The team at NetherRealms Studio leaves the OutWorld behind to test their might against the gods of the DC Universe in Injustice: Gods Among Us. When the world’s finest meet on the field of battle, you know that only sparks can fly. But don’t expect Raiden or Liu Kang to make an appearance. Ed Boon and his team throw on the spandex as they take the fanboy backroom brawls to the main stage. Finally, we can settle the debate once and for all what will happen when the Man of Steel goes toe-to-toe with the Caped Crusader.
Having watched a couple of battles, it’s clear that the team took much of what they learned with the last Mortal Kombat iteration and applied it to Injustice: Gods Among Us. Boon says that they’re looking to include much of the same amount of content from the previous MK and about the same roster size with additional characters sprinkled out through DLC.
Along with content, much of what NetherRealms learned from tweaking the combat has been added to this DC brawl. Move plus, which allowed you to add a little extra pain to your regular moves, makes a return to the arena. A special meter builds up as you dish out the damage with some (pardon the pun) super moves.
With a few quick flicks of the stick, Superman takes his opponent into the stratosphere only to make the return trip screaming into the Earth below. The man with the big red cape kept his opponents at a distance with his laser vision but could bring the pain up close when needed. Batman, on the other hand, needed to keep his distance with a couple of fancy batarangs or anything else he might be hiding in his utility belt.
Wonder Woman plays a little differently by letting you switch between her lasso to the sword and shield on her back. No word yet if you can fly the invisible jet into your opponent. Solomon Grundy was born just in time for some Monday Night Wrestling since most of his attacks deal with grapples and using anything that he can pull out of his back.
As Boon points out, the two styles of combat (power vs. gadget) will matter when it comes to taking the fight to your opponents as well as what you can do in the environment itself.
The biggest stars of this particular gameplay demo didn’t throw a single punch, but still managed to steal the show, and they were the environments, two of which we were shown. The Batcave and what the developers were calling The Big City give players enough room to escape without finding their backs up against the wall too often. Sometimes a good smack or a well-placed throw sends your opponent cartwheeling into a new just as large and beautifully detailed as the last. The team showed that you could even make your way back to the beginning section if you happen to know your way back.
Besides being highly detailed with plenty of action going on in the background, each of these environments prove to be just as dangerous as the competitors, with extra goodies lurking in nearly every corner. As the ground shakes under every slam, the background responds through visuals as well as, in the case of the Batcave, letting a couple of grenades roll onto the field. Other items such as exploding barrels stacked at the end of the stage can be used by either player to give them a new weapon in their already lethal arsenal.
Even the way that players use these items can change. Batman might take an opponent’s face and slam it into a nearby car, whereas Wonder Woman might take that car and slam it into your face. As you can tell, the attacks can be very different depending on whom you bring to the field.
While we’ll wait until next year to finally get our hands on Injustice: Gods Among Us, you can rest assured there will be more latex, blood, and far more surprises for this game over the coming months.