Moving from the old west to the modern day, Call of Juarez attempts to become relevant in the post-Red Dead Redemption marketplace.
The Pros
- Cooperative gameplay has some interesting gimmicks
- Huge levels
The Cons
- Full of glitches
- Unimpressive graphics engine
- Middling gameplay and unlikeable characters
- Lousy AI
Call of Juarez: The Cartel Review:
Techland is a developer long known for mediocre budget PC titles, but on the console side, they’ve had some minor success with bringing the western back into vogue thanks the Call of Juarez series. Apparently, Red Dead Redemption was too much for them, because the latest trip, Call of Juarez: The Cartel, ditches the old west in favor of creating a modern western. It’s a solid concept, and there are some innovative ideas here, but the game fails rather impressively on almost every level.
I’m the Law Around Here
After a DEA building is bombed by a Mexican drug cartel, a special unit is created to take the bad guys down. This no-nonsense team is led by the tough as nails, modern-day cowboy, Ben McCall—whose name is pretty much the only tie to the previous games. There’s also DEA officer Eddie Guerra and FBI agent Kim Evans. All three characters are hilariously bad stereotypes, who spout awful dialogue and are completely interchangeable from a gameplay perspective. As the game progresses, the protagonists become so unlikeable and amoral that they’re hardly better than the criminals they’re taking down.
Call of Juarez: the Cartel tries hard to capture the atmosphere and grit of a western set in the modern day. The characters are meant to feel like old-school gun fighters, and the settings—including forests, urban shoot outs, and drug dealer fortresses—are a lot like modern equivalents to the typical western locales. There’s also a lot of car chases, and many of the levels are huge, which allows for a mix of driving and on-foot action.
A Far Cry from the Competition
The Cartel largely focuses on big action set pieces, complete with plenty of explosions and bad guys to shoot. Unfortunately, the game gets hitched up on so many technical glitches and gameplay issues that it’s difficult to be anything but frustrated by the end product. The most notable problem is the game’s graphics engine.
Techland is using their in-house Chrome Engine 5, which one might think would at least be better than the previous Juarez game. Instead, the game looks almost par with the original Far Cry engine, only with a terrible draw-in rate and insane overuse of fog. Add to that an incredible amount of graphic and AI glitches like textures tearing or out-right disappearing and bad guys locking in place or just going spastic. There’s a host of other problems and it’s clear the backbone of the game wasn’t ready for primetime.
The draw-in and fog also mean that enemies just magically appear in the distance and are incredibly hard to spot. Frequently, the only way to know enemies have popped in is when they shoot you. Long distance aiming is an exercise in frustration, and while the game uses cover, it doesn’t actually have a real cover system.
Three-Way Chaos
Gun play in general is pretty sloppy, melee attacks are a mess, and simple tasks like activating bombs or interacting with objects use overlong canned animations. The driving sequences are particularly flawed, with spotty controls and a limited camera. The Cartel relies heavily on its three-player design. In the single-player game, you can play as any of the three characters, and the rest of the team is AI-controlled.
Cooperative play is only as good as its AI, and the game falls incredibly short in this regard. Your allies are nearly useless most of the time. While they will shoot enemies, they have no tactical abilities and you can’t even give them orders. This is a shame, because the game really does have some innovative features surrounding its three agents.
Each character has a hidden agenda, which can be completed by secretly collecting evidence items (recordings, files, cell phones, wallets, and other things). The gimmick is that the other characters can’t catch you collecting these things. Given how doggedly the AI follows you, this is a nearly useless element in the single player. In multiplayer, the feature is hampered because the items are always in the same place on the levels.
Still, playing with other humans improves the experience considerably. While none of the core problems disappear with the game’s engine, ditching the AI in favor of real players at least provides a real team feel. The ability to screw over other players trying to find secret objectives, or evade them to complete your own is a fun element as well.
Ignore the Call
Call of Juarez: the Cartel is a definite step backward for a series that wasn’t great to begin with. It’s full of glitches, graphically unimpressive, and works only as a second-string cooperative game. That’s not to say that there’s no entertainment value here, but you’ll have to work hard and be incredibly optimistic to find the good stuff.










Comments
Displaying 1–15 of 15
crashrouge
What a waste of money!!!!
This game is terrible. It glitches every time you shoot, like a hiccup, a stoppage of a quick second or two and it's really annoying. The steering of the vehicles is just as bad. I didn't see anything in this game that I liked, not even a little bit.
I won't buy anymore video games anymore as I purchased some of the latest titles and they've all been bad. L.A. Noire, Red Faction and a slew of other games that have come out with much hype have all been really bad.
Why do they continue making such sucky games? I wrapped up my PS3 as it will be a very long time before I buy anymore games.
That place called Gamefly which boasts you can get any game. They false advertised as I was a member and all I ever got were old games. I chose some of the newer games and never saw any. P;us, it would take a total of 11 days for me to get a game once I sent one back. This place is as bad as these games. Don't waste your cash on Gamefly.
SpoonMan2012
I knew this game would suck because of how cliche it looked. Not to mention the graphics engine looked old compared tO today's standards. And funny enough this is the same developer studio making dead island which really hasn't caught my attention. That game looks like far cry2 mixed with left 4 dead and dead rising.
marcusdjackson
may get it dirt dirt dirt dirt cheap unless i see better reveiws for it
VermillionGFX
Dang. I was actually hoping this game would be good despite the fact that it changed from the old west to modern times.
Hitman_Mr.47
What a step backwards. I rented it and have had to desire to touch it after I turned it off for the first time.
BrenLeahey
Did anyone actually expect this game to be good? It looked like a crappy budget title from it's inception.
macross2012
I am not sure I agree with this review. While the game may have some issues its very UNIQUE on its own. I dont like the fact it has left the old west time period. But on it's own with another name its a very unique and different kind of game then we have ever seen. I would say give it a play.. You may be suprised
iGuy
Well, Mr. D'Aprile, I was not a fan of your Duke Nukem review and listed several of my complaints in the comments of that review. With that said, even though this was shorter, this was a much better review. Kudos sir to your thick skin as I know you took quite a bit of abuse for that Duke review and kudos to your ability to hone your craft and produce a good piece of work here. I felt like I was able to easily discern why this was a bad game, and that really does help. Cheers sir, cheers.
lowkevmic
If any game is puling elements from the likes of GTA or RDR, the least they can do is make the game as good if not better then the game they're pulling from.
AJtheSanch
Okay, yes. Red Dead Redemption really set the bar high and anyone else attempting a western game is going to get compared to it and fall short. I understand the direction of making the setting modern, but unless you have solid writing the setting really doesn't do much except provide a different backdrop for things to shoot at. There's a lack of immersion on top of the mediocre gameplay, and when you strike out on both, your game doesn't have much going for it. Even if the graphics were tremendous, it wouldn't be enough to save it from those flaws.
They could've done a lot, and that's what pains me the most. You have a development team that has the potential to produce something really great, and you limit them by making a game that might have been impressive a decade ago. Why did the setting have to be modern? You could've made it set in the 20s, for instance, which is closer to the time of the Old West and have had a closer connection to the previous games. Why did the gameplay have to be so mundane? Clearly there's nothing fresh about it, nothing that's going to get you excited enough to come back for more. Was that the intention? Make it so unimpressive that you want to stop playing, thus forcing you to stretch out the amount of time it'll take to complete? Never a good strategy, folks.
On a semi-related note, one thing I hate about games that have AI squads or teammates is repeated dialogue (it can also apply to the protagonist vomitting out the same phrase a la Duke Nukem). Unless the characters are going to say something pithy in a one time only situation, or point out the location of enemies (and honestly, even this can go in a lot of games like this), they should just shut up and shoot. I don't need to hear "NICE ONE!" "WHAT THE HELL ARE YOU DOING?!" "HOW DO YOU LIKE THAT?!" "LET'S BLOW THESE GUYS TO HELL!" every 20 seconds.
I think it's safe to say that if the Call of Juarez series were to fold after this, it wouldn't be missed by many. A terrible game in a series can either kill it or have its fans praying that there will be another sequel to take away the taint. After this game, I don't think too many people are in the latter category. I know I'm not.
qec
Yeah, this game is terrible, I've played through once by myself and once with a pal and both times i put the audio on mute and just listened to music, and it was still near unbearable. I like the last game, bound in blood, but i don't understand the need to take it away from the old west setting. Yeah, nothing is likely to compare to Red dead Redemption, but its not like the market is over saturated with old west games. I have never found myself thinking, 'Oh geez there are so many old west games and so few modern shooting games, I really hope they put out more modern shooters'. It would have been different than red dead because its a first person shooter and not third person, and they could have made it still a linear story and not open world and it would have been different enough. All it is now is a cheap terrible Modern Warfare/ Battlefield/ Tom Clancy Game rip off that is not even close to as good. At least it was only $45 at best buy.
Bassisgood
The picture looks like it could be a Saints Row picture.
RPG-fan
What the hell is with this game?!? Call of Juarez: Bound in Blood, while has some flaws is way more fun than The Cartel. This is the same developer who is making Dead Island. I sure hope they do a better job on DI than this game.
xMetalxHead
the demo for bound in blood has better graphix and is alot funner than this entire game. in the cartel if you shoot any thing its the same bullet hole on wood, metal, dirt, doesn't matter the hole is the same size shape and sound, in bound in blood, they all have there spesific sound and the holes look differant. the cartel was a horrible game, huge lvls is not a pro.
yomama12
AH JUST LIKE FALLOUT NEW VEGAS
GLITCHY
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