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Assassin's Creed: Revelations - Xbox 360

Game Description: You'll play as Altaïr, Ezio, and Desmond, and travel to exotic Constantinople at the height of the Ottoman Empire in order to assassinate Evil. You'll have new weapons and tools at your disposal, as well as a ton of new features.
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Assassin's Creed: Revelations Panel
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Article_75022

Assassin's Creed: Revelations Panel

By Nikole Zivalich - Posted Jul 13, 2011

Comic-Con 2011


At the Comic-Con 2011 Assassin's Creed Revelations panel the writers behind the historical action adventure game will discuss and answer your questions about the thrilling fourth installment in the critically acclaimed entertainment franchise. The panel, called The Creation of a Universe will feature the creators of the upcoming Assassin's Creed Revelations game, animated short film, and comic book.


At the panel we'll get a behind-the-scenes look at how Ezio's final journey will unfold as he walks in the footsteps of his legendary mentor, Altair, on a perilous journey of doubt and discovery. We'll also get to see an exclusive preview from Assassin's Creed Embers, the animated short film, and explore how the Ubisoft Montreal development team has created an Assassin's Creed universe that weaves real world history and global conspiracies into an ancient war between Assassins and Templars through a variety of media.
 

 Assassin's Creed Panel(07/23/2011) 
2:58
Nikole: 
Hey guys. They started the Assassin's Creed panel 15 min early. All I missed was apparently the most badass trailer ever.
Saturday July 23, 2011 2:58 Nikole
2:59
Nikole: 
I'll try to find out when we can get it you guys.
Saturday July 23, 2011 2:59 Nikole
2:59
Nikole: 
Adam Sessler is moderating this panel. Right now they're all talking about Assassin's Creed comics, books.
Saturday July 23, 2011 2:59 Nikole
3:00
Nikole: 
Q: What are some of the core elements that define AssCreed comics and books, and media? (Is it okay if I type AssCreed?)
Saturday July 23, 2011 3:00 Nikole
3:00
Nikole: 
A: It's a way of exploring this great sci-fi concepts. Time travel, history, science.
Saturday July 23, 2011 3:00 Nikole
3:01
Nikole: 
Adam asked the crowd how many people read all text about characters, landmakes, etc in the game? Half the audience raised their hand.
Saturday July 23, 2011 3:01 Nikole
3:01
Nikole: 
landmarks*
Saturday July 23, 2011 3:01 Nikole
3:03
Nikole: 
The trailer they showed will be key to the game's story. It wasn't a metaphor or something to make the game look good, it's actually part of the game's narrative.
Saturday July 23, 2011 3:03 Nikole
3:05
Nikole: 
Q: Where do we start with Ezio in Revelations?
Saturday July 23, 2011 3:05 Nikole
3:05
Nikole: 
A: "It begins with a journey." Vague!
Saturday July 23, 2011 3:05 Nikole
3:06
Nikole: 
Q: What's up with Ezio will he have kiddos or not? (that's the question, I swear) A: He will have daughter and a son. Characters that are really important to the story.
Saturday July 23, 2011 3:06 Nikole
3:06
Nikole: 
Next clip is Embers, it was showed on X-Play earlier this week I think.
Saturday July 23, 2011 3:06 Nikole
3:08
Nikole: 
It shows an older Ezio with his family. He fears someone is trying to get him. Embers is a narrative in the game you can't play.
Saturday July 23, 2011 3:08 Nikole
3:09
Nikole: 
Even though it's more a of a movie, it does use AC's environments, models, items. It will feel like it's part of the game.
Saturday July 23, 2011 3:09 Nikole
3:10
Nikole: 
"We had to decide where Ezio should live so we went location scouting. All we did was put in the disk and run around to find out where he lives."
Saturday July 23, 2011 3:10 Nikole
3:10
Nikole: 
They recommend you watch Embers after you play Revelations. Experience the game in order.
Saturday July 23, 2011 3:10 Nikole
3:13
Nikole: 
Q: Will you be able to customize your assassins (from brotherhood)? A: You will get to level them up more. But the most we can talk about now is that. There is a different way of recruiting them this time. There will be surprises. Adam Sessler added he wanted to take his assassins out for beers.
Saturday July 23, 2011 3:13 Nikole
3:16
Nikole: 
Q: Do historians help you make the game? A: We don't have someone that says "no you can't do that." But we do have people telling us what we should do, we reign ourselves in though. History is important but the story is more important.
Saturday July 23, 2011 3:16 Nikole
3:19
Nikole: 
Q: Will we see more pieces of eden? A: When we write we want to be concrete but we do leave 15% of room to expand if we want to with a comic, or a book or movie. We created some of that stuff for writers to use. "That;s the vague answer."
Saturday July 23, 2011 3:19 Nikole
3:21
Nikole: 
Q: Did Templars have eagle vision? A: It's certainly possible.
Saturday July 23, 2011 3:21 Nikole
3:23
Nikole: 
Q: Was the plan always to have this game be the last for Ezio and Altair? A: It's time for some parts of the story to close so it doesn't feel like forever forking path. People are almost nostalgic for Altair. We wanted to bring those characters closure and of course we addressed fan feedback.
Saturday July 23, 2011 3:23 Nikole
3:25
Nikole: 
Q: How did you decide what conspiracies to use in AC? A:We thought it was fun to interact with the assassin and templar mythology. It's a way of having a side-story in the bigger story.
Saturday July 23, 2011 3:25 Nikole
3:26
Nikole: 
Q: How did you decide on making a story about assassinating people? A: I think it was a mutual love for history and wanting to explore history. There are some things from history that are almost unbelievable.
Saturday July 23, 2011 3:26 Nikole
3:28
Nikole: 
Q: What are some of the challenges creating media around the game? We found gaps and we wrote in the blanks. We can't contradict what we wrote in the game. It's hard to make sure it fits in the story.
Saturday July 23, 2011 3:28 Nikole
3:30
Nikole: 
Q: Is there anything you base "the first people" from? A: We do enjoy the mysteries of our own world. History is littered with questions so sometimes we go with that. There isn't something specific.
Saturday July 23, 2011 3:30 Nikole
3:30
Nikole: 
"We love drawing implausible connections."
Saturday July 23, 2011 3:30 Nikole
3:34
Nikole: 
Q: AC focuses on 2012, is there a plan? A: Yes, there's a plan. Q: So Assassin's Creed 3 12-12-12? Crowd laughed.
Saturday July 23, 2011 3:34 Nikole
3:35
Nikole: 
Q: Is there going to be more multiplayer modes? Yes.
Saturday July 23, 2011 3:35 Nikole
3:36
Nikole: 
Q: Will you upgrade the parkour elements? A: Yes, the hookblade in the E3 demo. We added that to the narrative too.
Saturday July 23, 2011 3:36 Nikole
3:37
Nikole: 
Q: Will there be more customization in Rev? It will evolve.
Saturday July 23, 2011 3:37 Nikole
3:41
Nikole: 
Q: What have you added to the series that you're especially proud of? A: The series. Even though it's part of a more corporate thing it feels like ours. The animus was something we were proud of.
Saturday July 23, 2011 3:41 Nikole
3:44
Nikole: 
Q: Will Altair sound middle eastern? A: We'll be mindful.
Saturday July 23, 2011 3:44 Nikole
3:45
Nikole: 
Q: Can you comment on Altair and Ezio's hookup? A: You mean are they related or are they gay? [haha] They are both related to Desmond but they're not related.
Saturday July 23, 2011 3:45 Nikole
3:46
Nikole: 
Q: Are the books canon or not? A: Yes, but there are multiple sources for history. The game trump that but the books are canon.
Saturday July 23, 2011 3:46 Nikole
3:47
Nikole: 
Everyone in the audience who dressed up like AC characters will get a free copy of the game when it comes out.
Saturday July 23, 2011 3:47 Nikole
3:47
Nikole: 
I left my Ezio cloak at home
Saturday July 23, 2011 3:47 Nikole
3:50
Nikole: 
The final clip shows scenes from all the games and panels from the comics.
Saturday July 23, 2011 3:50 Nikole
3:51
Nikole: 
That was a great panel. Hope you enjoyed it!
Saturday July 23, 2011 3:51 Nikole
3:51
Nikole: 
We'll have videos later this week!
Saturday July 23, 2011 3:51 Nikole
3:51
Nikole: 
Bye
Saturday July 23, 2011 3:51 Nikole
4:08



 
 

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