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The Thing Cheats - XBX

  • Publisher: Vivendi Universal
  • Genre:Action, Adventure
  • Developer: Computer Artworks
  • Release Date:Sep 10, 2002
  • # of Players:1 player
  • ESRB:M - Mature (Titles rated "Mature (M)" may be suitable for ages 17 and older. They may include more intense violence or language than products rated "Teen" as well as mature sexual themes.)
  • Platforms:
Game Description:As Blake, you are the leader of a crack military squad. Some time ago, a scientific station in Antarctica sent out a distress signal and were never heard from again. Your team has been sent to investigate, but it quickly becomes apparent that some ... thing ... is not quite what it seems. The game takes up the story at the end of John Carpenter's 1982 cult classic. Paranoia quickly becomes another character in the game, as your squad begins to view one another, and you, with increasing suspicion. Prove your continuing humanity to your comrades, but keep one hand on your gun, because any one of them might be The THING.
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The Thing Cheats

  • How to beat the second big Thing

    Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door. There is an opening between two of the crates. Using your grenade launcher in first person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he...

  • Medi-Packs

    Always try to keep medics alive because medical packs can be few and far between. If you want your medic to heal a member of the team, tell your team to stay, then push your medic into the wounded team member. If he is hurt enough, the medic will heal him

  • Skip first Boss battle

    When you encounter the first Thing Boss, hold Up/Left to run diagonally and you should run under it before it can hit you. This will also aim you directly at the junction box. Immediately start fixing it. As soon as it is almost fixed, hold Right to run through the door. Since he will still keep fixing it as long as you do not release the...

  • MP5

    When you begin the game, go back a couple of feet to find another MP5 (machine gun).

  • Blood Test Kits

    Save your Blood Test Kits for showing your team that you are not infected to gain trust. Using them on a team member is useless because they get infected randomly, and usually break out within a minute of infection.

  • Blowtorch

    Always use the Blowtorch while stepping backwards slowly, otherwise you will fry your feet.

  • Keep Williams

    On the level where you must gain access to the weather station, go to the side of the building to your right. Throw a grenade under the vent and the door will be blown off, allowing access. If you had gone in regularly, Williams would have turned into a Thing. Using this trick will save many medikits for the levels ahead

  • Two medics

    In the level where you must find Faraday, do not hit the switches until you have met the medic downstairs. Bring him up to the top of the ramps and tell him to stay. Hit the switches and go to find Faraday. Leave, and on your way out, the medic will not have turned. You will get two medics for the remainder of the level.

  • Unlock Hidden trailer

    Wait about one minute at the main menu to view a longer, uncut television trailer for the game.

  • How to persuade a person

    If a persons trust is in the orange and they will not do anything for you, but if you go to first person mode and aim a gun at their head for three seconds, they will now do things for you without good trust.

  • Saving ammunition

    Try not to give all your team members the same weapon because your ammo will go quickly. A good combination is you with a Shotgun or Machine gun, your second man with the one you are not using, then a Pistol. The rest depends on your ammunition supply.

  • Get a doctor to follow you into a fight with the Thing

    Use the following trick to get a doctor in the same room with you during your battle with the second giant Thing. Walk to the large garage door. Get the doctor close to the door as well. Then, tell him to not follow you anymore. Push him as close to the door as possible; and close enough to you that when you flip the switch to open the door he...

  • Shutting doors

    Shut the door when you walk into a room, if you can. Things (walkers, etc) will come into the room if you don't

 

 

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