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  • News

    Tonight 6:30PM ET On X-Play: BioShock Infinite Exclusive, Dishonored First Look, And More!

    Tune in tonight 6:30PM ET on X-Play as we deliver our third of four BioShock Infinite exclusives, and get a first look at assassin revenge title Dishonored. Full show details below: BioShock...

    Posted: Mar 19, 2012


  • News

    Next Week on X-Play: Another BioShock Infinite Exclusive, First Look At Dishonored, And More!

    Tune in this Monday at 6:30PM ET as an all-new week of X-Play unveils our third of four BioShock Infinite exclusives, and reveals a look at first footage from Dishonored. Plus, reviews of I Am...

    Posted: Mar 16, 2012


  • News

    Sid Meier - The Art of Making Interesting Decisions

    Back in 1989, game developer Sid Meier said that “Games are a series of interesting decisions,” which is completely obvious when you’re playing a game like Civilization, where...

    Posted: Mar 13, 2012


  • News

    Developers Demand Games Grow Up

    Developers took to the stage to close out GDC with their infamous rant session. This year, the rants took on the theme of "parenting" with many of those who first started coding late at...

    Posted: Mar 12, 2012


  • News

    Will Wright, John Romero, Cliff Bleszinki, Sid Meier Talk About The Old School Games They Loved

    John Romero, Cliff Bleszinki, Sid Meier, and Will Wright talk about the videogames that inspired them as young game designers during the Forgotten Tales Remembered: The Games That Inspired Leading...

    Posted: Mar 9, 2012


  • News

    Minecraft FAQ: Notch Shares The Secrets Of Minecraft's Success At GDC 2012

    Marcuss Persson, better known to the gaming community as Notch, is the man who created a world one block at a time, and an indie empire to go along with it, in the cultural phenomenon that is...

    Posted: Mar 9, 2012


  • News

    SimCity's Glassbox Simulation Engine Details -- Sophistication Through Simplicity

    Leading up to GDC 2012, one of the big rumors as far as reveals was that EA and Maxis would unveil a new SimCity game. Well, as you’ve probably seen by now, that’s exactly what...

    Posted: Mar 9, 2012


  • News

    Saints Row: The Third: How A Giant Purple Dildo-Bat Set The Tone For Saints Row 3

    Love it or hate it, Saint’s Row: The Third was one of the most over-the-top, bat-crap crazy games of 2011. An SR 3 level of finely tuned insanity doesn't happen by chance; it comes from...

    Posted: Mar 9, 2012


  • News

    Cliff Bleszinski, Amy Henning, and Other Great Game Developers Talk About How Time Plays A Role In Videogames

    Game developers Cliff Bleszinski from Epic Games and Amy Henning from Naughty Dog know a thing or two about videogames, and during the Microtalks at GDC 2012, they and others discussed the idea of...

    Posted: Mar 9, 2012


  • News

    Quantic Dreams "Kara" Video From GDC 2012 Is Simply Stunning

    Quantic Dream's David Cage showed off some amazing motion capture video at GDC 2012. The creator of Heavy Rain said that the Kara demo can be run on a PlayStation 3. It shows an android being built...

    Posted: Mar 8, 2012


  • News

    New SimCity Videos Appear: Watch The Sims In Action

    A few new SimCity videos have appeared online that were shot at the Maxis panel during GDC 2012. Of course these SimCity videos don't feature the final art of the game, but it's still cool to see...

    Posted: Mar 8, 2012


  • News

    PixelJunk 4AM Puts Music In Your Hands

    Check out our preview of PixelJunk 4AM. It's an intriguing game, and not only did we get to hands-on with the title, but we also got an interview with Japense DJ Baiyon who worked on the game....

    Posted: Mar 8, 2012


  • News

    Journey and The Way--Designing for Friendship At GDC 2012

    Chris Bell, the lead developer behind The Way and one of the developers behind Journey, believes that video games can create lasting friendships between players, and not just in the virtual realm....

    Posted: Mar 8, 2012


  • News

    The Making Of Gauntlet -- A Classic Arcade Game That Atari Never Saw Coming

    In this Gauntlet Postmortem from GDC 2012, Ed Logg told us all about what went in to making the classic arcade adventure. Logg joined Atari in 1978 after getting in trouble with his previous...

    Posted: Mar 8, 2012


  • News

    EA Mobile GDC 2012 Gaming Roundup

    EA’s new frontier may just be in the mobile market. While we know of the powerhouses that it holds in the PC and console arenas, this giant is looking to spread out to the iPhone and iPad...

    Posted: Mar 8, 2012


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