I could see nothing else for Borderlands 2 this year and still know I need this game in my life. The icing on the Borderlands 2 cake was at PAX East 2012 where I got my hands on with Gearbox Software's forthcoming sequel and had the chance to play the new Siren, Maya.
I played as Lilith, the Siren in the first Borderlands, so I thought I would be familiar with how the new one plays. Turns out, I was wrong. I forgot how to phaselock, and I didn't have time asses my skill tree, but I did remember how to shoot. Luckily my favorite part of Borderlands is the shooting.
There was no context nor setup as to where we were when we started. I left a cave and entered a wasteland of rocks surrounded by lakes of corrosive acid, the Caustic Caverns. Out of these lakes arose nasty rock-spider enemies. These baddies were impervious to bullets to the face, but the rocks around their feet could be shot loose, exposing light blue softer skin underneath. Using a fire elemental gun, I took out the spider, leaving a pile of loot.
The way you acquire loot was the first change from the previous game I experienced during the demo. Now when you defeat an enemy who leaves gold and ammo, you can simply walk near them to accumulate, similar to LEGO games. Also, instead of cold hard cash, the currency appears to be chunks of gold. The currency Borderlands 2 uses doesn't affect me, but the fact that I won't have to spam the buttons to pick it all up does.
Those spider enemies were the main foe for the demo. There were a few other seemingly mutated insects to fight off, but they were secondary. My assumption is these creatures are a result of the toxic acid surrounding the level. All of the baddies born of the acid were strong against corrosive elemental damage, so best stick with fire.
Six or seven spider corpses later I came across a cavern filled with ammo and gun cases. The sound and feeling of opening a loot case was just as satisfying in this game, if not more so. But with tons of ammo surely means a boss fight.
Outside the cavern, a gigantic blue rock-spider lingered. He was easily 9x the size of any of the rock-spiders I had killed before. The only difference was size though, as this enemy was taken out the same way, and with the help of a Gunzerker, in relatively the same amount of time. As soon as the spider tumbled, exploded, and revealed a mad pile of loot, our demo was up.
Borderlands 2 feels like more of the same, but in the best way possible. I didn't get a chance to experience any major changes, but the minor ones only guaranteed a pre-order. Borderlands 2 will be released on September 18, 2012.