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    GamesCom 2011: G4 Presents Full Coverage Of The European Game Show

    It's that time of year again, people. No, not Christmas, but GamesCom! GamesCom is Europe's biggest video game show, so G4 is going continental to bring you up-to-the minute coverage of everything...

    Posted: Aug 15, 2011


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    Creatures 4 First Look Preview -- The Next Generation of Artificial/Adorable Intelligence

    The long running and groundbreaking AI-based simulation series makes its next-generation return with this latest installment for PC, Mac, and iOS devices. Rest assured, there's plenty of genetics,...

    Posted: Sep 13, 2011


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    Wipeout 2048 Hands-On Preview -- High Flying, High-Def Racing on the Go

    Battling for position while racing up the sides of skyscrapers in a hovercraft is an inherently awesome proposition. Doing so on a handheld and having an impressive engine drive it all makes it all...

    Posted: Sep 12, 2011


  • Preview

    Hot Shots Golf Vita Hands-On Impressions -- Par for the Course...But in a Good Way

    Wacky characters, vibrant visuals, and a simple yet satisfying golf experience are the staples of the Hot Shots Golf series, and based on our most recent hands-on look, this tradition appears to be...

    Posted: Sep 12, 2011


  • Preview

    Reality Fighters Preview -- The Preferred Way to Fight in Public and Avoid Arrest

    In our latest look at this quirky, augmented reality-based fighter, we check out a small slice of the extensive customization system and drop ourselves into the game for a quick ARG-based brawling.

    Posted: Sep 12, 2011


  • Video Preview

    Far Cry 3 Story Preview

    G4's Alex Sim-Wise is joined by Jason Vandenberghe, Narrative Director for Far Cry 3, to get an explanation of the storyline for Ubisoft's Far Cry 3.

    Posted: Sep 6, 2011 | 7,919 Views | 02:35


  • News

    Far Cry 3: Our First Look At The Game's Story

    Far Cry 3 was one of the games we saw while at Gamescom. Alex Sim-Wise spoke with Far Cry's narrative director, Jason Vandenberghe, about FC3's story. The series' narrative has gone through several...

    Posted: Sep 6, 2011


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    Rift Gamescom 2011 Preview -- Chronicles of Telara Patch Brings Quick-Hit Instances Instances

    For the latest update to its popular fantasy MMO, Trion will introduce new quick-hit instances designed for MMO fans without dozens of hours to devote to playing but still wants to make progress in...

    Posted: Sep 5, 2011


  • News

    GoldenEye 007: Reloaded To Feature MI6 Mode, Arcade Style Missions, and PlayStation Move Support

    Alex Sim-Wise got the chance to chat with James Steer, Producer at Activision about some of the new features coming to Golden Eye 007: Reloaded like MI6 mode, arcade style missions, and PlayStation...

    Posted: Sep 5, 2011


  • News

    Assassin's Creed: Revelations Interview -- Ezio And Altair's Final Mission

    Assassin's Creed Revelations Mission Design Director, Falko Poiker, spoke with us at Gamescom about some of the ways AC:R has changed since Brotherhood. Revelations is the final game to deal with...

    Posted: Sep 5, 2011


  • News

    Ghost Recon: Future Solider Gamescom Interview Reveals New Map and Weapon Customization Options

    Roman Campos-Oriola, Lead Game Designer on Tom Clancy's Ghost Recon: Future Soldier took the time to chat with us at Gamescom 2011 about the new airport map in the game, as well as the wide variety...

    Posted: Sep 5, 2011


  • News

    Call of Duty's Military Adviser "Hank Kiersey" Interview: How He Makes Call of Duty Authentic

    There are many types of people that go in to making a game, and on Call of Duty games, they need military advistor Hank Kiersey to make sure CoD: MW3 is authentic. In this interview from Gamescom...

    Posted: Sep 5, 2011


  • Preview

    End of Nations Gamescom 2011 Preview -- "Risk on Steroids" Meta Game and Unit Customization

    For our latest look at Trion's military MMORPG, we take a deeper look at the game's "Risk on steroids" meta-game and some of the MMO-like customization that will be available to budding strategists.

    Posted: Sep 5, 2011


  • News

    Borderlands 2 Concept Art Interview -- Claptraps And Beyond

    Borderlands 2 made an appearance at Gamescom and we were there to cover it. We spoke with Scott Kester, a Gearbox concept designer, about some of the art in the game. In Borderlands 2 Gearbox is...

    Posted: Sep 5, 2011


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