Ultimate Marvel vs. Capcom 3 Hands-On Comic-Con 2011 ImpressionsBy Ernie Moreno - Posted Jul 26, 2011
Comic-Con was the first place where many people were able to get some hands-on time with the newly revealed Ultimate Marvel vs. Capcom 3, whih was something I definitely wasn't going to miss. Capcom had a special tent set up outside of the convention center for people without passes to the convention to check it out. Since most people thought UMvC3 was only in the convention center, I was able to get a lot of time in with the game. So, what can I tell you about the Ultimate version? Well, it's MAHVELOUS BABY! It definitely retains the spectacle and fast-paced action from Marvel vs. Capcom 3: Fate of Two Worlds but with some key differences.
First off , let's talk about X-Factor, because X-Factor is usually a game changer. In the previous version, X-Factor was a ground only move, meaning that it could only be activated while your character was on the ground. Now, X-Factor can be activated in the air making for a whole new set of air combos. Canceling out of supers with X-Factor will definitely be utilized to get in and out of combos as well as being able to turn the tables while stuck in mid air by a super. That being said, X-Factor also seems to be a little more normalized than before, and it feels like less of an event. Not to say that X-Factor is weaker; it has just been evened out and less overwhelming for the opponent.
Another notable change is the HUD. The character select screen is much cleaner and easier to navigate. Taking full advantage of the comic book style, you'll immediately notice that the entire character selection screen is much brighter and vibrant. The after-character selection screen is much better than before, as well and it uses comic-style panels to place character artwork on either side, and the style definitely works to the game's advantage. The rest of the in-game graphics have been improved, and everything fits together well.
The only real trouble I had with the new HUD was the way the character assists were labeled. The way it works is that the main character's lifebar is always in the middle of the other two and is highlighted. When you switch characters the life bars shuffle and the new character's lifebar switches to the middle. The shuffle is a little hard to get used to, especially when you are already used to the top lifebar being your main character.
Last but not least are the newest characters: Ghost Rider, Strider, Firebrand, and Hawkeye. The characters are a great addition to the game, although Strider is the one I particularly cared about. Strider feels as fast as he ever did, but of course he can't be exactly the same because of the new game engine. One thing I did notice is that he is the first character to have two level three Supers: Ragnarok, and the Ouroboros. Other than that, all his moves are there.
Ghost Rider feels like a sniper character with his chain doing a lot of his work for him. He plays a bit like Dhalsim from Super Street Fighter 4 AE. He uses his chain to keep his distance from you but is able to letdown some serious pressure from mid to full screen. Firebrand is tricky and seems like a very technical character. Players will find that this character will take some time to get used to. His level three Super calls in a computer controlled demon, which is a little unpredictable but will definitely keeps your opponent on his toes. His Dive Kick and Fireballs are tricky as well making for very interesting set ups and combos.
Last but not least is Hawkeye, and he is not just a Taskmaster clone. He definitely has a few similarities but really feels a bit more like Ghost Rider, being able to apply pressure from across the screen and inducing a lot of conditional effects. With his frozen shot, poison shot, piercing shot, triple arrow, scatter shot, and net shot, he has a wide array of possibilities. Also, his level three Super is great: Ant-Man is shot out on one of his arrows, and after the initial knockdown, he steps on you with a huge Jax-style foot.
Overall, the game feels like it's evolving in the right direction by adding more gameplay options as well as rebalancing a couple of key things from the previous version. Obviously, the game is still in development and will most likely be rebalanced and tweaked even more before its release. Either way, the game is looking great, and November 15 can't come soon enough.