Resident Evil: Operation Raccoon City - Xbox 360

Game Description:Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe. Not only does this setting provide a rich backdrop to the action but it fosters a unique and thrilling triple-threat battle scenario for the game modes. Zombies and Bio-Organic Weapons (B.O.W's) add to the mix as players compete against their team's opposing squad but also tackle this third unpredictable element that could only exist in the twisted Resident Evil universe.
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Resident Evil: Operation Raccoon City Hands-On Preview

Resident Evil: Operation Raccoon City Hands-On Preview

By Adam Rosenberg - Posted Apr 12, 2011

Resident Evil: Operation Raccoon City is the Resident Evil game you always dream of playing when you've got a zombie horde outside and only two bullets left in the chamber. Gone is the resource management, the constat prioritizing of flight over fight. In its place is a squad-based third-person shooter from Slant Six Games, the makers of SOCOM: Confrontation.

As we learned at Captivate last week, there are two ways to play Operation Raccoon City. The one you've likely already heard about is the competitive multiplayer mode, in which two well-armed squads of four square off in a zombie-ridden Raccoon City, circa Resident Evil 2. There's also a cooperative campaign, one which bears at least a passing resemblance to Valve's Left 4 Dead games.

"The setting is described right there in the title," producer Masachika Kawata told G4 (through a tanslator) in an exclusive interview. "This is Raccoon City after it has been completely decimated by the T-virus. So everyone in the city has mostly been turned into zombies. It's not a very happy place to be."

In the demo we saw, a team of Umbrella Security Service agents work their way through Raccoon City's trashed streets as they hunt for a target, one Leon Kennedy. Along the way, zombies and the occasional BOW (bio-organic weapon) pop up to harass them. There are always plenty of bullets to go around -- the assault rifle, for example, starts with almost 400 rounds in reserve -- so the trick is instead to work together as a team to keep the zombies at bay as you move from point A to point B. In this case, point B turned out to be a safehouse-like garage filled with healing green herbs and an ammo crate.

The multiplayer portion of the game pits the USS team against a U.S. military Special Ops squad. Producer Masachika Kawata laid it all out pretty clearly in an exclusive interview with G4. "If it were just those two sides, it would be a fairly traditional multiplayer experience. However, we've got this third faction which is basically the city itself and all the zombies and monsters that are populating it," he said through a translator.

"Normally, they're not really such a huge threat to the USS and Spec Ops with all their gear and special abilities. They can really take [these zombies] out at a normal pace. However, when you can use them to help you defeat the enemy, it really puts a new spin on the game and on the strategy."

Using the zombies against your opponents is indeed a key component in taking on other players online in Operation Raccoon City. All characters have a health bar, but if too much damage is taken too quickly, the affected character starts to hemhorrage. When you're in this state, which lasts maybe 10 or 15 seconds (unless more damage is taken), the screen takes on a deep red hue and all nearby zombies rush to attack with more aggressiveness than they normally display. If you manage to put an opposing player into a hemhorrage state and a zombie then kills him/her, it is worth a hefty 20 points.

The USS team is comprised of four characters, each with a particular focus designed to aid the squad as a whole. The weapons loadout and character skill being used can be tweaked with each respawn, but the range of skills available to each character varies by what their function is in the context of the larger group.

Spectre, for example, is your recon soldier. One of his abilities is Active Camouflage, which renders him invisible (Predator-style) for a short amount of time. Alternatively, players could opt to equip his Mimicry skill. Using this, Spectre can assume the identity of a downed enemy with a simple button press. Joining Spectre are Bertha, the team medic with an equippable performance-boosting Adrenaline Shot, Beltway, a mine-toting heavy weapons expert, and Vector, who provides on-the-ground support with his enhanced minimap and ability to use various vision modes.

Complementing the action is the game's control scheme, which departs significantly from every other Resident Evil game you've ever played. With Slant Six handling the heavy development work, how your characters move and feel unsurprisingly has a lot in common with SOCOM. There's even a context-based cover system, complete with the option of leaning out slightly to fire blindly.

"The controls of the game are completely different from what you are used to in the Resident Evil series," Kawata said. "This is a true third-person shooter and the controls reflect that. It's much more fast-paced action than you're used to from Resident Evil."

Joining the zombies in the game's so-called "third faction" are BOWs (Bio-Organic Weapons), the Resident Evil equivalent of special-class zombies. They'll appear throughout the game in the campaign and competitive online modes both, and they have some nasty surprises. Hunters are the only ones we got to see in action during our demo -- and they soak up a LOT of bullets -- but we also spotted a Tyrant in the game's new trailer.

There's more to be revealed, and Kawata even noted that the Hunters we saw don't even factor into the events of Resident Evil 2. Players can infer what forthcoming announcements might bring. "If you're a fan of the series, then you'll know that there were other BOWs that were in Raccoon City at this time that we haven't talked about yet," Kawata said. "I think you can look forward to hearing more about that stuff at future events."

The initial teaser trailer ended with a shot of Leon Kennedy arriving in Raccoon City. He's not a playable character in this game, but his presence has guided the design of the game in a few key ways. One, really. The mantra around the office as Operation Raccoon City comes together is: "Kill Leon."

"The development staff really took that away and ran with it," Kawata said. "They even did some concept art, like Leon with his throat slashed. Some pretty wild stuff, I don't know if we're going to be able to release all of it."

"That theme of 'Kill Leon,' that's not something you could ever do in a numbered Resident Evil game. It's one of those things where this is just a chance to try some new, crazy stuff that we wouldn't necessarily be able to do in another Resident Evil title."

Comments are Closed

  • mcavazos25

    Don't really have much to say about this game. I will be disappointed if you cannot play as any of the other RE characters throughout the series in this game. More than likely, this game is gonna be on my "rent it" list. Not that I do not think it is going to be a good game or anything, but if I am going to get close to, if not, the exact same zombie killing experience that I get in L4D/L4D2, then there is no need for me to dish out $60 for an exact replica.

    Posted: April 13, 2011 10:36 PM
  • takarabako

    Aside from the "surprises" that aren't really surprises, this, "They even did some concept art, like Leon with his throat slashed. Some pretty wild stuff, I don't know if we're going to be able to release all of it." makes me think that they're still living in 1997. Which is funny, because DR2 and even DR1 were made by the same company and still had stronger imagery than that. I love ya Japan, but man, no wonder Shinji Mikami left. Just the same lack of innovation rehashed over and over with killer taglines and buzzwords.

    Posted: April 13, 2011 2:17 PM
  • merc17l

    Im wishing for a online game for it where it would look something like COD. Just imagine playing cod in a resident evil style and the killstreaks would be hunter, lickers, tryants killing the other team. If socom is doing this game then i can expect the online to me something like this which would be AMAZING!

    Posted: April 13, 2011 12:17 PM
  • brainblob

    Looks like a TF2 meets Left4Dead

    Posted: April 13, 2011 11:23 AM
  • demondogg187

    The game looks and sounds awesome. Don t really like the whole four special ops people seems a bit cliche, id be cool to create your own person choose a faction fight that way. Have a story about what it would be like if you lived there and were trying to get out alive, but anyway seems cool can t wait to see more.

    Posted: April 13, 2011 6:24 AM
  • UFSman

    I can't wait. I've always wanted to revist racoon city like in res 2 and 3 but they always change how the stroy is like in the umbella chonices hopefully they won't change it just add to it and clean up some of the loose ends and I hope some stuff about that happened to Jill and her gang of people.

    Posted: April 13, 2011 3:28 AM
  • power-o-pwn

    I like the style of this game, RE+rainbow six+ left 4 dead I have to say I've been waiting for a game like this. I'll be looking forward to this. I'll rent it first because I bought resident evil 5 and that was a god awful decision but other than that nice job capcom.

    Posted: April 12, 2011 9:57 PM
  • Kid_Hojo

    I like the elements that this title brings to the table, the question is... did they execute it in a fashion that distinguishes this title from all he others like it, without taking it too far from the resident evil world. Given that I am not the biggest socom fan, I pray that it doesn't imitate that style of video game... if not AWESOME!!!!!!!!!!!

    Posted: April 12, 2011 8:27 PM
  • reandrebeccachambersfan

    I love resdient evil I'am a huge fan and when the first re came out i wasnt even born yet but anyway I can't for this game to come out

    Posted: April 12, 2011 8:25 PM
  • relentless36

    made by the same guys who made SOCOM Confrontation? Pass, that game was a frakking abortion

    Posted: April 12, 2011 6:31 PM
  • thejoker959

    this games gonna be sick! cant wait

    Posted: April 12, 2011 4:09 PM
  • PattyOFurniture

    this game disappoints me, personally. the human vs. human aspect really takes away from the premise of the city being razed and infested with zombies. kinda reminds me of the end of re5, where the enemies had weapons. that was no fun. and the characters irk me too. cloaking? zombie shields? not for me. these elements also take away from it. and having such a powerful group running through the streets makes the zombies seem weak as all hell, taking them out of the equation.

    i'll probably end up getting it, but i was expecting so much more, given the fact it's a return to raccoon city.

    Posted: April 12, 2011 3:13 PM
  • itsjustme2

    Why is this clearly 360 biased?

    Posted: April 12, 2011 11:21 AM
  • DeadIslandResident

    When RE first came out i was about 2. So i grew up as a fan of the franchise, and i'll always be a fan of it. That's why this doesnt discourage me as much as it may others, but this honestly looks like a L4D2 expansion. L4D2: Operation Raccoon City :P When RE4 came out for the game cube, it saved and brought back RE, but RE5 was almost the EXACT same game only from a different POV and a bigger knife lol It would be AWESOME for the next game to take place at the same time as maybe RE4 (just like RE2 and RE3 did) rather than yearssssss after the previous game lol and then move forward with the story that's set. But then again, this is just my opinion hehe :)

    Posted: April 12, 2011 10:28 AM
  • JustTheBeginning

    Yeah, absolute craptastic graphics but I guess we will see if its a good game or not.

    (I am guessing not)

    Posted: April 12, 2011 9:04 AM
  • UnJakeable

    Graphics don't look that great for a game this late in console life.

    Posted: April 12, 2011 8:58 AM