Darksiders 2 - Xbox 360

Game Description: Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
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Darksiders 2 First Look Comic-Con 2011 Preview -- Even Death Enjoys Leveling Up

Darksiders 2 First Look Comic-Con 2011 Preview -- Even Death Enjoys Leveling Up

By Kevin Kelly - Posted Jul 27, 2011

There's a schism in the halls at G4, and you're either on one side or the other. Either you love Darksiders, or you hate it. We all know where former G4 employee Abbie Heppe came down on that line. After all, why do you think she's a former employee? Okay, that's entirely not true. We love Abbie, even though she left us for the hallowed halls at Respawn Entertainment. But still, I have to disagree with her lock, stock, and two smoking barrels about Darksiders. I loved the take on the Four Horsemen that Vigil Studios unfolded, and I'd probably follow anything Joe Madureira designed straight into hell.


Which is why I'm extremely excited for Darksiders 2. At this year's Comic-Con, we were taken into the game by Joe Mad! himself, where he pulled back the curtain on the epic scope of this installment, while narrating a showdown between Death and some unfortunate skelethugs. The first thing that was clear to us was that this isn't Darksiders as you know it. And if you don't know it yet, you need to get out there and take War for a spin. But this time around you're playing as War's brother Death, who plays a bit differently, has an entirely different attitude, and has been dipped in a steamy, hot bath full of RPG.

The original Darksiders was a mixture of God of War and Zelda, with combat and platforming puzzle elements borrow from both, and Darksiders 2 follows that same path while adding a heavy dose of role-playing. Madureira stopped short of calling the new game an RPG, but said it comes pretty close. He also said that the team was nervous about changing the protagonist from War to Death, especially since the first game was a success. Joking that they did it "just to be annoying," Madureira and team overhauled much of the interface and gameplay in the process. This time you'll get armor and weapon drops as well as cash when you defeat enemies, and those equippable items will be visible on Death, and will affect his stats.

Where War played like a tank, heading in and bashing his enemies with a ginormous sword, Death plays more like a rogue or an assassin, pun intended. He can run on walls, use a ghost hook for grappling, and is more aggro and "badass" than War. And where the last game took place mostly on a destroyed Earth, the sequel takes place in the Underground, which gave the developers free rein to take things to the fantasy realm and beyond. The "town" we visited in our demo level was being pulled along by by a gigantic serpent, which only hints at the scope of this game. Madureira told us that this time they've built the size of the game based on horse travel, which was underutilized in the last game, despite the amount of attention they put on War's mount Ruin.

Since the game is "much, much bigger" according to Mad, Death will come to rely a lot on his mount Despair. Like Ruin, you can summon Despair on the fly, with Death leaping into the air to have Despair blink into existence beneath him. Death is also differently armed than War, and comes equipped with a pair of deadly scythes slung on his back. Like War, he can wield many different weapons, including a massive hammer, claws, axes, throwing shards, and more (and yes, guns will be back as well), but the scythes are basically Death's staple, so they had to make an appearance in there.

Madureira also promises that puzzles will be back with a vengeance, and that "we have way more puzzles this time around." You'll also learn much of the Darksiders 2 story through questing, rather than having it told to you through multiple cutscenes like the first game. You'll also hear Death talk a lot more than War did, with Michael Wincott (the bad guy from The Crow) providing his voice. You'll also learn about Death's secret shame, and how the disembodied souls of his entire race are kept locked inside a glowing green device embedded in his chest. This changes death from the traditional image of a cowled, skeletal figure into someone with a story to tell.

The level we were shown has Death trying to gain an audience with the king that sits on the Eternal Throne, but Death first has to get past his lackey to speak with him. He's told there's no possible way... unless he visits the Gilded Arena and defeats the champion there. If he brings back the champion's head, he'll be granted an audience with the king as a boon. Death accepts, and battles his way through multiple skeletal foes before being confronted by a menacing "Scarab Hulk" that looks like a junebug on steroids. It has an eerie cry as you do battle with it, and although he seems extremely huge, he's not the champion. Madureira said the game will be filled with "mid-level bosses" like this.

That's all that we saw, but just that small amount teases what looks like a huge game that will provide hours of enjoyment. Little touches like having ghostly hands appear and yank doors open for Death rather than having him simply open the doors himself show the attention to detail that will be peppered through the world. The "Eternal Throne" level had hundreds upon hundreds of skulls littering the scenery, and Mad quipped that Darksiders 2 will have more skulls in it than all other games combined. That's a lot of skulls.

Darksider 2 will be release some time in 2012, and we look forward to finding out more about Death, and possibly the other horsemen of the apocalypse. This game happens concurrently with the original Darksiders, so perhaps there's a chance that we'll see War, or the other two horsemen, Strife and Fury. Look for more Darksiders 2 info coming soon.

Comments are Closed

  • TKira

    DarkSiders2 will have more skulls than all of the other games combined? I honestly doubt it, just Castlevania: Curse of Darkness have at least ten thousand skulls, and i won't even start talking about the other Castlevanias...

    Posted: August 1, 2011 5:30 AM
  • SoldierSpider


    Posted: July 31, 2011 12:04 AM
  • StefanGrey

    I remember seeing X-Play review it (missed the AOTS review because I don't watch olivia Munn) and wondering how they could slam thuis game as a "Zelda Clone" when they slurp everything Zelda related. Glad to see that there are people at G4 who appreciated this game; cant wait to get my hands on D2 and see how the changes feel

    Posted: July 28, 2011 10:13 PM
  • dragon_boy_ex

    First off, I agree entirely with lowkevmic in thanking you for what you said about heppies review, i saw what she said in AOTS and i had to change the chanel, i own DS 1 and thought it was great andDS2 is going to be infinitely better, why? DEATH! any one who say his concept art for darksiders should know how cool it is hes not only in ds2 but the main character, war was awesome and would Destroy Kratos and link, simultaneously to probably, but Death effin awesome. and as for strife and fury, they WILL be in the game in the beginning when the chared council inform them and Death about war and Death goes to fix things in turn.

    Posted: July 28, 2011 6:32 AM
  • lowkevmic

    I want to give a special thanks to Kevin Kelly for being the first to openly admit to Abbie Heppe's brutal review of the first Darkstalkers game. I felt it was completely biast and a total compare and contrast to the Legend of Zelda series, which I felt simply wasn't a fair comparison to make.

    Only certain elements were taken from games like God of War and Zelda. God of war for it's fast paced actions based gameplay, and Zelda for it's endless mini puzzles and artifact finding. But overall it was a really fun game for someone who played it with an open and objective point of view.

    I'm really looking forward to the sequel, but there is a small part of me that hope that they would shock everyone and announce that the game would have two player co-op and you can play as either War or Death. I know, wishful thinking, but the game is still going to be awesome regardless.

    Posted: July 27, 2011 1:56 PM
  • AngelsandDemons

    My only potential disappointment with this title is that I takes place on a parallel timeline as the first game. We know how that one ended so we know this one will end...it's as if picking up where the last one ended would have been too complicated so they avoided a potentially annoying prequel and gave you an alternate adventure. My guess is that it gave them time to work out the gameplay animations and mechanics of a new character before they work out the rest for the 3rd game which will likely involve the other horsemen and some likely multiplayer.

    Posted: July 27, 2011 10:55 AM
  • Scalfer1

    UGH CAN NOT WAIT!!!!!!!!!!!!

    Posted: July 27, 2011 10:44 AM