EA Sports has itself one expertly designed and well put together game with SSX. The huge, multi-path runs and silky smooth controls more than offset any minor stumbles.
The Pros
- SSX is still the best extreme snowboarding game on the planet
- New control mechanics work very well, and classic controls are still available
- Merit-based multiplayer keeps things competitive even when your friends aren't online
The Cons
- The in-game store is neither explained nor designed very well
- No good pre-event indicator of what to expect from a given run
SSX Review:
Your clenched knuckles turn the same shade of white as the powdered snow on the ground as you lean your entire body into each twitch of the thumbstick. Your lead on the three other snowboarders racing down the mountain isn't enough to protect you from even the slightest mistake.
And then it happens: you go left when you should have gone right, sailing headfirst into a yawning chasm of ice, cloud vapors and nothingness. Your scream is loud enough to trigger an avalanche, or it would be if you were still in the race. You can rewind the action, but it's a futile gesture. The other racers have blown past you and are already closing in on the finish line. Your lead is blown, and there's nothing for it except a race restart.
Welcome to SSX.
Deadly Decent
EA Sports' much-loved, long-lived snowboarding franchise is finally a current-generation contender on high-def TVs. Not that it has much to contend with. This is no Shaun White game. SSX is all over-the-top physics and a too-cool-for-school soundtrack. It's a style of downhill snowboarding game that we just haven't seen much of in the last six or so years, with the exception of the Wii-exclusive SSX Blur.
SSX isn't without its new features, as you'll learn soon enough, but the epic runs and insane trick lines remain. You'll frequently find yourself sailing through open air for many seconds at a time, only to land in a grind along the edge of an abandoned factory's roof, which in turn drops you directly into yet another mile-high launch. The sort of thrill that comes from nailing a multi-million point combo can't be faked; if you're doing it right, there's almost a sense that you've become one with the game.
The backdrop for all of the game's many point sprees is, fittingly enough, the official return of the SSX team. The band gets back together for a globe-spanning tour down the world's nine "Deadly Descents," along the slopes of death-dealing mountains like Everest and Killimanjaro. Before you can tackle each location's marquee mountain, essentially a "boss" slope, you'll need to compete in a variety of trick and race events against fellow SSX team members as well as Griff, the former SSXer who is now on a quest to one-up his former fellows by besting their Deadly Descent performances.
The so-called Deadly Descents introduce a new wrinkle into the SSX universe: Survive It! challenges. Each range's marquee mountain features some kind of environmental hazard that requires you to have a specific type of gear equipped. It could be straight-up armor for tree-filled or rocky environments, a breathing mask for extreme high altitudes or a wingsuit for getting yourself across otherwise un-jumpable expanses. Finish the Survive It! run on each range and you finish out the range.
That's the framework for the single player portion of the game, though it hardly encapsulates the complete experience. In truth, this latest SSX is built for the online generation. Once you've gone through the training motions, the game's Explore and Global Events modes become unlocked. Along with them are the game's 150+ drops, only a fraction of which are part of the story mode. Your online performance is tracked and shared with friends and rivals in RiderNet, which is basically the SSX equivalent of EA's Autolog and Battlelog online communities.

Some New Tricks For This Old Dog
The biggest change in SSX for fans of the series is an entirely new control scheme built on -- what else? -- right analog stick-based board tricks. The stick essentially doubles as your chosen rider's hands; push in any direction to grab your board on the equivalent side. You can also twirl the stick or double back to modify your move or grab one side of the board with the opposite hand while the right trigger can be held down to apply an additional modifier.
The classic button-based controls are still available to keep the purists happy, but the default analog scheme actually works very well and is easy to get used to. This is largely because it flat-out makes sense; one stick manages your hand movements for grabs and the other handles your mid-air spins and flips. There's also no need to carefully right yourself as you come in for a landing; simply let go of the stick and triggers, and your boarder will automatically level out. That alone is a huge change, one that keeps the game's flow moving at a magically breakneck pace.
The online integration is a real revelation as well. The story is definitely a well-developed beast on its own, offering six to eight hours of game as it gives you a feel for each of the nine mountain ranges while comic book-style sequences introduce you to the various characters. The Explore and Global Events modes are the real meat of the game, however.

Explore is technically not just an online mode. Really, it's just a more complete offering of the game's various runs than the sampler platter story offers. Everything you do is hooked in with RiderNet, so your downhill times and scores are recorded for others to try to beat. You can still jump in and ride every one of the game's runs even if you're not on a web-connected console.
The traditional style of linking up with other riders in a multiplayer lobby and then hitting the slopes isn't how things are built in SSX. You can create custom events and join your friends on the slopes, but the online play for the most part is built more around the idea of improving your personal bests and setting milestones for your friends and rivals to try to top. If you're familiar with Autolog then you already have a sense of how this works: the game will tell you for each run how your friends or marked rivals are faring and who's waiting to be beaten.
The concept of pushing for better and better scores is carried over into the more multiplayer-focused Global Events mode. While all of the competitive RiderNet trappings remain in this mode, each run is also home to a medal-based challenge, with the goal being to earn a score or land a better time than each tier (bronze, silver, gold, platinum, diamond).
The tier milestones are constantly in flux based on the number of players participating and hitting those marks. There's also a prize pot, with credits doled out to placeholders in each tier when the time on the challenge runs out. Once the timer hits zero, a new challenge is created and the process begins all over again. Some events are free to enter while others cost some credits, in turn making for a larger prize pot as more people join.

Managing Your SSX Team
Earned credits are good for more than just buying access to additional runs in Explore mode and Global Events competitions. There's a persistent progression system in place for all unlocked riders. You can pay to unlock them or simply play the story mode from beginning to end. Each rider has different specialties, realized in-game as point boosts in specific skill categories. As they level up, each rider will be able to purchase better and better gear.
It's here that we find one of the bigger missteps in SSX. The in-game store is not very well realized. Before each event you're presented with an equipment screen where you get to set up which suit, board and gear your chosen rider will use, as well as Geotags and mods. The latter two are more useful in online play. Geotags can be dropped anywhere in the environment for others to find and collect; the longer they sit out in the world, the more experience and credits you earn when they're eventually collected. Mods are single-use items that give you a boost in one stat or another for as long as you're on a particular run.
Suits, boards and gear come in many different flavors. You have a selection of four to buy in each category for any given run. If you buy one item, its vacated spot is immediately filled with another item from the game's hundreds-large selection. The problem is that there's no master store where you can go to shop for specific items. It's completely randomized. This makes room for more expensive rare items (and their improved stats) to occasionally appear, but there's little explanation in the game as to how it all works, which makes it easy to waste credits on dumb purchases early on.

There's also no real sense from the map screen of what you're supposed to expect from a given run. Story mode helps you get acquainted with the hazards in each location, but it's a lot of information to keep track of. Even something as simple as real-world green circle, blue square and black diamond designations would be a big help in figuring out which runs are the right fit for different skill levels.
The challenge level overall can feel a little extreme at times, especially with some of the runs you encounter later on in the story. Really though, it's all built around the idea of learning the environments and finding the runs that suit your skills. You'll even be prompted to skip to the next event in story mode if you fail more than a handful of times.
It's a tough puzzle to piece together at times as a result, but it's important to remember that all of the pieces do fit. EA Sports has itself one expertly designed and well put together game here. The huge, multi-path runs and silky smooth controls more than offset any minor stumbles. Whether you're a fan of the series or a newcomer looking for some thrilling downhill extreme sports action, you can rest assured that SSX is once again the king of all hills.
Want more information on how we score reviews? Read the "How G4 Reviews Work" article here.
Editor's Note: SSX was reviewed using an Xbox 360 copy of the game; however, we also played the PS3 version, and found no differences. If further investigation reveals any differences between the 360 edition and the PS3 edition of the game, this review will be updated to reflect those differences.






Comments
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Psycosomatic
I was pretty excited when I heard that SSX was coming out, the last time I played SSX was when tricky was out and I had a blast off that game. Being able to perform insane uber tricks and get massive amount of points against my pathetic friends that called themselves challengers, I laugh til this day. Anyway, when I took this game home I was immediately captured by it, It took me back like it was the days of tricky but even better. The graphics of this game can get pretty insane once you start pulling off combinations of tricks, the scenery and surrounding are very detailed and beautiful, the game makes you feel like you are there. Also online is different, I prefer it because I don't have to hear the immaturity from peoples mouth, but you race against other peoples time and trick points. However, the only thing about this game that sucks is the amount of death traps they have on the game, to many. Also, the rewind capabilities is pointless because you only use it when you are about to go into a death trap, so it can cost you on a race and maybe on tricks. Overall I would recommend it to all my friends...
Chris13579
I love this game, it sure is nice to look at, best looking ever and plays superb. I'm still keeping SSX 3. SSX needs to stay and not get reworked. I was hoping I could do the halfpipe for an hour.
akshay13
love the graphixx nd screenplay!
DragonDan2453
My review, I give this game a 5 out of 5
For me, I like the way online was designed on this game
because some games with head-to-head online, cough Naruto Storm Generations cough, just are crap.
JaxsonJaguar
I don't think the gripes about the online play are valid gripes. Just because you can't go head to head with someone online does not a bad game make. To be honest I'm not a big fan of online modes. I buy the game for the single player, but that's just me. Now the standard multi-player not having a spit screen is wow how could they mess that up? So yeah to all those who are willing to pan this game just because you don't like how the online is set up, go back to your first person shooters and car racers, but do not pass up this game it is still a fun distraction.
Also French Corsair, you must have just destroyed the World Tour mode there was no way I could have ever finished it in 4hrs. I tip my hat to you good sir.
GameTaste
Before anyone starts to praise this game before playing it, BEWARE!!! There is NO ONLINE PLAY. Thats right. NO ONLINE PLAY AT ALL. You can only race against someones time, but not directly against anyone....which sucks both ma nutts. Lieing ass EA putting on the box that there is online multiplayer when there IS NONE. 100% BS
GameTaste
Before anyone starts to praise this game before playing it, BEWARE!!! There is NO ONLINE PLAY. Thats right. NO ONLINE PLAY AT ALL. You can only race against someones time, but not directly against anyone....which sucks both ma nutts. Lieing ass EA putting on the box that there is online multiplayer when there IS NONE. 100% BS
aird19
I really hate the online pass and havent picked up any games that have it but at the same time i love SSX, damn you EA you have me over a barrel here.
FrenchCorsair
I whipped through the 'campaign' in about 4 hours. Had a real frustrating time in some of the events, especially the races against Griff. I was swearing-up a storm on some of the runs - mostly blaming the game for my own mistakes.
The World Events are super fun with the bracket structure, but the Explore Mode is not going to be very much fun unless you have several friends who pick the game up as well.
The one problem that I have with the game is that the controls are too easy. Seems like a bizarre complaint, I know. But I remember back in the days of SSX Tricky, half the fun was unlocking new tricks and using button combos to pull them off. While the new stick controls make the game more approachable and easy, the challenge of Trick events has largely been removed. Case in point: I haven't received anything less than Gold on Trick It drops in Explore Mode.
JeeshusChrist
Its still a good SSX game. I think the only things that just really bugs me the most are the fact there is no long free riding on a bunch of mountains. It was my favorite thing from playing SSX3 and its not in this game. And I wish the death traps weren't there they are annoying. The rewind function makes me get over them, even though I hate the rewind button, but they seriously can ruin a good run and sometimes you can't find a way around them on that line.
(That's pretty much my main point below are just extended rants of them)
My major complaint about this game is that there is no free riding. Maybe I am weird but I really enjoyed most about SSX3 was free riding the mountain just doing insane tricks. I feel like this game is more focused on hardcore competition between your friends than free riding fun. Even though I dig that option I still really wish they had a more laid back feature so you can just kick it ride the mountain have no worries and just do crazy tricks all the way down. You can do explore mode but it's not the same thing because events are tagged on every track.
And my minor complaints that I wish weren't there but don't bother me too much. First off the tracks feel a bit congested and all have annoyingly placed deathtraps. I also don't like the rewind feature because the only time I use it is when I fall into a death trap that is just placed in a stupid spot. It breaks the flow of the game and its annoying button to accidentally press. And I don't like boost either because it rushes the tracks even more and breaks the flow of just coasting the mountain.
El-Nilo16
I ask the most important question of them all...
What if it snowed in San Fancisco?
rexxx87
Is there a half pipe hidden somewhere? About 5hrs in and, no site of my favorite events from the other SSX games, the half pipe. Possible future DLC?
lowkevmic
The game hasn't lost it's touch for being an over the top fun game. The music is awesome, and the use of the right analog stick for doing tricks is actually really easy to pick up and enjoy. I'm still playing the crap out of the demo and I will be picking this game up this weekend. But I'm glad that G4 gave this game a good review, and I'm glad to see SSX back and on Next Gen Consoles!! Took them long enough, but since the game is awesome, I won't hold it against them.
2ply
/got owned by G4's god damn retarded profanity filter (had nothing but good things to say, liked the game)
ThorsFist
There is no split screen multiplayer....sad pandas
FrenchCorsair
Happy with the high mark. Well deserved, even based on the demo. I've got my copy in my backpack - just gotta sit through my seminar and then race home to pop it in my 360!
inferno959
Love this game SO much. Played the demo the other day and not only did the nostalgia hit me like a brick, my friends and I ALREADY started competing over race times and trick scores. Definitely a must buy for anyone who likes fun
permanent_nirvana
When did you guys start giving out half scores?
Anyways, I am really looking forward to this.
nomura3
SSX is awesome.
wolfman2010
Well... that was a nice surprise. Was not expecting G4 to rate this so high. Might actually check it out now.
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