Magic: The Gathering - Duels of the Planeswalkers 2012 - Xbox 360

Magic: The Gathering - Duels of the Planeswalkers 2012
Game Description: Magic The Gathering: Duels of the Planeswalkers 2012 is a new take on classic Magic gameplay on your console or PC.
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Magic: The Gathering - Duels of the Planeswalkers 2012 Preview

Magic: The Gathering - Duels of the Planeswalkers 2012 Preview

By G4 Staff - Posted Mar 10, 2011

Magic the gathering duels of the planeswalkers

Wizards of the Coast have revealed the first details about Magic: The Gathering - Duels of the Planeswalkers 2012 for Xbox live, PC, and PlayStation Network. The sequel to 2009's Duels of the Planeswalkers, the new title will introduce new game modes, Planeswalker opponents, decks, puzzles, and more. To find out more about what players can expect from the sequel, we spoke with Magic: The Gathering brand manager Paul Levy, and here's what he had to say:

Who will we see as the Archenemy in Planeswalkers?

Paul Levy: You will get to face off against many different Planeswalkers in the Archenemy campaign, but the final Archenemy is yet to be named. At PAX East, the Archenemy will be played by Tezzeret.

Do you choose decks based on play style, balance, modern vs popular, etc?

PL: With Duels of the Planeswalkers, we always have to keep in mind that there’s no single typical player.  Our Duels audience is very large, and, in such a large pool, we have players who have never played Magic before, as well as players who have been playing Magic for almost 20 years. We need to make sure that there are decks that appeal across that spectrum. So some Duels 2012 decks really focused on the essential fun of Magic, that are perfect for a new player to pick up and enjoy. And there are some Duels 2012 decks that have a more distinct identity that is still accessible to the newer player, but will be especially enjoyed by the more veteran Duels player who wants a different awesome flavor in their deck.

Will you allow humans to play as the Archenemy against three other human players?

PL: Mere humans are not powerful enough to be a proper Archenemy! 

Are you allowing players to customize their own decks?

PL: We just announced the Magic 2012 product line-up, which includes the Magic: The Gathering 2012 Core Set and Duels of the Planeswalkers 2012. At PAX East, we’re excited to show players the Archenemy feature, and look forward to talking about the other features of Duels 2012 closer to launch.  

What kind of rankings, leaderboards or tournament integration will there be, if any?

PL: As I said before, we’ll be talking more about the additional features of Duels 2012 closer to the release date. 

Magic the gathering duels of the planeswalkers

You dabbled with microtransactions with deck unlocks for MtG: DOTP. What are the chances we'll see individual card sales on consoles?

PL: As the manufacturer of a collectible trading card game, Wizards of the Coast does not sell individual cards. This same philosophy is carried over to our digital games as well.

Will the original Duels continue to be supported and have content developed for it? Or will players move on to 2012?

PL: The original Duels of the Planeswalkers is going to be releasing the “Gold” edition in the coming months, which is a compilation of the base game plus all expansions and DLC. After the release of the Gold edition, all development support will be on Duels 2012.  

The last update seemed to hinder the game. Lots of game sync checks and all. Will there be an effort to update/change this in the new title?

PL: We are always listening to the feedback of our customers and pass it along to our development team for review. We have improved the game engine for Duels of the Planeswalkers 2012 and will continue to do so in future updates.

Will Challenges make a return? What can you tell us about them? Purely selfish wishlist idea, any chance you'll let people create their own Challenges to share with others, because that'd be rad.

PL: That would be rad. We get a lot of positive feedback from the community on the challenges, and they’ll definitely be making a return in Duels 2012. We’ll be talking more about the content of the challenges closer to release.

How will the previous game sync up with the new one, if at all?  Does my investment go out the window? Will the DLC carry over?

PL: Duels 2012 is not backwards compatible with the original game. We are looking at ways to reward the original Duels of the Planeswalkers players in the Duels 2012 game, and will have more information to share at a later date. 

Any chance at cross-platform play or is that impossible?

PL: As I said before, we’ll be talking more about the additional features of Duels 2012 closer to the release date. 

The game was one of the top-selling XBLA titles in 2010, which was surprising. What will you be doing to promote the new title?

PL: Duels of the Planeswalkers is one of the top 10 games of all time on XBLA. We have a lot of exciting promotions coming up; one thing that players and fans will recognize is the exclusive Magic: The Gathering promo card with purchase. We haven’t announced what the promo card will be yet, but it’s going to be awesome. There are also exclusive spoilers from the upcoming Magic: The Gathering 2012 Core Set in Duels 2012.

Comments are Closed

  • Joemamah

    Can any one tell me the web site I must Put my code to receive the promo card for the magic the gathering 2012 duels of the planes walkers . Email is : orbcool77@yahoo.com

    Posted: July 9, 2011 3:07 PM
  • oneathens

    C'mon guys! I spend alot of money buying the expanded decks from your first Xbox 360 game. Now you've come out with a "new and improved" version of the game that I now must purchase, but my expansion decks won't carry over? That's some poor customer service right there. As long as this is the policy, you might get the super hardcore fans to buy M12, but that's it. Definitely not me.

    I especially do not like the fact that somehow these game play "improvements" won't be applied to the version I already own and have spent countless hours playing and unlocking cards for.

    Posted: June 20, 2011 3:24 PM
  • kap216

    I dunno if I am the only one, but I like how the decks are not that customizable. It puts all players on an equal playing field and I do not have to put too much thought into the game. My favorite part of the original is how all decks are just stacked with these absolutely ridiculously good cards.

    I have put so many hours into the first game, but I like the idea for a sequel. It puts a little reset button on all the decks. Some of the first decks in the first game have about 100 cards! This will allow them to put out a bunch of cool new decks because, quite frankly, there was only one really good deck in the most recent expansion.

    My only issue is every deck should have a strong theme. Burn, elf, counter-burn are fine. The equipment/kor/soldier deck in the third expansion and Claws of Vengence didn't turn out that great because it didn't have a strong theme.

    Finally, they really need to fix the connectivity issues. The last update really made the game pretty much unplayable. All the game is syncing is annoying, and I really am not sure why they do not fix these problems.

    Posted: June 2, 2011 2:44 PM

    lot of secrets. cant wait till E3

    Posted: April 27, 2011 1:43 AM
  • tugboat669

    What a bummer that you can't change the deck the way u want. When I'm playing against a black deck, I feel that terrors are useless. The inability to customize the deck the way I want has forced me to stop playing the game and unless wizards changes their tune I definitely will not be wasting money on the new one. Wizards, please don't do this to us. I understand you can't give us access to every card, but, come on, not being able to take useless cards out of the deck goes against the whole reason I started playing back during RGD.

    Posted: March 11, 2011 9:11 AM
  • ossiss

    so basically they're saying "screw the people who bought all the expansions as well as the original game. no, we're not going to allow you to customize your own deck. that would be too hard for our poor selves. no, we'd rather release a brand new game that does the same damn thing we did last time. oh, and you can fight AI 3 on 1. but we're not going to say anything else because we dont know anything else."

    screw these guys. i spent all this money getting these expansions. not to mention having to download the game TWICE. and now im getting stiffed on my purchase. that's just a poor business move, and terrible judgment on their part.

    Posted: March 11, 2011 7:29 AM
  • FlcikSho7

    Ive played too much of the first i agree that its about that time... for a SEQUAL! i wanna see some crazy combos being made and dear god...please leave that infect crap out. im pretty sire no one has any respect for that crappy ability except for the 12 year olds that play...

    Posted: March 11, 2011 1:48 AM
  • FlcikSho7

    FlcikSho7's comment is abusive and has been removed.

    Posted: March 11, 2011 1:46 AM
  • vaajtswv

    http://www.wizards. com/Magic/Digital/MagicOnline. aspx?x=mtg/digital/magiconline /whatshappening

    ....is the reason why they'll never have an every card available nor fully customizable deck options. Duels will directly compete with that product. As such, Duels will always be Magic the Gathering light. If we're lucky, they might let us pull out 10 cards out of the pre-created decks.

    Posted: March 10, 2011 12:00 PM
  • DaKatzPajamas

    would be a great game if the following additions were included:
    1. Customizable decks
    2. even though impossible, but if they included every card from certain point. I would love to make decks that I physically own on game. Like something that if you actually owned the card you can transfer the data into the game
    3. No hosting servers. It gets annoying when people quit early. I dont care if i get the win sometimes I just rather play.

    Posted: March 10, 2011 9:33 AM