Need for Speed Most Wanted Tokyo Game Show 2012 Hands-On Preview -- Experience The Long Jump With CarsBy Jake Gaskill - Posted Sep 21, 2012
Criterion Games’s high-octane fuel fest Need for Speed Most Wanted in just over a month from release, and during TGS 2012, EA gave attendees the chance to go head-to-head with seven other players in a three-event, point-based challenge.
Jumping behind the wheel of a bright yellow Porsche, I hauled ass to the designated meeting place to start the first event. In this competitive scenario, you get points for all sorts of stuff, from taking out other cars to being the first person at the meet up point (which was me and I gladly collected 100 points). At the end of the three events, the points are totaled, and a winner is crowned.
Once the other competitors had reached the starting point, the challenge started. The first event was called Speed Trap, and all you have to do to win is set the fastest time through a specified speed zone. You only have a minute or two for each event, and the lead is constantly changing, so expect to do plenty of last minute jockeying (and/or screwing around with other players if you feel like trying to secure your lead by crashing into other players as they try to set their own fastest time).
The next challenge was called Drive Hard, and in it, players race from point A to point B while trying to take the least amount of damage as possible, which, if you’ve played any of Criterion’s other racing games (i.e. Burnout), you know is no small feat, especially when the power of the Frostbite 2 engine makes the cringe-inducing damage and sound design so enjoyable. Since you’re trying to be first though, you also can’t play it too safe, which creates a nice balancing act of sorts, albeit a balancing act traveling 170 MPH through crowded city streets.
The last event was a long jump competition over a highway. Two giant dirt mounts sit on either side of the overpass, and you have a set amount of time to pull off the biggest jump you can. What’s particularly hilarious about this challenge is that it’s already hard enough to clear the overpass (as evidenced by the car after car sent careening into the air after smashing into its side), but because everyone is trying to jump at the same time, you end up getting into some spectacular aerial collisions.
Since the demo we played was already set up when we sat down, I’m not entirely sure how this sort of mini-event is set up within the game, or what kinds of options there are in terms of modes, times, and rewards. But we will be taking a closer look at the game stateside in the coming week or so, so expect more info soon.