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Halo: Combat Evolved Anniversary - Xbox 360

Game Description: Master Chief returns in this HD remastered version of the original Xbox classic.
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Halo: Combat Evolved Anniversary Hands-On Impressions -- Combat Evolved...Evolved
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Article_75370

Halo: Combat Evolved Anniversary Hands-On Impressions -- Combat Evolved...Evolved

By G4 Staff - Posted Aug 26, 2011

Halo Anniversary Preview

Microsoft and 343 Industries’ pre-PAX 2011 Halo Fest press event wasn’t just a cornucopia of Master Chief love (although, the numerous full sized statues and warthog as well as full on Halo toy store certainly did nothing to minimize this fact). It also gave us and other members of the press the chance to try our reimaginging-loving hands on Halo: Combat Evolved Anniversary’s multiplayer and Firefight offerings. Several of us G4 staffers spent some quality time sniping each other out of the sky and running each other over with Banshees to see how the updated take on the beloved shooter is…well, evolving.

Eric Eckstein: It's been a long while since I've played the original Halo. Friends keep threatening to break out the Xboxes and System Link it for a megathon, but daily life always interferes, and any time I offer "Well, you can play Halo: Reach and..." I get dirty looks. You can't really blame them, they know new Halo is not old Halo. So playing the Halo: Combat Evolved Anniversary multiplayer modes was a little strange. In most ways, it didn't feel at all like what I remember from the original Halo. How can it, when people are flying around in jetpacks and engaging Armor Locks to avoid dying? If no one told me I was playing on a revamped Timberland or Prisoner map from Halo 1, I wouldn't really have noticed. It's not like I had those maps burnt into my brain.

Still, playing Slayer matches was fun (owning Jake "Jimmy/Ratjar" Gaskill even more so!), so clearly, the Halo recipe for addictive gameplay is in place. And the maps DO look good, a significant upgrade from their original. Now, they've been redesigned to allow for better matches, more cover, or better use of the armor abilities. I also played the new Firefall map, Installation 04, which boasts AI marines at your disposal... but I found that they were literally at your disposal in their current form. Hopefully, future improvements to the AI algorithms will make them better teammates but having the ability to play Firefight solo is a fine, if not slightly sad, addition to the game.

Halo Anniversary Preview

So I'm on the fence as to how ultimately an old-school Halo fan is going to feel. It's great to have the Magnum back, sure, but the game has advanced so far in 10 years, that it's really difficult to see the old game in the new one. All that said, Halo: Combat Evolved Anniversary has certainly excited me to play the single-player game again, the one that started it all. Not just so I can clean up some achievements or watch the retooled video terminals (that shed light on Halo 4!) but because the level and graphic design has been overhauled so significantly, that it's like playing Halo for the first time. And how can that be a bad thing?

Nikole Zivalich: Team Slayer is where the magic happens in Halo. Halo: CE Anniversary will have the option to play an updated version of a classic map and a version that has been tweaked to better handle new perks. Basically, 343 read my mind, knew I always go for jetpack, and redid a bunch of classic maps with more ledges, caves, and anywhere else I could boost up and hide. Camping is legitimate strategy. And using your jetpack to get to those camp spots is just smart. This is why I win wars, people.

Even though I grew up on Team Slayer, my heart will always belong to Firefight. Playing co-op is my gameplay mode of choice since I often get my ass handed to me when I play multiplayer. When I found out Halo 1 HD (which is easier for me to say than its actual name) was going to feature Firefight I was thrilled. The icing on the cake was now I don't need real friends to play. While at PAX 343 announced AI space marines were being added to balance the game.

 

Halo Anniversary Preview

Jake Gaskill: To be honest, I haven’t played Halo multiplayer since Halo: Reach launched, so I was a bit nervous jumping into HCEA to face off against my fellow editors. Thankfully, it only took about 24 seconds for me to feel right at home again. The first map we played was the newly revamped, frozen-themed Solitary (Prisoner Anniversary), with it’s crisscrossing walkways and towering ceilings perfect for all manner of aerial insanity. And the energy  lifts make for the perfect escape plan from the furious and chaotic close quarters combat.

Ridgeline, the updated version of Timberland, was an entirely different animal with its wide open and undulating terrain carved with mountain streams and canopied by tall, lush trees. This map in particular did a great job of showing off the Reach engine’s capabilities, as demonstrated by the ridiculously intense Banshee/Warhog showdowns and open area magnum sniping duels that unfolded across the maps vibrant terrain.

Halo Anniversary Preview

I’ve never been a big multplayer fan (despite being good enough to give Eric “Goose” Eckstein a run for his money), so I have zero attachment to the classic versions of either of these maps, so I can’t really say how they compare to the originals. What I can say is that there seemed to be enough of the original layout DNA to make diehard fans smirk with fond reverence, but for anyone without these maps etched on their corneas, they’ll most likely just seem like new Halo: Reach maps, especially when the jetpacks start firing up and people start throwing down energy shields. Not that there’s anything wrong with that. I had an absolute blast. I’m just wondering how much of the fully deserved and understandable “Hey, look! Isn’t it cool how we updated and improved these old maps to make them fit more modern gamers' sensibilities and expectations?” excitement and pride the developers feel will translate to average players looking to jump in for a quick Halo multiplayer fix.

I also played a round of the HCEA’s Firefight mode set one of Halo’s most iconic and memorable settings, Installation 04. The big addition to HCEA’s Firefight is the first time inclusion of AI ally support. I played with three other human players, so I didn’t get to see the AI troops in action, but it was a blast seeing the classic setting in its new form and fighting alongside other players (my multiplayer mode of choice) hit all of the right notes and made me anxious to play more.

Halo Anniversary Preview

Leah Jackson: If there is one thing I love about Halo: Combat Evolved Anniversary, it's being able to use the jetpack in old, classic maps that I grew up with. With all of the new ledges to fly up  to, places to camp from, and areas that max out the jetpack's full potential, it really helped the re-imagined maps shine and come to life in a way I only dreamed possible. For example, the guns in Timberland are exactly where I remember them being, but if I fly up to new heights on the map, I can find new weapons and places to hide from my competitors. That said, all of the maps that we got to play look simply gorgeous compared to their classic counterparts from 10 years ago. It's pretty amazing what 343 has done to spruce up the title, and I'm sure that fans of the original will be extremely impressed with how much better the game looks and how much smoother it plays.

 

Comments are Closed

  • gopackgo

    Im gonna get this for christmas so it sucks that its coming out in november, i don't like waiting over a month

    Posted: October 26, 2011 1:39 AM
    gopackgo
  • Halofan4ever

    WHY CAN'T THIS ALSO BE MADE FOR MAC?! IT'S USING THE SAME BASIC CODE RIGHT?!

    Posted: October 18, 2011 9:03 AM
  • InaneD

    I played Halo CE at the first AGP and MLG events and I will not be buying this halo remake. They killed the multiplayer when they when with the reach engine they should have taken the original engine revamped the graphics and let it ride. The game was great the way it was all they needed to make it online ready was some new net code and a lobby system but NO they killed it and will not be getting any of my money.

    Posted: September 1, 2011 12:01 PM
    InaneD
  • lowkevmic

    I always laugh at the people with their technical comments regarding any Halo game.

    Just shut up already...It's Halo, so you're still gonna buy it and play it anyway.

    Posted: August 30, 2011 9:22 AM
    lowkevmic
  • Bonedegon

    They do still have classic slayer mode in Reach, so you could play with that experience. Microsoft is pulling the strings though not 343, and Microsoft does not want to cannibalize Reach yet. They want halo 4 to do that. I personally am glad though that 343 is going to tweak things in Reach to help balance the game with the armor abilities. I think you will find they put death boundaries in the old maps to stop too many jet packs from camping. 343 is just trying to do the best they can with games they did not develop. Microsoft is their boss here and they got to listen to them with these 2 titles.
    Halo 4 though that will be their game, so I think they will treat that game a lot different than Reach and CE.
    I am just happy we will have new maps because the maps in Reach are kind of lame. I do enjoy playing on most the maps but it is more about Bungie not making maps that were meant for multiplayer rather than taking them all straight from campaign or forge world. The dlc maps are the only ones that are unique. But seeing what people do in forge world, you have to admit Bungie was lazy with their forge world maps. It will be nice to have some good maps in Halo again to add more variety.

    Posted: August 30, 2011 9:11 AM
    Bonedegon
  • Cathartic Denoument

    Can't wait to blaze through the campaign again, this time on updated graphics.
    I played Halo 1 again not too long ago to refresh myself of the campaign & how it's graphics were like, so now I only want the HD experience & every newly added thing that goes with it.

    Posted: August 30, 2011 12:10 AM
    Cathartic+Denoument
  • HighXman17

    If I can assassinate other spartans in Halo 1 maps then let it be done my good sir

    Posted: August 29, 2011 10:40 PM
    HighXman17
  • db1416

    i hate that the armor abilitys are added to this, kinda ruins the whole aspect of the feel of halo 1

    Posted: August 28, 2011 10:28 AM
  • tictac472

    I totally disagree with the first guys' review. I think that this is a great revamp of the old game, and it totally works.

    Posted: August 27, 2011 11:47 AM
  • Tomcup

    Well I was really excited for this... until I just read that Halo Reach's armor abilities are coming to the Halo 1 universe... I quit playing Reach because the armor abilities are crap, why not just keep the good old camo and overshield pickups. Sure they'll have classic modes in the playlist hopper - but if this is halo 1 it should ALWAYS be classic! Why would I want a garbage invincibility armor lock ruining an old favorite, or stupid flying jetpack bit**es. We ruined halo reach so let's go ruin something that was perfect to begin with. I love reading these noobs talk about going camping in their jetpacks too...I bet you get rocked all day without it noob. RUINED!

    Posted: August 26, 2011 11:34 PM
    Tomcup
  • YoureSoFunny

    There's no bloom for the DMR in the Anniversary and plus there's still playlists on multiplayer to not have the armor abilities and plus Halo 4 is around the corner so don't worry about it, I just hope Halo 4 is more like Halo 2 out of all Halo's please let Halo 4 have the same impact has Halo2 did in multiplayer!!!!!!!!!!!! I'll still buy this anniversary even thought I didn't like Reach I still was a beast so that's why I played as much as I did, just like Halo3 I really didn't like it but I still played it b/c I was beast, but I hope Halo4 can make me say I play it b/c it's FUN!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!

    Posted: August 26, 2011 8:19 PM
    YoureSoFunny
  • Bobwuzhere

    Meh I love the campaign but as stated before I have halo 1 for campaign I hate these updated graphics I liked the original ones better for some reason. I'll wait till halo 4 just for the campaign halo reach multiplayer is so inconsistent its annoying.

    Posted: August 26, 2011 7:21 PM
  • GreedyMcNasty

    I am still waiting for a real rated M halo game. Is there going to be blood and limbs flying all over the place? No! Well then I will pass. I am of the same school most of these guys are from.

    I played fighting games my whole life. Halo was the first FPS I ever played. Reach killed the game for me. It did everything wrong and destroyed the good things it had going for it.

    Now I get to play Halo............with the worst load outs in history? You just sealed the deal for me and my family. This game will not be played in my home. Have fun playing with the 40,000 reach players. Besides gears 3 will be out.

    Posted: August 26, 2011 4:55 PM
    GreedyMcNasty
  • MetalX224

    screw the perks in halo. it ruined the whole series

    Posted: August 26, 2011 3:37 PM
  • Aerindel_Prime

    Who cares about multiplayer? Halo CE was the best Halo because of its campaign!

    Posted: August 26, 2011 2:02 PM
    Aerindel_Prime
  • shdwlink5

    Yeah I'm sorry but this game is not worth it. Yes, HD graphics is pretty cool and such, but I would get bored of that pretty quick.
    Story? Got Halo 1 for that
    Broken Online Multiplayer? Got Halo PC for that
    Reach engine and features? Got Halo Reach for that.
    New Terminals? Got YouTube and wiki's for that
    HD Graphics? Halo PC mods
    I'm all for HD remakes and such, but this is one of those that just will not be worth it for the broken online experience and Reach would still be a better choice.

    Posted: August 26, 2011 11:01 AM
    shdwlink5
  • Tman88

    I'm also looking forward to this one. Halo 1 was my favorite of the series and I will enjoy playing the campaign again which will bring back good memories. When it comes to online multiplayer I do understand why they went with the Reach engine for it, being that the old Halo 1 engine was never optimized for online gameplay in matchmaking. Either way it'll be good to experience Halo 1 again (this time with updated graphics) and relive a major part of how shooters and gaming in general were revolutionized. Even with those that aren't that into Halo, they still recognize its name along with other gaming greats like Super Mario and Pac-Man.

    Posted: August 26, 2011 10:24 AM
    Tman88
  • cy3

    Not buying, I was teased by the single player. I also though the multiplayer would be approximately the same old code. I hate the Reach combat system, I want a true recreation of the original.

    Posted: August 26, 2011 9:50 AM
    cy3
  • SocialDave

    So looking forward to this one!

    Posted: August 26, 2011 9:06 AM
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