuesday, October 28, 2008 10:55 AM

Capcom drops some new images for Super Street Fighter II Turbo HD Remix, which is still "coming very soon" for the PS3 and Xbox 360. Detailing Chun-Li, Vega and Balrog this time around, this batch also includes artwork with magenta backgrounds for your... enjoyment?

Super Street Fighter II Turbo HD Remix is a souped remake of the legendary classic fighting franchise featuring hand-drawn artwork by UDON and soundwork by the OC Remix crew. Developed by Backbone Entertainment and Capcom, keep your eye out for the download which will come via PSN and XBLA respectively.

Click the images below for the Super Street Fighter II Turbo HD Remix image gallery

Super Street Fighter II HD Remix image gallery.

'Mortal Kombat vs. DC Universe' Finishers
Posted By: Jeffrey Kanjanapangka - Monday, October 27, 2008 3:52 PM

Check out some of the finishing moves in this new video from Midway Games' Mortal Kombat vs. DC Universe.  The Green Lantern, Raiden and The Flash show off some brutal final blows.

Mortal Kombat vs. DC Universe ships November 16th for the PS3 and Xbox 360.

Mortal Kombat vs. DC Universe Finishers




X-Play Goes Hands On With 'Mortal Kombat vs. DC Universe'
Posted By: Mike D'Alonzo - Monday, October 27, 2008 2:31 PM

Every once in a while, we get a little nugget from X-Play before the rest of the universe. What can we say? They're right next door, and we occasionally bring them gifts. Today, they've returned the favor by giving us the gift of a Hands On with Ed Boon, co-creator of Mortal Kombat vs. DC Universe, who shows Morgan how the game looks and talks a little about how to play it.

But there's a whole lot of other stuff on tonight's X-Play, including an All Access with Prince of Persia and a look at the Left 4 Dead event. So, don't forget to tune in at 8PM ET to catch the rest.

'Mortal Kombat vs. DC Universe' Super and Pro Moves Developer Video
Posted By: Jeffrey Kanjanapangka - Friday, October 24, 2008 5:46 PM

In the video below, Mortal Kombat vs. DC Universe Senior Designers John Edwards and Paulo Garcia discuss how super and pro moves affect gameplay in the fighting crossover Mortal Kombat vs. DC Universe for the Xbox 360 and PS3.

Find your favorite combo and embarrass your friends November 10th.

Mortal Kombat vs. DC Universe Pro/Super Moves Developer Video

'Street Fighter IV' US Console Release "This Winter"
Posted By: Brian Leahy - Wednesday, October 22, 2008 1:40 PM

X-Play caught up with Street Fighter IV producer Yoshi Ono for an interview and in addition to all the great details you'll get in the segment on tonight's all-new episode of X-Play at 8PM ET, we've got some major news for you:

We have a good idea on a release window for the United States launch of the home versions of Street Fighter IV, which will hit the PlayStation 3, Xbox 360, and PC.

In the interview, X-Play asked him when the game would be coming out in the United States, to which Mr. Ono replied:

"There is no official North American arcade release, so we kind of feel bad that you guys have to wait for it.  That's why we're trying to get it to you as soon as possible.  Before the Japanese have a really long period of time to get really good at it first and totally kick your butt online…We don't want to start rumors that it's this year, but definitely this winter.  At some point you'll be sitting in you winter coat looking at snow out the window…and right then we'll kind of heat you up a little with some hot street fighter action so look forward to that."

We're rushing out to get our pre-orders in now! Catch the full interview tonight on X-Play.

'Street Fighter Alpha' 2, 3 To PSN?
Posted By: John Manalang - Tuesday, October 21, 2008 12:38 PM

Thanks to ESRB ratings, PS3 fighting-game fans might get a double-dose of classic titles with Street Fighter Alpha 2 and 3 for the Playstation Network. Both titles were spotted under the ESRB's listings for the PS3 and PSP systems, where the titles could appear as "Playstation Classics".

Street Fighter Alpha landed on the Playstation Network this recent August. Thanks for the news tip, Marcus.


New 'Street Fighter II Turbo HD Remix' Screens
Posted By: Jeffrey Kanjanapangka - Tuesday, October 21, 2008 11:36 AM

Backbone Entertainment pulls Capcom's legendary classic fighting series Street Fighter II into the HD pimp-your-ride shop. Throw in a HD visual upgrade from hand-drawn HD graphics done by UDON Entertainment and the OC Remix boys handling the soundtrack and you've got Street Fighter II Turbo HD Remix. Screw the N.O.S., this baby's strapped with rocket boosters capable to reach escape velocity.

In the meantime, Capcom drops these news screens to appease the hungry SF masses as we await further word on an exact release date for the PlayStation Network and Xbox Live Arcade which should be "real soon".

Click the image below for the Street Fighter II Turbo HD Remix image gallery


Street Fighter II Turbo HD Remix image gallery


Yoda, Vader 'Soulcalibur IV' DLC US Release
Posted By: John Manalang - Monday, October 20, 2008 9:22 AM

Following on last week's report, the DLC that will enable Xbox 360 owners to play as Darth Vader and Yoda on the PS3 for Namco Bandai's fighter, Soulcalibur IV, will arrive this Thursday, October 23 in North America.

Releasing the same day in Japan, Soulcalibur IV fighters will now be able to play both Star Wars icons in one home console. Yoda will be available via the PSN Store for $4.99 and Darth Vader will cost 400 Microsoft Points.

'Mortal Kombat vs. DC Universe' Fight System Explained In New Video
Posted By: Brian Leahy - Friday, October 17, 2008 2:19 PM

Senior Producer Hans Lo and Associate Producer Hector Sanchez discuss the new fighting mechanics in their new game, Mortal Kombat vs. DC Universe, which releases on November 16, 2008 for the Xbox 360 and PlayStation 3.

In addition to franchise staples like Fatalities and special moves, the new title will also include three distinct gameplay additions. They are:

  • Freefall - Mid-air combat as combatants fall from one level of the arena down to another with a chance for massive damage on the way down.
  • Klose - A close-range brawl that lets fighters beat each other up in a mini-guessing game. If the enemy guesses your button press correctly, they'll counter out of your attack. Make sure to vary your attacks.
  • Rage - By building up a super meter, players can unleash their "Rage" and get 5-7 seconds of powered up attacks and increased defense.

Yoda, Vader Clash In 'Soulcalibur IV'
Posted By: John Manalang - Friday, October 17, 2008 8:02 AM

Console-exclusive characters from Namco Bandai's latest 3D fighter, Soulcalibur IV, will now clash lightsabers, thanks to upcoming DLC. The PS3 bound Darth Vader and the Xbox 360's Yoda will be available for download for both systems this October 23 in Japan.

Namco Bandai said before that they have no plans to incorporate both characters in one system, but it seems their plans have changed. The Sith lord will be available for 400 Microsoft points, while Yoda will make his SCIV PS3 debut for 600 yen ($5.93 USD). No official word yet on when will this feature be available in North America and Europe.