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Assassin's Creed: Revelations Multiplayer Hands-On Impressions
By Jake Gaskill - Posted Jun 09, 2011What We Already Know: Assassin’s Creed: Revelations marks the final chapter for franchise protagonists Ezio and Altair, bringing the series forward to 1500s Constantinople, and taking it into even more surreal territory as Desmond Miles struggles to escape from his own mind, where has been trapped in some bizarre Inception-like coma. Fun, fun stuff.
What We’re Seeing Now: At E3, the only single-player content we saw was the gameplay video shown during Ubisoft’s press conference earlier in the week. My time with the game was limited to a quick game of Team Manhunt. For the first round, team A hunts team B, and then it swaps for the second round. This mode will be familiar to anyone who played Assassin’s Creed: Brotherhood’s multiplayer, and you can expect to see many of the same multiplayer modes from Brotherhood in Revelations, along with a few new ones as well. For now, though, it was all about Team Manhunt.
But before we jumped into the match, we were shown a brief intro cinematic with a nicely detailed Abstergo Industries scientist informing us that if we play our cards right, and work our way up the training ladder, we’ll gain access to Abstergo’s inner sanctum where we will find out some super secret truth about our world. Like in Brotherhood, Ubisoft has given multiplayer its own standalone narrative thrust, which I could not appreciate more.
As you’d expect, Revelations plays exactly like Brotherhood, and is obviously the best looking entry yet. Maneuvering through the crowded streets of Constantinople in itself is a welcome change, and, unsurprisingly, a lot of work has been put into making Constantinople, and presumably the other cities Ezio and company will be visiting, the most detailed and alive settings to date.
Sadly, I didn’t have much time to take in the sights, as I had a team of skilled killers on my trail. Priorities people. For the first round, I did the hunting. My character was a brawny, bearded dude carrying a mace with a rounded, gold orb at the top, the kind perfect for smashing skulls. Tracking down targets plays out exactly as it does in Brotherhood, with a location indicator ring at the bottom of the screen that acts as a compass of sorts, tracking your target’s movements. When you get close, the indicator tells you if the target is above or below you (or says nothing if they’re on the same level as you). Then it’s all a matter of spotting the enemy among the pedestrians, and taking them out, which we did with glee.
I didn’t get to see it play out, but a Ubisoft rep said that in addition to wracking up experience points the traditional ways (hiding, stealth kills, stunning to avoid kills, etc.), you’ll also be able to earn XP for pulling off team actions, like, perhaps, laying a trap that an enemy steps in while pursing one of your pals. That’s just a hypothetical, but gets at the spirit of what these team actions might end up being.
We didn't see much, but what we played left us wanting to see more. Big surprise, huh?
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Displaying 1–7 of 7
nobody13100
I really liked the multiplayer in brotherhood. It was a refreshing change of pase from mindless shooting. It really emphasized the need for actual skill. The only thing I didn't really like was the very, very, limited customizability. I don't mean like perks and stuff, I mean how the character looks. I find it odd how FPS's will allow you to change the appearence of a character that you NEVER see, while the third person action game you can only choose between 4 colors and 4 sets of gears. But hey, maybe they'll improve on that in Revelations.
NoCryingInCOD
is anyone else sick of morgan web trying to be funny or cute in that stupid way that she's been plugging away at for the last 10 years...?
bigmacftn76
this is the finale game with ezio. the next one AC3 should be just Desmond, i think.
Lacking_Fractal
So it's Assassins Creed 2.7 now?
KulasDevorn
The Multiplayer in AC is just more tacked on unwanted crap that ruins your possibility of getting 100% in a game that should be single player only.
Mr_Paisley
I actually disagree. I found the multiplayer to be above all, different. It's really the first multiplayer I've played that emphasizes assassination, not "spray and pray" (or, blast them as fast, as hard as you can). Subtlety and stealth win over guessing.
But that's just general observation. I really liked how each assassin was different (though serious customizability was lacking). Each plays differently and although it's silly to see a knight in full armor running just as fast as the courtesan, it's also, fun.
Because of how different the multiplayer was, calling it "hard" is a pretty accurate statement. I felt it could do a better job with balancing abilities (the smoke bomb in particular, allowing you to stun an assassin is pretty silly, rather IT should temporarily stun them, and give you time to hide), and that it could definitely have worked on making each assassin unique to the player playing the role. One person's barber will not look much different than another. They should assassinate in the same ways to maintain the personality of the character, but what KIND of razor or what KIND of barber-hair, the barber has, should be left to the player.
AnBuNinja88
Ahh man I dont know about the MP mode. I dont think it did all that good in Brotherhood. This is one of those games that should just remain single player mode. If they do the MP please make a much bigger improvement
Displaying 1–7 of 7