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Gotham City Impostors - Xbox 360

Gotham City Impostors
Game Description: A downloadable first-person shooter set in DC Comics universe. Gamers will be able to customize their own versions of Batman and the Joker.
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Gotham City Imposters - Psychological Warefare Multiplayer Impressions
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Article_74691

Gotham City Imposters - Psychological Warefare Multiplayer Impressions

By Leah Jackson - Posted Jun 09, 2011

Pre-E3 we got our first look at Gotham City Impostors, the downloadable first person shooter from Monolith Productions. We went hands on in a team deathmatch and learned a little bit about the batty FPS' customizable options. But at the big show in Los Angeles, we got to delve even deeper into Gotham's wacky residents who were waiting to annihilate one another at every turn in the Psychological Warfare Mode.

In Gotham City Impostors there are two groups of Gotham citizens that are trying to kill one another for reasons unknown. The first group, called the crazies, are followers of the Joker. The crazies are out to kill the Bats, vigilantes of Gotham who have no qualms using guns in a fight. In fact, no one seems to feel any remorse when it comes to outlandish or weird weaponry, anything is fair game and quite a lot of strange guns popped up throughout our demo.

At E3, we played 3v3 game in a mode called Psychological Warfare. Psychological Warfare is Gotham City Impostor's take on your standard Capture The Flag. Your team has to pick up a battery and run it back to home base to power a brain washing machine without being killed. If your team manages to place the battery and defend it for about 25-30 seconds, then it will detonate and cause the opposing team to become demoralized for 20 seconds. Once demoralized they can still kill people but they'll lose the ability to use their guns and weapons and can only slap people for a kill. But when you have a gun and someone is trying to slap you, guess who wins that fight. You basically turn into the losing team from a Team Fortress 2 game for 20 seconds before going back to normal. The team with the most battery returns wins at the end of the 10-minute round.

The map we were playing on was called Amusement Mile, and has been detailed before in our pre-E3 demo. It's basically a rundown carnival equipped with things like trampolines and gift shops. Like I said, the map lasts for 10 minutes, and every five minutes the teams switch on who's taking the battery where. For example, if Team Bats had to take the battery to position A during the first half of the game and Team Crazies had to take the battery to position B, during the second half Bats would be going to B and Crazies would be going to A. The developers purposefully made the maps asymmetrical, because they didn't want to use a mirrored battleground.

The game plays like a normal first person shooter, using standard controls but very outlandish guns. Sure there's the quality AK-47 that we all know and love, but then there's homebrew weapons like a jack-in-the-box grenade and rocket launchers made out of PVC piping. These are the weapons that bring out the giggles, and that's what Gotham City Impostors is all about, letting you have fun in your own way.

The game has all sorts of weapons ranging from light to heavy, and instead of limiting players to certain weapons based on their body type, any body type can use every single weapon in the game right now. So far Monolith has shown two body types: Tough and Nimble. Tough characters are average, not really that fast, normal health and they deal normal melee damage. Nimble characters on the other hand are quick, they can get around the battleground faster, jump higher, and they're generally more elusive that the Tough guys.

Like I said, even the Nimble characters can wield the largest guns in the game, it will just weigh them down. A good tactic I tried was running with a light gun using my Nimble character and then switching to a bigger, stronger gun when I wanted to fire at enemies. This offered better mobility, and I packed a huge punch out of nowhere, which was not only hilarious, but deadly.

At the moment there seems to be an extremely wide variety of customizable options in the game, including your loadout, costume, gadgets, and the ways that you can play the game to suit your own personal taste. Quite frankly, the game doesn't feel like your run of the mill downloadable title. It controls great, looks fantastic, and with all of the options, I can say that I was quite impressed. Be sure to check out Gotham City Impostors when it hits PlayStation 3, Xbox 360, and PC in a few months.

Comments are Closed

  • Mystyr_E

    a few months? the trailer said 2012

    Posted: June 9, 2011 9:03 PM
    Mystyr_E
  • proxy007

    O.o That's. . . . . . Interesting. . . >.>

    Posted: June 9, 2011 2:45 PM
    proxy007
  • kyoput

    This sounds....... different?

    I dunno but I'm not waiting til 2030 to play it.

    Posted: June 9, 2011 2:14 PM
    kyoput
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