Quantum Conundrum GDC 2012 Preview -- Hands-on with the Heavy DimensionBy Rob Manuel - Posted Mar 07, 2012
Quantum Conundrum is about to get heavy with its brand new dimension on display at GDC 2012. We’re talking about metal, rock, and all things rather unpleasant to sit on. The new first-person puzzler coming out of Airtight Games--and Portal creator Kim Swift--creates a new dimension for gamers to play around in and get in touch with their tougher side.
As you would guess, the heavy dimension in Quantum Conundrum paves the world in metal, making even light things heavy and heavy things indestructible. With my hands steady on the controls, I got to turn cardboard boxes into glass-bashing boulders and turn metal safes into something that even a laser couldn’t touch.
For a good bit of the demo, the world shifted around me from one dimension to another as I tried to set up items before it all switched back. The fluffy dimension, as before, allowed even the heaviest objects to be moved with the greatest of ease. To trigger one pressure sensitive button, I piled all the furniture on top of it before letting the world switch from floating pink back to a heavier reality. Switching between both the fluffy and heavy dimensions helped to break through even the toughest of windows with the lightest of objects.
Before it was all over, I even got a taste of the slow dimension, turning flying furniture into moving platforms. Jumping from floating tables to couches, I wondered where they kept all the Ikea boxes. Hopefully, they kept them close to the receipts since I spent a couple of minutes clearing out a room with the help of the fluffy dimension and some well placed lasers.
What surprises me the most about the game is the level of detail behind every object and painting. Rush through to get to the next ingenious puzzle, and you may miss a stack of books with puns like Henery^8. With over 20 paintings scattered through out the game already, each one changes according to the dimension you’re in. The heavy dimension transforms a hunter into a leather bound biker. The slow dimension could have you seeing death behind an old woman. Even the fluffy dimension turns the little light on an angler fish into fuzzy dice.
And that last painting, that happens to be Captain Fan-a-langly. Again, the attention to detail is astounding, and the puns never cease. Walking through a hallway of the previous, and not so successful inventions, of Professor Fitz Quadwrangle such as Joan the Jetpack and a digger that started years ago and has yet to the light of day again. They call him, “Every Day I’m Shoveling.” I just want you to think about that one for a bit.
Either you admire them for their brilliant puzzles or their “so awful that they’re amazing” puns, Quantum Conundrum is sure to rock your world and several dimensions that you hold dear when it comes out on XBLA, PS3, and PC for this Summer.