Defiance PAX Prime 2012 Preview -- Venturing In To PvP TerritoryBy Leah Jackson - Posted Sep 06, 2012
Defiance is Trion World's massively multiplayer cross-platform third-person shooter that's directly tied to the SyFy Network TV show of the same name. We've already taken a look at the game's ambitious overarching story and player versus environment (PvE) details, and at PAX Prime 2012, we finally got to get our hands on my favorite part of any MMO, the player versus player (PvP).
Most PvP in MMOs is objective based, having teams focus on capturing and holding points or some variation of capture the flag. Yet in Defiance, the PvP feels much more like what you'd expect to find in a multiplayer shooter like Gears of War or Halo. In fact, during our demo we played a straight up 6v6 Team Deathmatch, where the first team to reach 25 kills won.
Waterfront was the name of the map we fought on. It was a close-quarters map filled with dozens of shipping containers as well as some vertical elements like towers and rooftops so that those playing snipers could get an edge over the players running around on the ground.
When the game's actually released, your character will stay with you through PvE and PvP and your gear will be balanced for whichever situation you're in. However, for the demo we were able to pick from a few predetermined classes that all offered extremely different gameplay experiences.
Each class had three weapons they could equip and different types of abilities they could use. I generally stuck with the class with the grenade launcher and another weapon that allowed me to infect my enemies with aliens, which would later hatch and attack anything they saw.
Other classes had weapons like alien sniper rifles that had to charge up for maximum effect, and shotguns, which were extremely efficient close-up. The support class had a gun that when used on allies healed them and when used on enemies shocked them for decent damage.
Abilities ranged from speed boosts, which were great for the shotgun class since they could use it and run right up to their targets and blast them, to decoys, which players could send out to distract their enemies while the real player either got out of harms way or set up a strategic shot from another angle.
In addition to Waterfront and the other four maps like it, Trion mentioned that they're also currently working on 16 vs. 16 matches and a huge open-world PvP environment called Shadow War that will feature dynamic objectives and vehicles.
As for rewards, Trion didn't get in to specifies, but they did mention that PvP will award your character with both experience and PvP currency, which you'll be able to spend on new weapons and armor, and possibly new abilities.
While Team Deathmatch isn't exactly revolutionary, Defiance's action-packed PvP is unlike anything we've ever seen in an MMO. It mirrored the fast, fluid gameplay that we've come to love in modern shooters and will hopefully introduce older MMO fans to something that they've never experienced before.
Defiance, the video game and the show, will be out in April 2013 for the PlayStation 3, Xbox 360, and PC.