Army of Two: The Devil's Cartel Hands-on Gamescom 2012 Preview -- Bloody BuddiesBy Rob Manuel - Posted Aug 16, 2012
While it's not safe to go in alone, Army of Two: The Devil's Cartel proves that going in with a friend can be down right deadly.
The developers over at Visceral Games bring some of the best co-op gameplay back to the system with a whole new team, a new engine, and loads of surprises for fans of the series. I was lucky enough at Gamescom 2012 to get my hands on the demo to see if I had half of what it takes to make it through the new game.
Just as we saw in the press conference demo, you'll take on the role of Alpha or Bravo as you square off against the Mexican cartel, one clip at a time. The always impressive cover system allows you to pick where you want to go and get there without taking much damage. Just aim, select, and roadie run your way to the next spot on the map. It's just that easy. And when you have bullets raining down around you, a cover system you don't need to worry about is one of the best weapons you can have...besides a helicopter with unlimited rounds, but we'll get into that later.
Thanks to the Frostbite 2 engine, pieces of the environment will be flying at you along with every bullet. In a heavy fire fight, the world around you can change drastically, and that bit of cover you need can completely disappear with a couple of pulls of the trigger. Keep moving, lean on your partner, and you might just survive to see the next level.
One of the new additions comes in the form of an overkill system. As the bodies begin to pile up, a bar at the top fills in until you're ready to pull the trigger to activate overkill. Either person can activate it, and you don't need to do it together in order for it to work. You run faster, take less damage, and dish out more pain for a limited time. During my demo, I usually triggered it when things got a little too hot and I needed a little breathing room. A couple of times, a good overkill at the beginning of a new area can easily clear out the enemies as they come barreling out of the door.
Fans of the series might have noticed that the aggro system went missing in the demo. Rest assured that the enemy AI still follows the partner pulling the trigger more times. A dev we spoke to said that the team is still thinking about how to incorporate it back into the game. As one fan, I hope it finds its way back since it's helpful to know when you have the attention of one grunt or the whole platoon.
The demo continued with me having to fight my way to get back to my partner as he took shots from an upper ledge. Later, I got to sit in the gunner chair, wiping out anything in my partner's way while he searched for the guy with the rocket launcher. Even with the tweaks and changes, Army of Two: The Devil's Cartel looks to be the best entry in the series yet in terms of bringing players together to take on massive armies.
Make sure that you find a friend with steady aim before March of 2013 when The Devil's Cartel comes out on the PS3, Xbox 360, and PC.