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Dragon's Dogma - Xbox 360

  • Publisher: Capcom
  • Genre:Action, Adventure
  • Developer: Capcom
  • Release Date:May 22, 2012
  • # of Players:1 player
  • ESRB:M - Mature (Blood and Gore,Partial Nudity,Suggestive Themes,Violence)
  • Platforms:
Game Description: Dragon's Dogma is an open-world action-driven game with RPG elements and real-time combat. Action is a core focus of the game, despite appearances to the contrary that this is a top-to-bottom RPG.
G4TV Rating
4 / 5
  • Avg User Rating
    (22 Ratings)
    4.3 / 5
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Dragon’s Dogma Preview: Pawns And Character Creation
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Article_75554

Dragon’s Dogma Preview: Pawns And Character Creation

By Heidi Kemps - Posted Sep 19, 2011

Capcom is putting a lot into Dragon’s Dogma, their ambitious attempt at a next-generation action/RPG. Up until TGS, we’d mostly only seen a few select monster fights with some pre-set parties. This time, however, our planned presentation from Capcom staff would showcase the more personal side of Dragon’s Dogma – the player-aiding, computer-controlled pawns and the complex character creation tool.

Integral to Dragon’s Dogma is the pawn system, which we’ve covered in previous looks at the title. The presentation was designed to give us a better look at how the pawn system works with the player in-game. We were presented with a mage character who’d just wandered into town, and were pleasantly surprised to see that we could interact with all of the village’s NPCs – with full voiceover, no less. But we were not here for idle chitchat! We had adventuring to do – and after hitting up a quest-giving NPC, we set off to find another pawn. Our party had two pawns already in tow – both warriors – and we needed a third and final pawn to add more variety to our team.

Dragon's Dogma

We were soon introduced to the Rift World – a connection to some of the online functions of Dragon’s Dogma. Using a Rift Stone, players can access a sort of pawn search engine, locating a desirable teammate by class, sex, and ability. This is but one of the options available to players searching for a pawn pal, however. The world of Dragon’s Dogma is also populated with “stray pawns” – pawns that wander the world and can be recruited at will. (Fortunately, pawns will never turn down an offer to join your team, so you will never have to worry about finding that perfect soldier and then getting a rejection.) Many of these pawns will have been created by other players, but should you choose to play the game offline (or simply not want to use the connectivity features), there are around 20,000 pre-set pawns that have been created by the development team. The demo crew was quick to emphasize the benefits of playing online, however – players who loan out their pawns can get ratings and evaluations from other players, as well as have their pawns bring back gifts.

We continued along in our demo, looking for a Strider class pawn to balance out our warrior/mage party. After finding our new teammate – a somewhat heavy-set female – we made use of a teleport item to get to where we needed to go. You can set these teleport items across the world and make use of them to easily zip from one locale to the next, which, the staff noted, would be extremely important. It would have taken 15 minutes in realtime to get from town to our destination on foot, which would have been several hours of in-game time – but with clever item placement, we got to where we needed to go in a jiffy.

It didn’t take long before our team was embroiled in a battle with a massive armored Cyclops. Our main spellcaster was a terrible close-range fighter, so we ordered our warrior-class pawns to do the dirty work of getting up close and personal with the monster. There are many ways to approach fighting monsters, and in this case, we were able to use the high, mountainous environment by successfully knocking the Cyclops off a cliff to his death below. Unfortunately, our recently hired strider pawn went down with him. We were told that the pawn could be revived – it would just take some effort to retrieve them.

Dragon's Dogma

Our questing done for the day, we retreated to the relative tranquility of the game’s in-depth character creation system. The staggering amount of options and detailing available for custom player characters was obvious from the outset, and the team happily demoed many of the more obscure options, such as body build (plain, muscular, chubby, et cetera), voice type, detailed facial structure, hair/skin/eye color, stance, makeup, and much more. This system can be used for not only the main character, but pawns as well. The crew proudly pointed out the game’s intro, noting that all of the characters seen in the opening cinema were made with the in-game character creator.

The floor opened up to allow media to ask questions, and we had to ask about something that was bothering us. Before the demo started, a few debug messages had flashed onscreen mentioning some means of currency and the Playstation Store. Did this mean that some manner of microtransaction DLC was in the works?

The demo crew laughed nervously. They couldn’t answer that at this point, they said, and announcements would be forthcoming. “But you certainly have a good eye,” they noted.

Comments are Closed

  • Vidgodmaster_jr

    Get over it guys skyrim and dragons dogma have a lot in come so Stfu and stop whining if you don't like it don't comment it's there game and they make it the way They wanna make it besides I like I the away it is skyrim has single player everyone likes it although If this DID have multiplayer that would be sick they got 3 more months to fix things so give them time to finish things before getting pissed over a game that isn't finished yet let Ben finish then complain...

    Posted: February 9, 2012 3:02 PM
    Vidgodmaster_jr
  • HOIRiIZON

    Yes the voice acting is horrible and would irritate me and take away from the game, it's funny how the people that create games these days can't see it when there making these games. That being said this game shows more promise than everything out there, other than the new Bio Shock.

    Posted: November 1, 2011 6:56 AM
    HOIRiIZON
  • ejj

    Another problem with Dragon's Dogma, judging from the preview clip, involves the voice actors - they sound horrible! How plain and uninteresting can you get? It sounds like they pulled people off the street to read lines. They could at least invest a little money in some voice talent - I'm sure there are plenty of actors and actresses out there who could do a better job than what is in that clip.

    Posted: October 8, 2011 3:06 PM
    ejj
  • ejj

    This looks pretty cool but unfortunately I am all dragoned out after the Dragon Age games...which is kind of a shame because this looks as good or better than the Dragon Age games, and I really doubt Capcom infused the game with gay love and homoerotica like Bioware did with Dragon Age II. The medieval style RPG with dragons concept has been beaten into the ground so much that I don't think I'll buy this when it comes out. Sorry Capcom - Bioware ruined it. If it was an innovative Mega Man RPG I might be interested.

    Posted: October 8, 2011 3:01 PM
    ejj
  • willhighwind

    If this game was multi-player, I'd get it. I get the feeling that this game is a single player Monster Hunter. I'm not saying monster hunter is bad, I own every copy. Just think this game should be multiplayer.

    Posted: September 22, 2011 5:25 PM
    willhighwind
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  • SliQuid

    game looks pretty good...but "capcom" is what bothers me

    Posted: September 20, 2011 6:57 AM
    SliQuid
  • Thogin

    I am sorry to be a party downer and I am just speaking my mind. As much as I hope for all games to be good and laughable; I doubt Capcom. I doubt their ideas and I doubt their motivates in creating a game other than showing your work and making it fun for the players.

    I believe they wanted to jump on the Action/RPG/Fansty bandwagon, that "Big B" companies and CD projectki have created.

    I loved Capcom's RE series until 5 but it was still enjoyable and Streetfighter...

    But lately I just don't feel the love from this company anymore, when they release MVSC and then another version with more characters and the same with SF and then SF Utl.

    How can i trust a company to have my best interest in mind which is making the best game they can and making it fun for me, instead of tricking my buy now buy now impulse into buying their products.

    Posted: September 19, 2011 9:22 PM
    Thogin
  • Crowation

    Concept looks good, kinda "Shadow of colosus" meets "Dragon Age", but voice acting and character animation seems really rough. With that model clipping it seems like it would play like "Two Worlds" Hopefully it will be more polished in final?? (fingers crossed)

    Posted: September 19, 2011 8:12 PM
    Crowation
  • Jtoon

    I don't know about the game play but the voice acting doesn't seem very good what I seen in this preview.

    Posted: September 19, 2011 4:40 PM
    Jtoon
  • xMetalxHead

    the scout looks AWSOME!!!!!!!!!!!

    Posted: September 19, 2011 3:00 PM
    xMetalxHead
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