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Kinect Star Wars - Xbox 360

Game Description: Unleash the power of the force like never before in this Kinect-powered Star Wars title.
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Kinect Star Wars E3 2011 Hands-On Preview -- Will You Find Our Lack of Faith Disturbing?
http://www.g4tv.com/games/xbox-360/65371/kinect-star-wars/articles/74827/kinect-star-wars-e3-2011-hands-on-preview-will-you-find-our-lack-of-faith-disturbing/
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Article_74827

Kinect Star Wars E3 2011 Hands-On Preview -- Will You Find Our Lack of Faith Disturbing?

By Dana Vinson - Posted Jun 23, 2011

Like peanut butter and jelly, Kinect and the idea of wielding a lightsaber seem to go hand-in-hand. Since the dawn of controller-less gaming, we've all been wondering, "When will there be a Star Wars Kinect game?" Well, friends, the day has come, with the creatively named Kinect Star Wars.

There's something about playing with a lightsaber that automatically excites a part of the human brain, even if you're not the biggest Star Wars fan in the world. I can't explain it. There's just something magical about having all that power, even if it's only virtually. So naturally, when I got to demo the game at E3 2011, my heart started pumping just a little bit faster as visions of Dana Vinson: Jedi Master danced in my head.


Unfortunately, my dreams of glory were almost immediately deflated when I began to play the demo, which was the same one they showed on stage at the Microsoft Press Conference. My partner and I were playing Split-screen co-op while we sliced and diced our way through groups of enemies. The entire demo was tightly scripted too, so we would encounter and defeat one group of enemies, see a cut-scene, move on to another group, rinse, and repeat.

The controls were pretty intuitive: your right hand controls the actions of your lightsaber, while your left hand acts as your powerful Force Push. You can also lunge forward with your body to dash, and jump to jump over enemies and attack them from behind.


However, what seems intuitive on paper soon turned into a flailing appendage festival in practice. Kinect Star Wars was surprisingly unresponsive. I'm not sure if it was both of us players trying to do too much, but the game didn't seem to read the Force Push or lunge very well. When the game refused to read the lunge, it left my character unable to move, which left me slashing my right hand around a lot at nothing. I beat the hell out of the air though. When I tried to push the ship off the edge of the walkway using the Force, it took a while for the game to pick up on what I was trying to do.

I can't believe I'm saying this, because I'm a huge fan of Kinect, but, in general, I think it might be detrimental to not have anything in your hand while you're playing a motion controlled Star Wars game. Part of the fantasy is to feel like a Jedi, and while moving stuff around with just your hands would be cool (if it worked), you don't really feel like you're in control of a lightsaber without the feeling of something in your hand. Swiping an empty hand at the air is only so satisfying.


Overall, the Kinect Star Wars demo didn't blow me away. The demo was very limited, so a lot may change between now and when the retail product hits the shelves. For now, I think most of the disappointment comes from the lack of responsiveness from the game. It seems sluggish and constrained, but hopefully, between now and release, it'll get a facelift and deliver the kind of Star Wars experience we have been looking for for so many years.

 

Comments are Closed

  • cbb1018

    i knew when i watched this at e3 that it was a little off but im probably still gonna get cause my dad loves xbox and star wars

    Posted: June 26, 2011 3:18 PM
    cbb1018
  • cbb1018

    i knew when i watched this at e3 that it was a little off but im probably still gonna get cause my dad loves xbox and star wars

    Posted: June 26, 2011 3:17 PM
    cbb1018
  • clorin12

    I got a question. The Kinect can scan in any object and allow you to manipulate it then wouldn't it be a good idea to ship the game with a light saber handle to track? Or would that be against the whole idea of controless gaming?

    Posted: June 25, 2011 4:26 PM
  • NeotericWizard

    uhh I'm an xbox fan boy but this game on kinect with those controls is probably gona turn out not so good, star wars on kinect period wud suk if thts how they're gona do it
    make an arcade game with kinect star wars where we stand there n deflect laser beams or something tht wud b cool (u kno with friends at home checkin leaderboards n all tht jazz)
    star wars like they're tryin to do wud b awesome on psmove cuz it has buttons and analog sticks etc...

    Posted: June 25, 2011 2:35 PM
    NeotericWizard
  • crocodilius

    *clears throat defiantly* TOR.

    Posted: June 24, 2011 4:20 PM
    crocodilius
  • CujoSWAoA

    O look! another bad star wars game! gasp!

    Posted: June 24, 2011 3:35 PM
    CujoSWAoA
  • B-minus

    Well hopefully they make it better by release. If you want to have something in your hand while playing just get a old toy lightsaber handle without the saber part if you don't want to hit something or with the saber part if you can, and if you don't have a lightsaber just find something to hold in your hand. Thats what i'm doing if i decide to get this game and thats a big IF right now.

    Posted: June 24, 2011 10:01 AM
    B-minus
  • NickhatesAlabama

    i knew this game was gonna suck

    Posted: June 24, 2011 9:19 AM
    NickhatesAlabama
  • jrwarmke

    Meh.

    Posted: June 24, 2011 12:33 AM
    jrwarmke
  • Shuklar

    *point*
    *laugh*
    *sleep*

    Posted: June 23, 2011 6:34 PM
    Shuklar
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