Injustice: Gods Among Us Preview: Can Superman Beat Up Wonder Woman?By Jason Wishnov - Posted Jun 05, 2012
At first, one would be forgiven for mistaking Nether Realm’s recently announced fighter for its predecessor, Mortal Kombat vs DC Universe. The graphical presentation, minus some minor improvements in lighting and self-shadowing, is largely similar, as are the base mechanics, based on a modified version of the Mortal Kombat 9 engine.
After but a few minutes, however, one would be clearly mistaken. Injustice: Gods Among Us adds a host of significant improvements, but none so impressive or dramatic as the newly added interactive components of each stage background. Not content with simply creating attractive backdrops, Nether Realms felt fit to give each stage multiple “arenas”, each replete with interesting elements that add to the strategy and tactical elements of the fight. In one area of the Bat Cave, a large generator hangs from the ceiling; larger, “power” characters, like Superman, can reach up and grab the generator, smashing it into his enemies. Alternatively, a “gadget” character, like Batman, might instead grapple up and plant a grenade on the side, activating it later to send it crashing down upon an enemy’s skull. Afterwards, the dynamics change; remnant electrical cables hanging from above become a deadly obstacle to avoid. Stages have two or three arenas each, and each arena feature at least two interactive elements, so these are no one-off gimmicks.
Only two stages were shown, but the character select screen seemed to imply an eventual total of around fifteen. Of the characters, the usual DC cast is available, including the massive Solomon Grundy (last seen in Rocksteady’s Batman: Arkham City). The fighters possess suitably insane specials, built up via a standard meter in the bottom corner of the screen: Superman punched his opponent into low Earth orbit, while the Flash ran around the Earth to gain momentum for a devastating blow (a la a very memorable scene of Justice League). There also appears to be a sort of “betting” mechanic, where one character’s special attack can neutralize another’s, though this system was not highly detailed.
Nether Realms seems as devoted to the DC Universe as ever, the game shining with polish even at this early stage. Stay tuned for further updates on what will surely be one of the more anticipated fighters for 2013.