Dark Souls may be extraordinarily difficult, but the payoff is more than worth it. Its mesmerizing landscapes, tactile combat, bevy of secrets, and anonymous online integration make Dark Souls among the most engrossing games around.
The Pros
- Gorgeous world to explore
- Stellar combat system
- Many secrets to discover
- Online integration for community generated hints, co-op, and competitive multiplayer
The Cons
- Framerate is inconsistent
- Persnickety lock-on
Dark Souls Review:
Dark Souls flies in the face of recent videogame conventions. Where most games these days pride themselves on accessibility, Dark Souls goes to great lengths to make its complex systems impenetrable. Gone is the obligatory lengthy tutorial intrinsic to most action/RPGs.
Rather than structured missions or waypoints dictating where to go, you're forced to feel your way through the proverbial dark with no map and only a vague goal to guide you. Instead of instigating a gentle learning curve, Dark Souls's outlandish difficulty punishes you right from the start. This is a game that wants you to fail. It's not easy to come to grips with, but those up to the challenge will find persevering through its labyrinthine designs to be among the most satisfying gaming experiences available.
"Never tell me the odds"
On paper Dark Souls may sound like a traditional open-world action/RPG. You create a character, customize their stats, level up, explore dungeons, collect loot, and forge weapons. That explains what it is, but not how it feels to play.
First off, Dark Souls is terrifying. This is mostly due to its obscene difficulty where most enemies can lop off a majority of your health with one well placed attack. Dim lighting, claustrophobic corridors and deliberate enemy placement tucked behind tight corners ensure that you're always on edge as you cautiously inch your way further into the unknown.
Much like its spiritual predecessor, Demon's Souls, the stakes are often high when you die. Leveling up is done by cashing in souls (i.e. currency) at bonfires, the game's version of checkpoints. Meet your maker and all your accumulated souls will form a "bloodstain" where you kicked the bucket, giving you one last chance to reclaim them. If you fail to make it that far, your bloodstain will be overwritten by that of your most recent death. This ensures that even respawning is stressful when you've got a lot on the line you need to recover.
There's a neat risk vs reward system where bonfires provide relief, health and magic replenishment, and leveling opportunities, but also respawn all enemies. Deciding when you should backtrack and cash in your souls or press forward in hopes of discovering a new bonfire is never an easy choice.
Dark Souls is also confusing. For an extremely complicated game its scant instruction manual and brief tutorial are shockingly uninformative, relegated mostly to what the buttons do. After the opening level you're told you need to ring two bells, with no idea where they are or what they'll do. You're frequently given little idea what items are for and just about everything will have some sort of unforeseen consequence later on. For example, NPCs will die or wander off and you'll have no idea why. It hearkens back to the days of the original The Legend of Zelda where entire dungeons could be hidden behind arbitrary walls, and you could unwittingly explore deep into areas far above your pay grade.

“I need a little help from my friends”
In an offline game, this may feel cheap and random, but that's where Dark Souls distinguishes itself. While a majority of the game is played solo, your exploits are influenced by other players' actions. Players can leave notes for each other, giving advice on boss battle strategies, secrets and traps. Sometimes they'll deceive, though, and beckon you to walk off a cliff at the promise of treasure, only for your leap of faith to prove fatal. You can only choose messages out of preordained sets of words, partially to reduce obscenities, but mostly to limit the hints to cryptic musings rather than all out spoilers.
Elsewhere, you can activate other players' bloodstains to watch ghosts of their character fall in battle. It can be difficult to decipher the cause of death from these, but they still help players spot upcoming traps and build up a sense of community by showing you're not alone.

“Oh, the humanity!”
Furthermore, there is a limited form of co-op and competitive multiplayer available as well. Players exist in two states: "Hollowed" (Dark Souls's parlance for "undead") and human. Hollowed players can leave summon signs offering their help to human players before bosses. They'll hop into the human player's world, and if they defeat the boss, they'll be sent back to their world with lots of souls and a humanity point. This can be used at a bonfire to revert back to human. Once human, you can kindle bonfires -- upping the amount of healing flasks they'll replenish by five -- and you'll be on the receiving end of summon signs, so you can answer other's offers for help.
The downside to being human is your world suddenly becomes susceptible to invasion. Other players can use an item to infiltrate your world with the goal of murdering you, which will reward them with humanity and lots of souls.
There's no voice chat in either mode and you can't select who you play with. That may sound like a backwards step to some, but it helps immerse you in its stunning world since it can't be ruined by modern day chit-chat or worse. It also adds a feeling of isolation to have to play with people you don't know.

Brutal Legend
Beneath these esoteric concepts is one of the best combat systems seen in the genre. Compared to most action games, the attacks in Dark Souls are slow and methodical, but they carry a real sense of weight. Lunging a longsword into an enemy's shield will throw you off balance and swinging a spear will cause you to stumble. All of your moves eat away at a stamina meter, so you can't simply mash the attack button. Knowing when to block, roll, parry, and riposte various enemy attacks is essential to success. The only issues with the combat is that the lock-on can be a little finicky as it breaks at too great a distance, and sometimes there are framerate issues, but these are minor annoyances at most.
It can feel hopeless at times, but it's worth persisting through if only to see what gorgeous sights and sounds await you. Behind its grueling challenge and obscure designs lies one of the most beautiful settings ever burnt to a disc and a place you'll literally be dying to see more of. Monumental castles, moonlit forests, and derelict sewers are just some of the many places you'll visit, and every location is awe-inspiring, imposing and detailed. The Metroidvania design and enormous scale are intimidating at first, but great care has been taken to ensure that each area ties into another with a bevy of shortcuts for the thorough explorer. Areas you explored hours ago can be spotted off in the distance from scenic vantage points across the map, and when you realize the subterranean corridors you've been wading through for ages are only a hop-skip away from the game's starting point, the relief is paramount.

The creatures are every bit as gorgeous as the scenery. Every area contains its own unique enemies, and even 70 hours in you'll be discovering new things to be afraid of. Perhaps its best designs are saved for the bosses. They range from disgusting, to baroque, to majestic. It takes skill to make a giant skeleton made of skeletons not look like goofy, but there you have it.
It's a good thing the world is so lovely, because most of the story is told through it. There's precious little plot and the script is inconceivable. An odd mishmash of prose that would have felt overwrought in medieval times written in Japanese then translated into English is off kilter in a way that against all odds works. A more concise narrative and better voice acting would only serve to hinder the feeling of solitude and loss inherent in every fiber of Dark Souls's being. The whole game feels slightly alien, and this lack of a tangible plot or character development makes traversing these foreign lands even more unsettling.

Soul Survivor
Dark Souls isn't for everyone, but those with the patience to uncover its many mysteries will find something new to appreciate at every turn. The game took me over 80 hours to complete and I still would have missed two entire areas had I not consulted a wiki before taking on the final boss (you can't continue exploring afterwards, but are rather booted straight into the even more difficult new game+). By not spoon-feeding players information on what to do, it makes every discovery that much more rewarding. Dark Souls may be foreboding, unrelenting, and downright sadistic, but those who prevail through its arcane world will find that victory has seldom tasted so sweet.









Comments
Displaying 1–20 of 60
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killuuminnaati
should get
killuuminnaati
hmm...sounds like a game i should now. hear nothing but good times
JadedSinner
Game Of The Year! Poo Poo on Skyrim.
Navy_mansc
PRAISE THE SUN!
unclelink
Can anyone give a quick review of the 360 version? (oh, and in my opinion, playing Demon's Souls WILL give you an advantage!)
frostrain
ONE of the best games of 2011!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! but sad because my brother broke my copy and i can't play anymore :(
ArtemisFowl64
This another game that definately screams awesome when you get the hang of it and get over dying. I rented it once and it just seemed to good of a game to simply rent & not own. hopefully it will end up in the bargain bin around xmas
Matterflogger
Okay, this is the best game since...GTA San Andreas.
That's all I got.
H2OGoliath
Still waiting for the video review. Or are we not getting one?
willhighwind
Great game but for the trilogy they should add in 4 player friend list co-op. So many times where I'm playing this alone I say this to my self "that would have been sweet if my bros were in this". Other than that this game is the best game I've played in it's genre.
ahighmanberpig
I got this game 4 days ago and I got some time off work I'm already 55 hours in and got plenty more to go. I have been playing games ever since the original zelda I have almost every system and have played tons and tons and tonssssss of games. This game hands down is already my favorite game of all time. If you're looking for a game that will keep you entertained for months to come, with I dunno over 300+ different enemies? (Just guessing but its probably true) and like 60 bosses, a game that will consume you so much you think about it all day while you wait to get home and when you put it in you're like like... FINALLY! THE JOURNEY OF UNKNOWN AND AWESOMENESS BEGINS! if your tired of finishing a game in 6 hours that makes you furious you just spent 60 dollars on crap, then this game if for you. Seriously this game is the most amazing thing ever put on a disc, I can't say enough good things about this game.
sethu13 ShowHide(3 Replies)
So sorry but this game sucks, I feel like everyone who gives it rave reviews, is just afraid to say so, cause they will be thought of as week or an unskilled gamer, I am none of those. I have played every hard core game out there and had a blast in the process, but this game sucks.
Now that being said the fighting mechanics of your character are some of the coolest and best out there, in another game they would be awesome. It is the game mechanics themselves that stink. First and for most, though it does allow you to grind levels, the fact that enemies in their entirety regenerate every time you use a fire just sucks, and they are always in the same place always the same, always reacting the same as if to say, well we are not interested in good game design just in forcing you to memorize every single inch of are game, cause if not you die. This turns a grind into a exorcise in utter boredom once you have gotten over how awesome your own fighting options are.
There is no way to know where you can or cannot go or even if a boss is defeat able, unless you use a guide, what is with the dragon that you cannot beat on the bridge, that is just really bad game design. Well unless good game design is forcing you to buy a guide book.
But worse of all is the camera I mean the second boss on the bridge had some of the worse camera angles and glitches I have ever experienced, and that was in open air, some of the later ones take place in tight hallways where you are unable to even get a good look at who your fighting let alone learn to counter there attacks.
In short if your idea of a challenge is eating broken glass and seeing if you can pass it then by all means this is the game for you, and you get to brag that you ate glass. Me I rather have a game that doesn t cheat to be hard, and teaches me to be better at it, rather than expect I memorize every inch. To bad cause the character controls were cool.
sethu13
So sorry but this game sucks, I feel like everyone who gives it rave reviews, is just afraid to say so, cause they will be thought of as week or an unskilled gamer, I am none of those. I have played every hard core game out there and had a blast in the process, but this game sucks.
Now that being said the fighting mechanics of your character are some of the coolest and best out there, in another game they would be awesome. It is the game mechanics themselves that stink. First and for most, though it does allow you to grind levels, the fact that enemies in their entirety regenerate every time you use a fire just sucks, and they are always in the same place always the same, always reacting the same as if to say, well we are not interested in good game design just in forcing you to memorize every single inch of are game, cause if not you die. This turns a grind into a exorcise in utter boredom once you have gotten over how awesome your own fighting options are.
There is no way to know where you can or cannot go or even if a boss is defeat able, unless you use a guide, what is with the dragon that you cannot beat on the bridge, that is just really bad game design. Well unless good game design is forcing you to buy a guide book.
But worse of all is the camera I mean the second boss on the bridge had some of the worse camera angles and glitches I have ever experienced, and that was in open air, some of the later ones take place in tight hallways where you are unable to even get a good look at who your fighting let alone learn to counter there attacks.
don't even get me started on the crappy lock on.
In short if your idea of a challenge is eating broken glass and seeing if you can pass it then by all means this is the game for you, and you get to brag that you ate glass. Me I rather have a game that doesn t cheat to be hard, and teaches me to be better at it, rather than expect I memorize every inch. To bad cause the character controls were cool.
Tysus
This is a TRUE game in a sense. Your not going to pick it up right away if you never played the series. There is alot to learn at first!!!!! I agree with alot of the reviews from other sites, if you fail...it is because you messed up. This makes it a true rpg, where the story is told through your actions....the question is are you man, woman enough to take on a true gaming challenge?
Bloodthr0e
Finally, a Demon's Souls you can pronounce without having to twist your tongue around.
damillz225
Okay so this is coming from a guy who played through demon's souls and beat the game, after much time spent cursing the game's cruel difficulty. I was hesitant to purchase Dark Souls with my last 60 dollars and was goaded into it by my brother. I put the disk into my system and immediately i start to shudder, because I have no money to replace the imminent broken controllers I am about to have (I went through 3 on my ps3). After 30 minutes in the game, I hadn't died once and was feeling great. All of the sudden I run into a giant skeleton guy who depletes my entire stamina and health bar in one shot. God I LOVE THIS GAME SO MUCH!!!!! I didn't think I could be this happy with dying, but Dark Souls is my current favorite game, and will remain in that spot for a long time, most likely until the 3rd spiritual successor is released(i.e.Hollowed Souls)
PadawanLearner
I just got this game today and died about ten times before I beat the first boss, I LOVE THIS GAME!
saulpimpson
Praise the sun!
ahighmanberpig
This review was very helpful and I thank you for that. I really really want this game, I unfortunately spent my last $60 on rage... which was a dissapointment( just my opinion don't start some war I'm sure some people liked rage.. just wasn't my cup of tea, respectfully) I can't wait to run out and get this game! If the video game awards wasn't all politics this game seems like it would win GOTY.
ZoSo1227
this game is soooooo irritatingly fun!!!!!!!!!!!!!!!!!! =D I dont know why it just is!
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