Transformers: Fall of Cybertron - Xbox 360

Transformers: Fall of Cybertron
Game Description: Transformers: Fall of Cybertron challenges fans to fight through both sides of the Transformers’ most epic battles that culminate in their legendary exodus from their home planet.
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Transformers: Fall of Cybertron Multiplayer Comic-Con 2012 Preview -- Escalation and Team Deathmatch

Transformers: Fall of Cybertron Multiplayer Comic-Con 2012 Preview -- Escalation and Team Deathmatch

By Nikole Zivalich - Posted Jul 19, 2012

Transformers: Fall of Cybertron will offer gamers more game modes than meets the eyes. (I’m sorry, I had to.) Aside from the game’s single-player campaign, Transformers: FoC will have two types of multiplayer modes: cooperative and competitive. While attending San Diego Comic-Con 2012, I stopped by a Transformers event to get my hands on the game to test these multiplayer offerings for myself.


Before I jump into the gameplay, I have to make one little announcement: High Moon Studio will be adding Dinobots and Insecticons to the multiplayer modes as DLC after the game launches. DINOBOTS!

Transformers: Fall of Cybertron will ask Autobots around the world to team up for a common goal: kicking Decepticon butt. The 4-player co-op mode is called Escalation. You and three friends, or complete strangers if you’re into that type of thing, must team up. Each gamer will assume the role of a different class: Infiltrator, Destroyer, Scientist, or Titan. Sorry, no repeat classes allowed.

Each class offers their own unique role, whether it is healing, dropping ammo, turrets, or shields. This mode does not allow for any AI characters, so if you only have one friend to play with, you’ll only have two players total on your team. Not having bots will change your strategy.

Escalation gameplay is currency based. Each kill, hit, and assist will help you rank up points. These points can be used to buy ammo, guns and access to more areas. Saving points for the item that’s best for your class, your team, and play-style will be vital to winning each match.

When I finally had a chance to play co-op, it was with a team of people I didn’t know, so the communication aspect on our parts was lacking. Escalation was very much pick up and play. The controls were simple, and since I had to earn the best guns, I didn’t have to waste time testing out weapons to see which one fit my style.

Transformers Fall of Cybertron

I immediately knew what had to be done; I had to shoot the Decepticons. When the match started I had the option to buy more ammo or spend my points on opening a door to get out to the main map. If you’re not paying attention, you might spend money on ammo when you don’t need it, which will slow you down when you need to escape into another area.

The standard of competitive multiplayer modes is Team Deathmatch, and Transformers: Fall of Cybertron made sure to do the mode justice. Team Deathmatch was my first chance to test out the different ways my bot could transform: car, tank, and plane. It was important for game director Matt Tieger for gamers to feel like each transformation felt and played different. Based on my hands-on time with the game, I can say they succeeded. I can also say that I kicked so much ass as the plane!

The third type of multiplayer mode at the event was Conquest, a capture and hold the map type of game. Sadly, I didn’t get a chance to play this mode.

As if the single-player’s continued story of the fight for Cybertron wasn’t enough to win you over, surely these multiplayer features will. Transformers: Fall of Cybertron will be released on August 21, 2012.

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