Far Cry 3 - Xbox 360

  • Publisher: Ubisoft
  • Genre:Shooter
  • Developer: Ubisoft Montreal
  • Release Date:Dec 4, 2012
  • # of Players:1 player
  • ESRB:M - Mature (Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs)
  • Platforms:
Game Description:With Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. As Jason Brody, players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong.
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Far Cry 3 Preview -- Welcome to the Jungle

Far Cry 3 Preview -- Welcome to the Jungle

By Jake Gaskill - Posted Feb 16, 2012

Outside the cozy confines of the Ubisoft Montreal offices, a good foot of snow covers the sidewalks and open field across the street and the temperature rests at a brisk 20 degrees. Inside, we are preparing to take a trip to a place that couldn’t be farther from the scene outside the windows, a tropical island whose breathtaking vistas and sun drenched environs have been a siren’s call for many a traveler looking for an adventure they’ll never forget. For us, and the unfortunate group of friends we are about to meet, our tickets to paradise are about to become one-way tickets to hell.


Before our latest in-depth gameplay walkthrough for Ubisoft Montreal’s upcoming shooter Far Cry 3, producer Dan Hay tells us that Far Cry 3 is all about “fighting to survive an insane situation...fighting to survive an island of insanity.” Hay’s stone-cold demeanor and chair-rumbling tenor voice do nothing but drive this point home with almost experiential authority. To ensure this vision hits with the desired impact, the team has focused on three core elements: making the game feel real, gritty, and insane.

The “real” part comes via the game’s protagonist, Jason Brody, a classic “everyman” who, while traveling through southeast Asia with some fellow recent college grad pals—including his brother and a potential love interest—finds himself fighting for survival after the group stumbles across an uncharted island inhabited by bands of ever maddening cast of characters that make up what the devs refer to as a “mosaic of dysfunction.” Far from the one man armies that players have become accustomed to playing as in shooter after shooter, Jason is just a guy unlucky enough to be thrust into an insane situation with only two possible outcomes: kill or be killed (presumably painfully).

The “gritty” should come as no surprise to anyone familiar with the Far Cry series, especially those who pried hundreds of bullets out of themselves in Far Cry 2. While things like bullet removal (and weapon jamming come to think about it) appears to have been dropped in the new game, there will still be plenty of ways that the game will make it abundantly clear to players that this is a harsh and unforgiving situation, one that makes digging a slug out of your leg seem like a quaint and jovial pastime. A lot of this “grittiness” will obviously come from the disturbing and morality-bending experiences you’ll encounter throughout Jason’s adventure, but, as anyone who has watched the new cinematic trailer can tell, it will also factor heavily into the overall tone and mood of the game as well.

Far Cry 3

When it comes to “insane,” well, that’s a bit harder to pin down, because it saturates the entire Far Cry 3 experience. From the island setting to the crazed cast of characters that inhabit it to the actions Jason will be forced to perform in the name of survival, it’s all presented through a filter of madness, of civilization set adrift and allowed to fester and devolve into a toxic brew of lawlessness and depravity. Over the course of his journey, insanity will take its toll on Jason’s own psyche—and his arm actually, as Jason’s exploits will be documented via tattoos that may or may not shift and distort based on his mental state. To what twisted end will this lead Jason? Too early to say. But chances are, it ain't gonna be pretty.

With all of these grand visions and expectations in place, Ubisoft dumps us into the world of Far Cry 3.

At its core, Far Cry 3 is a shooter, and the team at Ubisoft has worked hard to ensure that it stays true to the Far Cry DNA (open world setting, freeform combat scenarios, large arsenal of loud and powerful weapons, console-defining tech, etc.) while also broadening the scope of what players have come to expect from a first-person shooter. So even though you might find yourself oohing and ahhing once again at the stunningly detailed world surrounding you and navigating through the most elaborately crafted Far Cry story yet, when you pick up your first AK-47 or shotgun, you will see, feel, and hear the weight of that death dealer in your hands.

Far Cry 3

During our eyes-on session, we witnessed a wide variety of bone-rattling firefights. Early on there was a fight through a beach littered with abandoned cargo containers where machine guns and grenades were the weapons of choice. Once Jason reached the top of a beached tanker ship, he zip lined across to another ship, picking off dudes with a pistol along the way. From there he hopped on a turret and proceeded to mow down waves of enemies descending on the scene. In the last section, Jason maneuvered through the hull of a ship, blasting fools left and right with a particularly gnarly sounding shotgun and making great use of his sliding ability to get behind cover quickly.

It's worth noting that our demo picked up a few hours into the campaign, so Jason had had a chance to use some of his XP—a new addition to the series—to upgrade some of his abilities (what these abilities are and how they affect Jason are two fat question marks at this point). This could help explain how he was able to do things like sneak up on a guard, remove the guard’s knife, stab said guard in the neck, and then toss the knife with deadly accuracy into the head of another guard nearby. After all, he's supposed to be a regular dude, so I'm betting that early on, his abilities will be hamstrung in some way to get across his lack of experience in the killing arts.

Now, exploration has always played a big part in the Far Cry series, but this time around, Ubisoft has designed the game world in such a way that players are traversing vast expanses simply to go from point A to point B. In Far Cry 3, the developers have filled the game with “rabbit holes,” aka places designed specifically to take player off the beaten path and entice them to delve deeper and deeper to discover whatever might be hidden inside. Not unlike non-story based dungeons in open-world RPGs, these mystery pockets™ won’t be forced upon players, but rather serve as a way for players to learn more about the treacherous island/islands on which they find themselves.

Far Cry 3

In addition to exploration, Far Cry 3 will put a premium on its characters. As you no doubt gathered from the stunning E3 demo in which actor Michael Mando delivered his heart-pounding “Definition of insanity” monologue, Ubisoft wants the characters that players encounter to make an impact and be a far cry from the interchangeable warlords found in the previous game. To help with this, Ubisoft is employing full body motion capture (facial animations and mocap done simultaneously) for the main characters, the same kind of process that has made Naughty Dog’s Uncharted series the poster child  for interactive storytelling. We were lucky enough to watch a scene being recorded at Ubisoft’s mocap studio, and I can tell you that the performances in this game will no doubt be one of its most talked about features, and rightfully so.

During the middle section of our gameplay demo (the one that didn’t involve a weapon, remember?), we met one of these highly memorable characters, a man by the name of Doctor Earnheardt. The good doctor, who immediately injects you with something to help heal your wounds (oh, and who appears to be a total loon who, from the looks of it, is in a constantly “self-medicated” state), sends you to explore an underwater cave to retrieve a particularly important mushroom for one of his experiments. Our non-violent quest has begun!

Once inside the cave, Jason starts to hallucinate (was it the shot the doctor game him, or something worse?). The cave walls shift and move around him. His hands blur in front of his face. His voice becomes distorted. It’s bad times. Luckily, he’s able to find through his delusions and retrieve the mushroom for the doctor. Needless to say, this sequence was a complete surprise, structurally and aesthetically, and that’s precisely what Ubisoft is hoping to achieve with these “breather”-type missions. There will be plenty of opportunities to engage in blockbuster action sequences, but it appears that players can expect to take plenty of unconventional and unexpected journeys along the way as well.

Far Cry 3

It’s this mix of tones and styles, tossed together with volatile and compelling characters and a massive game world filled to the brim with mystery and peril, that has the potential to make Far Cry 3 one of this year’s, and generation’s, standout efforts. Whether this ambitious and devilish brew will come together in the end is a question we’ll do our best to pin down in the coming months leading up to the game’s September 4 release; assuming we aren't driven completely insane in the process.

Comments are Closed

  • SpANkInGXmOnKeY

    Did anyone notice it said only PS3 and Pc platforms. But the picture is Xbox 360??? Just me or am I right

    Posted: May 17, 2012 3:40 AM
  • CrippleGamer

    Can't Wait. A must have game.

    Posted: March 5, 2012 9:03 PM
  • lowkevmic

    Now this is not me being cynical, or some anti-Far Cry troll. I seriously want someone to help me out with this one...

    What makes Far Cry a good game?? I played the first one, and I wasn't impressed. But with so many people into the game, I'd even tried playing FC2, and like the first one, I do not for the life of me see what it is about the game that people liked so much?? It really comes across to me as a generic FPS. Maybe it gets intense midway through the game, because I never even played it long enough to find out. But overall I don't see what seperates this game from all other FPS.

    Again, I'm not bashing, just looking for feedback from the people who actually played more then one of the Far Cry games, and really like the franchise. So you guys can go ahead and give me the thumbs down, but the ones who can tell I'm sincere, please let me know what it is that make you like the game so much...?

    Posted: February 29, 2012 4:50 PM
  • ezjohny

    Hopefully the game developer utilizes the techology of the consoles!

    Posted: February 25, 2012 6:43 PM
  • October19th

    Ehh, we wont be able to play this game for a while. It's listed under "xbox3560" :(

    Posted: February 21, 2012 7:37 PM
  • October19th

    Ehh, we wont be able to play this game for a while. It's listed under "xbox3560" :(

    Posted: February 21, 2012 7:29 PM
  • dozer504

    i love that while the producer guy is talking about how jason isnt a super soldier theres gameplay being shown that has jason jumping off a ledge and stabbing a guy. im confused by the everyman/not a super soldier thing because the character is capable of throwing knives like bullets. last time i checked knife throwing isnt a skill one picks up after killing people or that one learns on the fly. this game looks great and the knife throwing is really cool, it just doesnt fit the character they are trying to sell us. i dont know anyone who can throw knives like that. im still probably going t buy the game, but the devs seem to be not paying attention to small details like that. i truly hope that doesnt reflect on the rest of the game negatively. maybe jason has some sort of military or survival background? it would make more sense that way than advertising him as your everyday 20-something.
    im also kind of upset that they scrapped the need for those medical syringes. i thought that it was pretty cool and made me feel more vulnerable as a player. i didnt feel as though i could charge out and kill everything like rambo. i also really like that when you took major damage you had to do improv medical stuff like take shrapnel out of you arm, or re relocate your arm. if they dont want us to feel like a super soldier then why would they have regenerating health. the devs need to have a serious re-evaluation on how to make the player feel like they arent a spartan. regenerating health would fall under the super soldier category.

    Posted: February 18, 2012 8:18 PM
  • dozer504

    this game overall looks to be very very engaging and the cutsecenes from what been shown seem amazing. the writing in the monologue by the crazy mohawk guy seemed intense and kept me on the edge of my seat. also the one thing that i dont like that ive seen is the addition to the points system that pops up after you get a kill. it kinda take away from feeling like the character and almost reminds you that this is a video game. i think the point system should stay but be in a menu somewhere not on the screen as you get kills or any thing else point worthy. since great rpgs have been coming out in the last 4-5 years i feel like game devs are trying to hard to put rpg elements into games. they see people like it and then kind of approach it the wrong way. i also dont like the publisher who is working on this game he kinda seems a little pretentious. i dont knpw the guy or anything but its just the way he comes off while talking. he had the same tone at e3 when introducing farcry 3.

    Posted: February 17, 2012 4:00 PM
  • dozer504

    i really hate to be picky but the devs or whatever shouldnt be advertising the lead character as the "everyman." I cant honestly say i know nobody who can throw knives with deadly accuracy. I know they said the character learns skills as the game progresses, but knife throwing isnt something one learns one learns on the fly. I mean yeah you could learn how to throw knives but the way he does is like something out a bourne movie. I really want to play thins game. i've been very excited since the gameplay trailer from e3. I also loved farcry 2. fc2 had its problems and what not but it didnt take too much away for me to hate the game like some do. the only thing i wish the one guy on the ubi team wouldnt take himself so seriously. the tone in his voice comes off a kinda corny. its like someone narrating a corny action flick. but like i said before they shouldnt say he's "the everyman" when he is killing dudes like solid snake or sam fisher haha. i know nathan drake is advertised as such but its a little bit different and makes sense in the realm that its in.

    Posted: February 17, 2012 3:42 PM
  • Covertleader

    It appears FARCRY3 will be even more savage & wild than the previous installment which is definitely a welcomed aspect. The creators in this brief interview seem truly passionate about their product and I feel it will translate throughout the gameplay.Looking forward to foraging through that dense jungle but I would like to have heard more about combat and weapons.

    Posted: February 17, 2012 2:18 PM
  • Smittius

    So I guess the predator elements are not returning. That was the only thing that made the first game something other than another generic, forgettable shooter imo. I just could not get into Far Cry 2. It was 80% driving and the combat was pretty standard. The MP especially suffered from no predator dynamic and the lack of a quality map editor.

    Posted: February 16, 2012 4:30 PM
  • Lacking_Fractal

    Jason Brody is by far the worst name for a main character ever conceived.

    Posted: February 16, 2012 2:49 PM
  • Lacking_Fractal

    Jason Brody is by far the worst name for a main character ever conceived.

    Posted: February 16, 2012 2:48 PM
  • MT_Obsidian

    FarCry 2 was and still is one of my all-time favorite games. I am so very excited for the next one to come! This looks amazing!

    Posted: February 16, 2012 2:44 PM
  • permanent_nirvana

    This game looks simply amazing. This may turn out to be a day one buy.

    Posted: February 16, 2012 2:43 PM
  • doinyomama

    I like that they added in XP and unlockable abbilities. that will really give players good reason to do things like side missions and make the game more addictive.

    Posted: February 16, 2012 2:00 PM
  • Graphicsgod

    Simply WOW!!.. WOW!.. Finally a Farcry game with a good compelling story (or any FPS for that matter)! I normally hate that shaky cam stuff that seems popular in movies, but here it makes sense and adds to the story. Even the characters felt more real than in most games. I just hope this was all in-game and not prerendered! And hopefully it's not like Zombie Island,.. Awesome trailer.. poor execution.

    Posted: February 16, 2012 1:59 PM
  • gateman21

    game looks sweet if only we had thous graphics when the first pc game came out remember the big square hands ?

    Posted: February 16, 2012 11:17 AM
  • BrenLeahey

    I cannot friggin' wait for Far Cry 3. If the E3 gameplay was anything to go by, it's definitely one of the best-looking game on consoles. It just looks like it's so much fun.

    Posted: February 16, 2012 9:11 AM